The scattering effect is much TOO large.. so, i have yet to see a rocket hit within a minimum of 1/3 tiles from the intended location (as shown by the predicted aiming "yellow bubble"). That probability ratio is beyond my logic & honestly, pre-deterministic gameplay factors;
1) It's a full-blown Class -- prove it!
2) The trick here is that we might as well USE Grenadiers & their specialized armors instead, right?
3) The Flamethrower range of attack (or coverage) is very limited also. Strike Two on the Gauntlet device.
Got my Modder editing gear on and found the related INI code section in the XComLW_SoldierSkills file, i think...
Code: Select all
[LW_Overhaul.X2Ability_LW_TechnicalAbilitySet]
FLAMETHROWER_CHARGES=2
FLAMETHROWER_BURNING_BASE_DAMAGE=2
FLAMETHROWER_BURNING_DAMAGE_SPREAD=1
FLAMETHROWER_DIRECT_APPLY_CHANCE=60
FLAMETHROWER_HIGH_PRESSURE_CHARGES=2
; these are measured in unreal units, so 96.0 / tile
INCINERATOR_CONEEND_DIAMETER_MODIFIER=96
INCINERATOR_CONELENGTH_MODIFIER=192
ROUST_CONEEND_DIAMETER_MODIFER=-48
ROUST_CONELENGTH_MODIFIER=576
ROUST_DIRECT_APPLY_CHANCE=20
ROUST_DAMAGE_PENALTY=0.80f ; 20% of normal
ROUST_CHARGES=1
ROUST_HIGH_PRESSURE_CHARGES=1
BURNOUT_RADIUS=1.5
FIRESTORM_NUM_CHARGES=1
FIRESTORM_RADIUS_METERS=8
FIRESTORM_DAMAGE_BONUS=0.5f ; 50% more than normal
FIRESTORM_HIGH_PRESSURE_CHARGES=0
SHOCK_AND_AWE_BONUS_CHARGES=1
JAVELIN_ROCKETS_BONUS_RANGE_TILES=6
BUNKER_BUSTER_DAMAGE_VALUE=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Explosion")
BUNKER_BUSTER_RADIUS_METERS=8.0
BUNKER_BUSTER_ENV_DAMAGE=250
FIRE_AND_STEEL_DAMAGE_BONUS=1
CONCUSSION_ROCKET_RADIUS_TILES=4
CONCUSSION_ROCKET_TARGET_WILL_MALUS_STUN=0
CONCUSSION_ROCKET_TARGET_WILL_MALUS_DISORIENT=40
CONCUSSION_ROCKET_DAMAGE_VALUE=(Damage=1, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Explosion")
CONCUSSION_ROCKET_ENV_DAMAGE=1
MOVEMENT_SCATTER_AIM_MODIFIER=-30
MOVEMENT_SCATTER_TILE_MODIFIER=2
NUM_AIM_SCATTER_ROLLS=4
+SCATTER_REDUCTION_ABILITIES[0]="FireInTheHole"
+SCATTER_REDUCTION_MODIFIERS[0]=-2
QUICKBURN_COOLDOWN=5
+QUICKBURN_ABILITIES='LWFlamethrower'
+QUICKBURN_ABILITIES='Roust'
+QUICKBURN_ABILITIES='Firestorm'
;aim modifier for scatter, based on range
+ROCKET_RANGE_PROFILE[0]=0
+ROCKET_RANGE_PROFILE[1]=0
+ROCKET_RANGE_PROFILE[2]=0
+ROCKET_RANGE_PROFILE[3]=0
+ROCKET_RANGE_PROFILE[4]=0
+ROCKET_RANGE_PROFILE[5]=0
+ROCKET_RANGE_PROFILE[6]=0
+ROCKET_RANGE_PROFILE[7]=0
+ROCKET_RANGE_PROFILE[8]=0
+ROCKET_RANGE_PROFILE[9]=0
+ROCKET_RANGE_PROFILE[10]=-3
+ROCKET_RANGE_PROFILE[11]=-6
+ROCKET_RANGE_PROFILE[12]=-9
+ROCKET_RANGE_PROFILE[13]=-12
+ROCKET_RANGE_PROFILE[14]=-15
+ROCKET_RANGE_PROFILE[15]=-18
+ROCKET_RANGE_PROFILE[16]=-21
+ROCKET_RANGE_PROFILE[17]=-24
+ROCKET_RANGE_PROFILE[18]=-27
+ROCKET_RANGE_PROFILE[19]=-30
+ROCKET_RANGE_PROFILE[20]=-33
+ROCKET_RANGE_PROFILE[21]=-36
+ROCKET_RANGE_PROFILE[22]=-39
+ROCKET_RANGE_PROFILE[23]=-42
+ROCKET_RANGE_PROFILE[24]=-45
+ROCKET_RANGE_PROFILE[25]=-48
+ROCKET_RANGE_PROFILE[26]=-50
And, yes i (now) know about the Javelin edge help.
Anyone?