Platform: PC / Steam
Mods: Capnbubs Accessories Pack, Expanded Callsigns and Nicknames, Evac All, Expanded Lexicon, Gotcha, Revival Protocol and Restoration Fix, Stop Wasting My Time, Hunters Instinct for Swords, Fixed Unit Flags, Perfect Information, Additional Icons, Free the Hood, Grey Smoke Grenade, HunkerDownMod, Instant Avenger Menus, Lifetime Stats, Save Game List Order Fix, Select Soldier Icons, Skulljack Feedback Fix, Upgrade Reminder, VIPs Grab Loot, Wider Field of View
The mods list is somewhat long, but most are small cosmetic and QoL changes.
Problem:
- Soldier A, who is carrying loot dropped by an enemy, is hit and is bleeding out. Let's call the square where Soldier A is now Position X.
- Soldier B picks up Soldier A and moves away. Let's call the square that Soldier B (carrying Soldier A) is Position Z.
- Next turn, Soldier A's bleed out timer expires and he dies.
- The loot that Soldier A was carrying is dropped where Soldier A was shot, at Position X.
- I expected that the loot would actually be dropped at Position Z, however.
- In any case, Soldier B continues to carry Soldier A and can return to Position X to pick up the loot that was dropped.
I've no save game for this unfortunately. Sorry.