Suggestions for intuitive and rational ways of letting the player deal with these:
- Expansion of game elements that now reduce Dodge/Glance such as abilities like Holotargeting, Suppression (hard to dodge when you're pinned down with gunfire), gun attachments, etc...
- Dodge and Aim are now opposed rolls; if Aim succeeds on its roll by a greater margin than Dodge, Dodge does nothing; this makes sense as it's harder to dodge a more accurate shooter. Might require a universal increase to Dodge values to keep it relevant. That all said, it is silly that a crackshot sniper shooting someone who is out of cover is as easy (or difficult) to dodge as a rookie shooting the same target in cover.
- Dodge is reduced or eliminated by certain debuffs: it should be impossible to dodge while you're stunned/unconscious/frozen, and more difficult while you're poisoned, panicked and disorientated.
- Dodge is ignored by units attacking from Stealth/Concealment; you can't dodge what you can't see and aren't aware of. Possible exception for psionic aliens due to their prescience/sixth sense, who might retain dodge against stealthed/concealed attackers in proportion to their Will as a reflection of their psionic power/capability; Sectoids would lose quite a bit of Dodge in this way, but Avatars/Gatekeepers by contrast would be basically unaffected by this penalty.