Asking for Advice & Discussion: Tactics

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SoundOfRain
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Joined: Sun Nov 10, 2019 7:33 am

Asking for Advice & Discussion: Tactics

Post by SoundOfRain » Tue Nov 12, 2019 12:31 pm

Hello,

as I mentioned in my other thread, I abandoned a Commander Ironman campaign of LW2 around October, when I was overwhelmed by the high-damage HP-bags known as Advanced Officers and Muton Centurions.

This is the thread for tactics:

1) How do you people use technicals? I have never found a niche for the middle tree (Rifle suppression + shredder), maybe I should go for that?
Generally what I do is: FireInTheHole, because I want my rockets to have decent accuracy + Napalm-X, because when I use the flame I want a Crowd-Control, one way or another + Burnout, to finally give them some survivability.

2) The Specialists' dilemma: Sentinel & Overwatch vs. Combat Protocol vs. Revival Protocol.
I think a couple of proper Medics with Revival protocol are good to have, especially when people get knocked unconscious by Stun Lancers.
I do not think Combat protocol is worth it - only 2 or 3 charges? oh come on - but I was surprised to find that Xwynn sometimes uses it

3) The Gunner's dilemma: Combatives vs. Grazing Fire.
Being impervious to any melee, from StunLancers to Mutons to Bersekers Vs. Being able to hit things and do damage to suppression-runners

4) I rarely, if ever, use Sharpshooters - only on big missions, or on missions with long infiltration times and 6 or 7 people, that do not mind a useless soldier that tags along to get 1 level.

5) Number of people on missions.
I need 5 people. 6 is nice if you have the space, so you have some safety margin and more people get XP, but that's it.
I can *never* get missions with only 4 people to work. Stealth gets busted at some point, and then you have to fight 1 pod, that usually becomes 2 pods quickly - and then you are in numerical inferiority, and *any* MK2 Advent (Advanced Officer, Muton, Rocketeer) that is not CC'ed will destroy someone on the team - making the situation even more dire, etc.

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SoundOfRain
Posts: 3
Joined: Sun Nov 10, 2019 7:33 am

Re: Asking for Advice & Discussion: Tactics

Post by SoundOfRain » Wed Dec 11, 2019 7:59 am

I found an answer to some of my own questions:
2) In my opinion (it would be nice to get someone else's) Revival Protocol is the best: it means that Stun Lancer stun and Sectoid panic do not knock out a solider for a turn.
You got unlucky and got an Unconscious KO in a long HQ mission? No problem.

You lose a bit in offensive power. However:
Sentinel is nice, but I have found I prefer to be active during my turn rather than reactive- and any overwatch is reactive, and if a Viper moves it's wasted.
Combat protocol has only 2or3 charges.

3) Combatives is better than Grazing Fire. Muton nearby? StunLancer charge? No problem, you even continue the suppression.
Mind you, this way a low-aim gunner has no chance to hit - but I found I use Rangers and Tecnichals for damage, the Gunners' main purpose is Control.


Added question: what do you do with low-mobility soldiers that do not have sniper-level aim?

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