Simple question: does the Psi Operative get all "squadie" perks?

Post Reply
cerebrawl
Posts: 137
Joined: Mon Jan 30, 2017 10:41 am

Simple question: does the Psi Operative get all "squadie" perks?

Post by cerebrawl »

IE: The perks listed under the 1st heading in the ini file.

Code: Select all

; 1st
+SoldierRanks=(  aAbilityTree=(	(AbilityName="Soulfire",  ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
								(AbilityName="Fortress",  ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
							 ), \\
				aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_PsiOffense,StatAmount=45), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_Will,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=1)),\\
			 )
I've been restarting several times due to fiddling with the AWC. ;)

Anyway, I kind of want to give them access to swords, which is trivial(I hope, unless it competes with psi amp), I just want to make sure that slash/fleche would be added to their starting skills if I insert those in the 1st rank perks.
User avatar
Arcalane
Posts: 339
Joined: Thu Jan 19, 2017 10:42 pm

Re: Simple question: does the Psi Operative get all "squadie" perks?

Post by Arcalane »

In my experience, they do not. Also, the sword would definitely conflict with the psi-amp.
Krzysztof z Bagien
Posts: 42
Joined: Fri Jan 20, 2017 6:18 am

Re: Simple question: does the Psi Operative get all "squadie" perks?

Post by Krzysztof z Bagien »

If you give them a sword, they will cast their psi powers with it. If you add "Slash" to Psi Op's secondary weapon slot, they will be able to use it even without sword equiped (so they will slash Ayys with Psi Amp :lol: ).
You can't easily change secondary weapons via .ini edits (well, you CAN, but it won't work the way you want), you would have to use SDK. That's because secondary weapons are merely decorations, they don't have any abilities attached (eg. grenade launcher doesn't grant "Launch grenade" ability, if you give it to anyone but Grenadier, they will still be throwing grenades), those abilities are defined in soldier class template.
Post Reply