Now consider this optional feature (the numbers are example, they can be adjusted). Each time, for a given class, you choose a perk on level up, then the two others perks get a (cumulative) +1 aim +1 dodge +1 will bonus (the bonus is either reset to 0 or reduced strongly upon picking it). Many boardgames use that to balance out roles by the way, and if you played games like Twilight Imperium, Citadel you know about that.
Now figure out this example. You are leveling up a sixth shinobi to Tech Sergeant. As usual, your mouse cursor go without much an afterthought to 'Conceal'. And then you see something. This 'Coup de Grâce' perk, in addition to what it does will also provide a grand +5 aim +5 dodge +5 will to the soldier choosing it.
Now, you think a bit more, right?
And again, the numbers are example. Perhaps it should be even more. Imagine 'Conceal' for your sixth Shinobi versus 'Coup de Grâce', +10 aim, +10 dodge, +10 will.
Which Choice will you make ?
![Wink ;)](./images/smilies/icon_e_wink.gif)