Page 1 of 1

Additional Rockets/Fuel for the Technical?

Posted: Sun Jan 29, 2017 8:32 pm
by Bill
Does anyone know of a way to let the Technical carry extra rockets or fuel in a utility slot? I know you can directly change their clip sizes in XComGameData_WeaponData. The problem with that is I would prefer to have it both be flexible between the soldiers I have trained towards each side of the skill tree, and having a mobility and inventory restriction makes sense to me.

Re: Additional Rockets/Fuel for the Technical?

Posted: Sun Jan 29, 2017 10:29 pm
by UraniumOverdose
I put an EXO suit on a technical as well as the second tier gauntlet and I was able to put a spare rocket on him. I am not sure if it was the suit or the gauntlet that allowed that though. I literally just got that setup and they are infiltrating now.

Re: Additional Rockets/Fuel for the Technical?

Posted: Sun Jan 29, 2017 10:39 pm
by Bill
It's the suit that does it. That popping up is what prompted this post actually. I was hoping that there was something simple in the ini that I could tweak that would either let it be a utility item but I haven't found anything. At this point I would take something that gave you 2 extra rockets with exo suit.

Re: Additional Rockets/Fuel for the Technical?

Posted: Mon Jan 30, 2017 6:20 am
by ScorpZero
How did you manage to deal with increasing the number of available rockets to use?

I have done something like this:

Code: Select all

[LW_Overhaul.X2Item_LWGauntlet]

-Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 1
-Gauntlet_Primary_MAG_ICLIPSIZE = 1
-Gauntlet_Primary_COIL_ICLIPSIZE = 1
-Gauntlet_Primary_BEAM_ICLIPSIZE = 1

+Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 4
+Gauntlet_Primary_MAG_ICLIPSIZE = 4
+Gauntlet_Primary_COIL_ICLIPSIZE = 4
+Gauntlet_Primary_BEAM_ICLIPSIZE = 4
But I can't see any changes. Solders still have only one rocket available.
Any ideas? :)

Re: Additional Rockets/Fuel for the Technical?

Posted: Mon Jan 30, 2017 10:44 am
by Sentenryu
Some INI seen to not override too well from another mod, I had no luck trying to force the AWC perks to display. Maybe you've to regen the configs after making the change

Re: Additional Rockets/Fuel for the Technical?

Posted: Mon Jan 30, 2017 1:17 pm
by ScorpZero
Sigh. It seems most of these inis aren't response to any modifications. Strange. :(

Re: Additional Rockets/Fuel for the Technical?

Posted: Mon Jan 30, 2017 7:45 pm
by NephilimNexus
It would make sense that, for Technical only, spare rockets and/or fuel should be available as a Utility Item in lieu of grenades.

Re: Additional Rockets/Fuel for the Technical?

Posted: Mon Jan 30, 2017 8:41 pm
by Bill
ScorpZero wrote:How did you manage to deal with increasing the number of available rockets to use?

I have done something like this:

Code: Select all

[LW_Overhaul.X2Item_LWGauntlet]

-Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 1
-Gauntlet_Primary_MAG_ICLIPSIZE = 1
-Gauntlet_Primary_COIL_ICLIPSIZE = 1
-Gauntlet_Primary_BEAM_ICLIPSIZE = 1

+Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 4
+Gauntlet_Primary_MAG_ICLIPSIZE = 4
+Gauntlet_Primary_COIL_ICLIPSIZE = 4
+Gauntlet_Primary_BEAM_ICLIPSIZE = 4
But I can't see any changes. Solders still have only one rocket available.
Any ideas? :)
I don't know, I just changed it to 3 and it worked fine for me.