Infinite Items

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Darthturk
Posts: 3
Joined: Sun Jan 29, 2017 8:23 pm

Infinite Items

Post by Darthturk »

So in the XcomLW_Overhaul file i made all the items Infinite=true, before 1.1 this worked with no problems. Now after 1.1 if i do this and then craft an item, it will be deleted once i leave the crafting ui. I can set it to false, craft 1 and then set it to true again. This workaround, just seems like alot of effort if there is some line i can add somewhere to stop it from deleting stuff.
MhBlis
Posts: 3
Joined: Sun Jan 29, 2017 11:49 pm

Re: Infinite Items

Post by MhBlis »

I've actually come here to ask much the same question.

How to set the weapon upgrades back to infinite rather than just one at a time

Trying to build a more manageable Strategic level for my son.
NephilimNexus
Posts: 89
Joined: Wed Jan 25, 2017 8:56 am

Re: Infinite Items

Post by NephilimNexus »

Infinite=true, Buildable=true

?
Darthturk
Posts: 3
Joined: Sun Jan 29, 2017 8:23 pm

Re: Infinite Items

Post by Darthturk »

Yeah, i have both at true
rejectedreality
Posts: 3
Joined: Tue Jan 31, 2017 11:23 pm

Re: Infinite Items

Post by rejectedreality »

I've been having this problem too. I think I found a funky workaround though.

You can leave all of the items on "infinite=true". Whenever you would normally get that item, you can use the console to "additem (name of item in the item matrix)" and it seems to put an infinite number of them in your inventory.
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JLtheking
Posts: 105
Joined: Sat Jan 21, 2017 12:11 pm

Re: Infinite Items

Post by JLtheking »

RealityMachina did something like this recently, you may want to check it out. https://steamcommunity.com/sharedfiles/ ... =854366679
Napalm292
Posts: 25
Joined: Tue Feb 07, 2017 6:45 pm

Re: Infinite Items

Post by Napalm292 »

Setting infinite to true worked in 1.0. Version 1.1 it glitches and doesn't work for me. As a workaround I just changed all the costs to just 1 supplies.
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