If LongWar was continually developed, what things were on the radar?
Posted: Mon Mar 07, 2016 5:37 pm
I always enjoy reading answers to similar questions below from successful mod teams. This is simply an FYI to me. Please, anyone from the LW Team chime in - appreciate your time and responses to any/all questions.
What were BIG and small things the team still wanted to add or change or tweak with this mod assuming continued fulltime development beyond v1.0?
What were some of the most "cool" or "neat" ideas on your wishlist that never got past the "design sessions/discussions"?
Name the top (ten?) modded features you are most happy/proud/surprised included in LW 1.0?
What was the most surprising things you learned from players feedback or use from your mod's features?
Thank you and thanks a bunch for the finished mod.
What were BIG and small things the team still wanted to add or change or tweak with this mod assuming continued fulltime development beyond v1.0?
What were some of the most "cool" or "neat" ideas on your wishlist that never got past the "design sessions/discussions"?
Name the top (ten?) modded features you are most happy/proud/surprised included in LW 1.0?
What was the most surprising things you learned from players feedback or use from your mod's features?
Thank you and thanks a bunch for the finished mod.