Search found 184 matches
- Thu Mar 14, 2024 2:23 pm
- Forum: Terra Invicta Early Access
- Topic: version 0.4 - Hurrah!
- Replies: 2
- Views: 1288
Re: version 0.4 - Hurrah!
Okay - question is answered - old versions not compatible so not to worry.
- Thu Mar 14, 2024 2:11 pm
- Forum: Terra Invicta Early Access
- Topic: version 0.4 - Hurrah!
- Replies: 2
- Views: 1288
version 0.4 - Hurrah!
Now version 4.1, and this is a literal game changer in oh, so many ways so the first question must be 'what would happen if I loaded my last saved game from version 0.136 please? I ask because whilst there seem to be more regions in the USA now, there still seem to be the same number of CP - or is t...
- Sat Jan 27, 2024 9:53 am
- Forum: Terra Invicta Early Access
- Topic: Wiped out by side effects of Solar Flare
- Replies: 0
- Views: 4661
Wiped out by side effects of Solar Flare
This just killed me!
Lost 50% of MC, which tipped me from having headroom into over MC cap, followed by immediate assaults on every single orbital & hab that I had.
All gone in 3 turns.
Ouch!!
Lost 50% of MC, which tipped me from having headroom into over MC cap, followed by immediate assaults on every single orbital & hab that I had.
All gone in 3 turns.
Ouch!!
- Sat Jan 27, 2024 9:40 am
- Forum: Terra Invicta Early Access
- Topic: Stupid question time
- Replies: 2
- Views: 1492
Re: Stupid question time
That easy?
Much appreciated...
Much appreciated...
- Thu Jan 18, 2024 9:45 am
- Forum: Terra Invicta Early Access
- Topic: Probe arrival options (0.3.122)
- Replies: 1
- Views: 1231
Probe arrival options (0.3.122)
Yes, I know there are major changes coming which I am really looking forward to and this may be one of those areas. I am baffled as to why the graphic when another faction's probes arrive seem to be telling me that I can construct bases at probed location. Obviously, I cannot (not that this stopped ...
- Thu Jan 18, 2024 9:23 am
- Forum: Terra Invicta Early Access
- Topic: Stupid question time
- Replies: 2
- Views: 1492
Stupid question time
I have been meaning to ask this for ages now but kept forgetting.
How do I get a councillor out of Earth Orbit, please?
How do I get a councillor out of Earth Orbit, please?
- Mon Dec 11, 2023 10:10 am
- Forum: Terra Invicta Early Access
- Topic: Laser range/effectiveness
- Replies: 4
- Views: 15442
Re: Laser range/effectiveness
A very good point - shouldn't be in cm either - surely it's nanometers (nm)Starstrider42 wrote: ↑Sun Dec 10, 2023 9:06 pm (Also, are all these measurements really in cm, and not mm? These lasers seem rather... big compared to conventional and magnetic guns.)
https://www.gentec-eo.com/blog/the-lase ... -explained
- Sat Oct 07, 2023 9:10 am
- Forum: Terra Invicta Development
- Topic: Suggestion: share intel on alien councilors
- Replies: 2
- Views: 53505
Re: Suggestion: share intel on alien councilors
Nice idea - I really like this
- Thu Aug 31, 2023 11:02 am
- Forum: Terra Invicta Early Access
- Topic: Alien bases
- Replies: 1
- Views: 5920
Re: Alien bases
I think you just got unlucky in this run. The Squddies don't often seem to go for Ceres - and I believe it really is important too because you can get so much back from it. Short of going full war, all you can really do is either A - look elsewhere and suck it up, or B - restart the run and hope for...
- Thu Aug 31, 2023 11:00 am
- Forum: Terra Invicta Early Access
- Topic: Factions relations
- Replies: 4
- Views: 6677
Re: Factions relations
Another factor that I have found out helps - and I found this the hard way - is that you really do need to keep up pretty regular diplomatic correspondence with the other factions too. I tend to keep obsolete orgs and outposts I don't really need any longer as trade gifts to improve relations. Tech ...
- Fri Aug 18, 2023 11:41 am
- Forum: Terra Invicta Early Access
- Topic: Really liking the latest changes (mainly)
- Replies: 0
- Views: 27908
Really liking the latest changes (mainly)
Thank you so much for adding the 'take influence instead of councillor' at the start of a campaign.
This is much, much better from my POV and is greatly appreciated.
This is much, much better from my POV and is greatly appreciated.
- Fri Aug 18, 2023 11:34 am
- Forum: Terra Invicta Early Access
- Topic: Suggestion regarding late-game global warming
- Replies: 9
- Views: 13012
Re: Suggestion regarding late-game global warming
I'm going to leave this disinformation up for now while I decide what to do with it. I'm not comfortable with my company's web site hosting and contributing to the spread of these lies but I'm not sure if deleting them outright is the best solution, either. So: This ridiculous screed is dangerously ...
- Fri Aug 18, 2023 11:23 am
- Forum: Terra Invicta Early Access
- Topic: We need a way to deal with enthrall. Here's my proposal
- Replies: 8
- Views: 8698
Re: We need a way to deal with enthrall. Here's my proposal
I like these ideas very much - some good thought there.
- Mon Jul 31, 2023 3:10 pm
- Forum: Terra Invicta Early Access
- Topic: Difficulty levsls?
- Replies: 1
- Views: 2602
Difficulty levsls?
Can someone please explain what the differences are between Cinematic, Normal, Veteran & Brutal modes are?
Preferably in detail?
Preferably in detail?
- Sun Jul 30, 2023 9:33 am
- Forum: Terra Invicta Early Access
- Topic: Alien Hate Loss from Hab Destruction
- Replies: 5
- Views: 9222
Re: Alien Hate Loss from Hab Destruction
I w ish I had saved my last attempt now. Had a similar issue - Hate Meter was at 3 bars, having dropped down from 4 bars and all seemed okay. Then out of nowhere I lost all 6 Earth Orbitals in just 3 turns - that was the end of that run. I literally had 2 fleets going from orbital to orbital, wiping...
- Sat Jul 22, 2023 9:08 am
- Forum: Terra Invicta Early Access
- Topic: Hail to the Devs
- Replies: 1
- Views: 1183
Re: Hail to the Devs
I'll second that statement - top work all round from Devs on this one.
Never before have I seen so much interaction with the user base as we see here (meaning in TI in general)
Never before have I seen so much interaction with the user base as we see here (meaning in TI in general)
- Wed Jul 19, 2023 10:09 am
- Forum: Terra Invicta Early Access
- Topic: Public Campaign Mission 'Successs?'
- Replies: 2
- Views: 4967
Re: Public Campaign Mission 'Successs?'
That would make sense (I think).
I had the 0% happen 3 times in a row before it started to climb up in my favour, so having to change minds away from Alien/Servant to Undecided before going my way seems logical enough to me.
Thanks for the info.
I had the 0% happen 3 times in a row before it started to climb up in my favour, so having to change minds away from Alien/Servant to Undecided before going my way seems logical enough to me.
Thanks for the info.
- Wed Jul 19, 2023 10:07 am
- Forum: Terra Invicta Early Access
- Topic: A strange deployment route
- Replies: 4
- Views: 5451
Re: A strange deployment route
Thanks, Guys.
I understand now.
I understand now.
- Sun Jul 16, 2023 12:13 pm
- Forum: Terra Invicta Early Access
- Topic: A strange deployment route
- Replies: 4
- Views: 5451
- Sat Jul 15, 2023 8:57 am
- Forum: Terra Invicta Early Access
- Topic: Public Campaign Mission 'Successs?'
- Replies: 2
- Views: 4967
Public Campaign Mission 'Successs?'
Twice in one turn now I have had alleged 'success' in a Public Campaign, and on each of these the support changed by 0% to 0%!!
How is this a 'success' please?
How is this a 'success' please?
- Tue Jul 11, 2023 8:59 am
- Forum: Terra Invicta Early Access
- Topic: Make the Moon Great Again
- Replies: 4
- Views: 6600
Re: Make the Moon Great Again
I am in awe of those yields - never seen anything even close to that. I do like the ideas mentioned about Boost costs though - that makes a lot of sense to me, even though I am finding it is a really fine line between having enough boost to get Mining started and spending all boost keeping orbitals ...
- Tue Jul 11, 2023 8:37 am
- Forum: Terra Invicta Early Access
- Topic: Councillor Loyalty - some questions
- Replies: 3
- Views: 6074
Re: Councillor Loyalty - some questions
Thanks, Darth. I did know about the traits & events that can reduce loyalty, but I still appreciate the summary with them all in one place - that's useful. I wish I could remember the text that made me think councillors may gradually lose loyalty over time, but if you guys say not then that is g...
- Sat Jul 08, 2023 11:07 am
- Forum: Terra Invicta Early Access
- Topic: Councillor Loyalty - some questions
- Replies: 3
- Views: 6074
Councillor Loyalty - some questions
The whole 'Loyalty' stat is really good, but there are a couple of things I don't fully understand and would welcome some pointers, please. 1. Whilst it is possible to increase loyalty - I don 't know if it is possible to lose it again. 2. Based on the answer to the above, the following things leap ...
- Sat Jul 08, 2023 10:46 am
- Forum: Terra Invicta Early Access
- Topic: What do the alien fleets look like in your game?
- Replies: 6
- Views: 6089
Re: What do the alien fleets look like in your game?
I don't know 'Starfield' - will check it out. Civ 6 is boring, as since the original civs all newly added ones have been more & more overpowered and the whole game is simply too easy, with the 'difficult' levels relying completely on massive bonus yields to the AI. It's still just too easy thoug...
- Sat Jul 08, 2023 10:30 am
- Forum: Terra Invicta Early Access
- Topic: Loving the changes
- Replies: 8
- Views: 11245
Re: Loving the changes
I don't recall nerfing the moon recently, so it's possible you're just having a run of bad RNG. Hab site variation is one of the ways we try to vary playthroughs. My last 5 attempts have all been pretty much the same, with The Moon being a waste of effort, resources & MC. I freely admit I am no...