Function UnitEndedTacticalPlay and Evac
Posted: Sat May 20, 2017 12:09 pm
It seems that the function UnitEndedTacticalPlay does not trigger on evac. Things that use this, like Field Surgeon, don't apply their effects post-mission.
This may also have something to do with why the TransferMECToOutpost effect was not always working in previous versions (It does not use UnitEndedTacticalPlay function anymore). I don't know if there are still problems with stun effects hanging around, but that effect also uses this function to clear the stun points post mission. Not sure if it's used in other places.
Tested in LW2 1.3 with only LW active. Rescue VIP mission 1st mission after Gatecrasher. Console killed the AIs, grenade my own troops to put some damage on them, and evaced out. No healing from Field Surgeon (100% chance for first application).
This may also have something to do with why the TransferMECToOutpost effect was not always working in previous versions (It does not use UnitEndedTacticalPlay function anymore). I don't know if there are still problems with stun effects hanging around, but that effect also uses this function to clear the stun points post mission. Not sure if it's used in other places.
Tested in LW2 1.3 with only LW active. Rescue VIP mission 1st mission after Gatecrasher. Console killed the AIs, grenade my own troops to put some damage on them, and evaced out. No healing from Field Surgeon (100% chance for first application).