Adding new names and nicknames
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Adding new names and nicknames
I noticed that the game keeps giving my soldiers the same random nicknames way too often, even the same name to two different soldiers in the same campaign (I'm looking at you Furball and Knockout!). That's why I wanted to add some or change the settings and looked at the file XComGame.int in the Long War workshop folder. I couln't find the namelists for the new classes there, however, even though that's where they are located in vanilla. Does anybody know where to find them?
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- Posts: 96
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Re: Adding new names and nicknames
Found them. Was looking in the wrong folder.
For those who are interested:
Steam\steamapps\workshop\content\268500\844674609\Localization\XComGame.int
For those who are interested:
Steam\steamapps\workshop\content\268500\844674609\Localization\XComGame.int
Re: Adding new names and nicknames
What about making everyone's starting name Ablative Armor XXXX? So that they have to earn their name? Even the random troops you save from missions and buy from the black market?
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Re: Adding new names and nicknames
"His name is Robert Paulson! His name is Robert Paulson!"
Re: Adding new names and nicknames
There are mods in the workshop that increase the range of names, nicknames, mission names, etc. These are some must have mods where there is no reason not to use them.
Re: Adding new names and nicknames
This is a great idea... I think you could do it if you deleted all possible first names except "Ablative Armor" and then replaced the surnames with 9999 different versions of XXXX- the nicknames would still function as required. ...I think I might do this in my campaign.TheCiroth wrote:What about making everyone's starting name Ablative Armor XXXX? So that they have to earn their name? Even the random troops you save from missions and buy from the black market?
Re: Adding new names and nicknames
Yes but where would I do this? Would this be changed in the vanilla XComGame.int file?Ithuriel wrote:
This is a great idea... I think you could do it if you deleted all possible first names except "Ablative Armor" and then replaced the surnames with 9999 different versions of XXXX- the nicknames would still function as required. ...I think I might do this in my campaign.
Re: Adding new names and nicknames
It was posted earlier in the thread:TheCiroth wrote:Yes but where would I do this? Would this be changed in the vanilla XComGame.int file?Ithuriel wrote:
This is a great idea... I think you could do it if you deleted all possible first names except "Ablative Armor" and then replaced the surnames with 9999 different versions of XXXX- the nicknames would still function as required. ...I think I might do this in my campaign.
Tbh I'm still out so I haven't checked myself yet, but I'd assume that the name list would be there? If not, I'd go looking in the Steam\steamapps\common\Xcom2\XComGame\config folder (I think that's the path, working from memory... could be \Xcom2\config).Undershaft wrote:For those who are interested:
Steam\steamapps\workshop\content\268500\844674609\Localization\XComGame.int
Re: Adding new names and nicknames
Na, the name list is not there. Only nick names. Pretty sure it is the second file you linked. that's at least what I am working from.
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Re: Adding new names and nicknames
The regular names are in the original file located in Steam\steamapps\common\XCOM 2\XComGame\Localization\INT.
Long War only edits that entry because nicknames are class dependent, so they need new lists for the new classes.
Regular names remain the same as in vanilla.
Long War only edits that entry because nicknames are class dependent, so they need new lists for the new classes.
Regular names remain the same as in vanilla.