Is there a way to remove the poison spit from najas and sidewinders?
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- Posts: 9
- Joined: Tue May 16, 2017 7:04 pm
Is there a way to remove the poison spit from najas and sidewinders?
I'd really prefer to keep the ability contained to one unit
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- Posts: 72
- Joined: Thu Jul 27, 2017 10:35 pm
Re: Is there a way to remove the poison spit from najas and sidewinders?
If you are willing to dig through the xcomAI.ini, you can disable the AI tree that tells them to use poison spit.
It takes a bit of editing so you'll spend at least a few minutes doing it, but you can disable it if you really dislike them using the poison.
It takes a bit of editing so you'll spend at least a few minutes doing it, but you can disable it if you really dislike them using the poison.
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- Posts: 9
- Joined: Tue May 16, 2017 7:04 pm
Re: Is there a way to remove the poison spit from najas and sidewinders?
It looks like the sidewinder shares the same tree with the viper so I don't think there's anyway to remove the sidewinder's ability without removing it for the viper too
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- Posts: 72
- Joined: Thu Jul 27, 2017 10:35 pm
Re: Is there a way to remove the poison spit from najas and sidewinders?
No, it had a seperate tree when I went in it. Its very far near the bottom, as the vanilla trees are at the top and modded trees are at the bottom.Datadagger wrote:It looks like the sidewinder shares the same tree with the viper so I don't think there's anyway to remove the sidewinder's ability without removing it for the viper too
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- Posts: 9
- Joined: Tue May 16, 2017 7:04 pm
Re: Is there a way to remove the poison spit from najas and sidewinders?
What I mean is that it has a separate tree, but there's nothing in there to govern poison spit. I believe it uses to govern it's poison spit which is shared with the viper
Code: Select all
ViperRedAlert
Code: Select all
; Same as Viper
+Behaviors=(BehaviorName="LWSidewinderRoot", NodeType=Selector, Child[0]=TryJob, Child[1]=GenericGreenMovement, Child[2]=ViperRedAlert, Child[3]=GenericAlertHandler)