While looking at DeaconIvory's mod compatibility list, I saw that for the "Avatar project" mod it's written "This mod has a similar function to a mechanic built into LW2".
So is there any way to modify the avatar project timer through the LW2 config files ?
Avatar project timer
Re: Avatar project timer
Ok so after some research I've finally found it. So let's do a shameless self bump
Go to \Steam\steamapps\workshop\content\268500\844674609\Config
open XComGameData and check for the lines 311-318
AlienHeadquarters_DoomStartValue[0]=0 ;Easy
AlienHeadquarters_DoomMaxValue[0]=20
AlienHeadquarters_DoomStartValue[1]=0 ;Normal
AlienHeadquarters_DoomMaxValue[1]=20
AlienHeadquarters_DoomStartValue[2]=0 ;Classic
AlienHeadquarters_DoomMaxValue[2]=20
AlienHeadquarters_DoomStartValue[3]=0 ;Impossible
AlienHeadquarters_DoomMaxValue[3]=20
There you can modify the DoomMaxValue you want for the difficulty your're playing in.
Go to \Steam\steamapps\workshop\content\268500\844674609\Config
open XComGameData and check for the lines 311-318
AlienHeadquarters_DoomStartValue[0]=0 ;Easy
AlienHeadquarters_DoomMaxValue[0]=20
AlienHeadquarters_DoomStartValue[1]=0 ;Normal
AlienHeadquarters_DoomMaxValue[1]=20
AlienHeadquarters_DoomStartValue[2]=0 ;Classic
AlienHeadquarters_DoomMaxValue[2]=20
AlienHeadquarters_DoomStartValue[3]=0 ;Impossible
AlienHeadquarters_DoomMaxValue[3]=20
There you can modify the DoomMaxValue you want for the difficulty your're playing in.
Re: Avatar project timer
Might be obvious but i assume DoomMaxValue increases the number of ticks the Avatar project needs to be completed, right?
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Re: Avatar project timer
Code99, You are correct
Re: Avatar project timer
For a heavily modded game, playing on Legend, it would be nice to know something about the effects of:
AlienHeadquarters_DoomStartValue[3]=0 ;Impossible
AlienHeadquarters_DoomMaxValue[3]=20
to>
AlienHeadquarters_DoomStartValue[3]=0 ;Impossible
AlienHeadquarters_DoomMaxValue[3]=26 (for instance)
I mean in general on the overall game and for balance and viability if I ever get that far if you see what I mean thanks
edit...theres a reddit post here https://redd.it/5po75m, but it doesnt help.
AlienHeadquarters_DoomStartValue[3]=0 ;Impossible
AlienHeadquarters_DoomMaxValue[3]=20
to>
AlienHeadquarters_DoomStartValue[3]=0 ;Impossible
AlienHeadquarters_DoomMaxValue[3]=26 (for instance)
I mean in general on the overall game and for balance and viability if I ever get that far if you see what I mean thanks
edit...theres a reddit post here https://redd.it/5po75m, but it doesnt help.