That's awesome. Sounds like great gameplay. But also quite some pain.
Thank you for sharing!
Search found 48 matches
- Wed Oct 12, 2022 10:05 pm
- Forum: Terra Invicta Early Access
- Topic: Is it possible to maintain good relation with some AI human factions through late game?
- Replies: 2
- Views: 1300
- Wed Oct 12, 2022 9:59 pm
- Forum: Terra Invicta Early Access
- Topic: [Bug Report] Can't annex Russia as EU
- Replies: 3
- Views: 1350
Re: [Bug Report] Can't annex Russia as EU
EU doesn't have claims on Moscow.
Pretty sure nothing has claims on Moscow except Eurasia.
Pretty sure nothing has claims on Moscow except Eurasia.
- Wed Oct 12, 2022 3:15 am
- Forum: Terra Invicta Early Access
- Topic: Questions about economy
- Replies: 7
- Views: 2182
Re: Questions about economy
It seems some of the nations are scripted to have population decline (either that or it's related to how developed the nation already is). To counter that, you need to invest in economy. In order to invest, you need to have investment points which in turn requires peaceful condition and being unburd...
- Wed Oct 12, 2022 2:41 am
- Forum: Terra Invicta Early Access
- Topic: Is there a place to see whether and when Alien declared total war?
- Replies: 0
- Views: 1923
Is there a place to see whether and when Alien declared total war?
Is there a place to see whether and when Alien declared total war?
- Wed Oct 12, 2022 2:24 am
- Forum: Terra Invicta Early Access
- Topic: Federations / unification requires clarity
- Replies: 8
- Views: 8606
Re: Federations / unification requires clarity
I did control 'those nations' (not sure which are 'those nations' as I included the entire block that was in the Federation, not just the most lucrative ones) right after one another ... I snapped them up quickly ... but I couldn't be everywhere all at once and a few slipped through my fingers. My ...
- Wed Oct 12, 2022 2:10 am
- Forum: Terra Invicta Early Access
- Topic: [Feature suggestion] Ability to (re-)attach navies
- Replies: 2
- Views: 881
[Feature suggestion] Ability to (re-)attach navies
I want to suggest the ability to set navy-army attachments. Reason is simple: it's all too common to have armies with attached navy to have home province which is far in-land. Currently, navies are destroyed by destroying the attaching army. So there may need to be a lock outside friendly territory....
- Wed Oct 12, 2022 1:12 am
- Forum: Terra Invicta Early Access
- Topic: Is it possible to maintain good relation with some AI human factions through late game?
- Replies: 2
- Views: 1300
Is it possible to maintain good relation with some AI human factions through late game?
Is it possible to maintain good relation with some AI human factions through late game? Have someone tried it?
Just curious
Just curious
- Wed Oct 12, 2022 12:38 am
- Forum: Terra Invicta Early Access
- Topic: Federations / unification requires clarity
- Replies: 8
- Views: 8606
Re: Federations / unification requires clarity
First it takes a long time to get together (22 nations?) and if another faction happens to completely control one before you do, they'll likely first drop the alliance with the other EU nations and then leave the Federation, which adds YEARS to the time needed to get them back in the fold (on top o...
- Wed Oct 12, 2022 12:23 am
- Forum: Terra Invicta Early Access
- Topic: We need a project tech tree
- Replies: 3
- Views: 1402
Re: We need a project tech tree
Starting with a text search function within the project UI would be great
- Tue Oct 11, 2022 2:51 am
- Forum: Terra Invicta Early Access
- Topic: [Bug Report] Nuking in Vientiane causes (friendly) armies in Kuala Lumpur to be destroyed
- Replies: 1
- Views: 628
Re: [Bug Report] Nuking in Vientiane causes (friendly) armies in Kuala Lumpur to be destroyed
Another incidence. Player controlled USA nuking Yangon under Alien Administration will result in European Union's 2 armies in Ankara being destroyed. (Wait until the Alien armies moving to Yangon to replicate the same conditions.) This time there is no sea access issue. EU is directly neighbouring T...
- Tue Oct 11, 2022 1:54 am
- Forum: Terra Invicta Early Access
- Topic: [Feature suggestion] Display time/countdown for alien landing
- Replies: 0
- Views: 1569
[Feature suggestion] Display time/countdown for alien landing
For alien landing sites, where 3 alien armies would spawn, I suggest including the time for landing and/or the countdown till landing in the UI. Currently, the only way to find out is to open the Intel menu (which is very slow to load!), go to alien tab, scroll down alien events, find the event date...
- Tue Oct 11, 2022 1:49 am
- Forum: Terra Invicta Early Access
- Topic: Federations / unification requires clarity
- Replies: 8
- Views: 8606
Re: Federations / unification requires clarity
The place to view conditions for diplomatic actions are in the relation setting screen. On the side where you toggle between ally and normal, you will see the conditions for federation and unification. On the side where you toggle rival and normal, you will see the conditions for war. Sometimes, (th...
- Tue Oct 11, 2022 12:31 am
- Forum: Terra Invicta Early Access
- Topic: Oh! The frustrations!
- Replies: 4
- Views: 1760
Re: Oh! The frustrations!
Got the national support to around 75, crackdown-win, Next turn, purge. Pass turn. Why don't you crack and purge in the same turn? There is also a pair of techs iirc that helps crackdown and defending against crackdown. But factions get them soon after another. Nullifying relative advantages/disadv...
- Tue Oct 11, 2022 12:25 am
- Forum: Terra Invicta Early Access
- Topic: [Bug Report] Nuking in Vientiane causes (friendly) armies in Kuala Lumpur to be destroyed
- Replies: 1
- Views: 628
[Bug Report] Nuking in Vientiane causes (friendly) armies in Kuala Lumpur to be destroyed
In the attached save, nuking by Dominion of America in Vientiane causes (friendly) Japanese armies in Kuala Lumpur to be destroyed. (I reloaded it a few times and nuked on different days. Same effect.) Possible bug? Maybe the sea blockade state changed as additional alien landing occurred? If this w...
- Mon Oct 10, 2022 8:06 am
- Forum: Terra Invicta Early Access
- Topic: [Feature suggestion] Option to *not* auto focus on the next agent
- Replies: 3
- Views: 838
[Feature suggestion] Option to *not* auto focus on the next agent
The animation that jumps to the next agent is currently not interruptable by the player. And if the player selects another agent first, the game will move selection to the original "next" agent. That's on the jarring side. It would be nice if there is an option to avoid auto jumping to the...
- Mon Oct 10, 2022 7:33 am
- Forum: Terra Invicta Early Access
- Topic: Alien Threat Level
- Replies: 3
- Views: 1682
- Mon Oct 10, 2022 7:24 am
- Forum: Terra Invicta Early Access
- Topic: [Feature/Balance suggestion] Make Protect Interests apply to currently defended nodes
- Replies: 2
- Views: 922
[Feature/Balance suggestion] Make Protect Interests apply to currently defended nodes
I want to suggest to the devs that Protect Interests should apply to currently defended nodes. As of now, they do not. And they make Defend Interests for the same nation staggered. Into mid-late game, there are not as many control points around but lots of spare control capacity across the different...
- Mon Oct 10, 2022 5:23 am
- Forum: Terra Invicta Early Access
- Topic: Do you get the bonuses of an organization when it is unassigned?
- Replies: 0
- Views: 1627
Do you get the bonuses of an organization when it is unassigned?
Do you get the bonuses of an organization when it is unassigned?
I can see I get the maintenance cost if there is any from unassigned orgs. Do you get the income such as +50 Research and the bonus such as +15% Space Science Research?
I can see I get the maintenance cost if there is any from unassigned orgs. Do you get the income such as +50 Research and the bonus such as +15% Space Science Research?
- Tue Oct 04, 2022 3:49 am
- Forum: Terra Invicta Early Access
- Topic: Take a scalpel to this game
- Replies: 20
- Views: 6549
Re: Take a scalpel to this game
No scalpel! I would enjoy the game more if the game has more. ^^ just to share a perspective For some of the issues covered in the thread, I don't see the solution being to cut the game's intended features. What could help is some narrative guidance and faction identity in terms of game mechanics. I...
- Mon Oct 03, 2022 7:49 pm
- Forum: Terra Invicta Early Access
- Topic: [Feature suggestion] Separate menu listing for planets, moons, and asteroids
- Replies: 0
- Views: 1826
[Feature suggestion] Separate menu listing for planets, moons, and asteroids
Probably played 30-60h over Terra Invicta over the last few days after first starting to play. Part of the unique appeal of Terra Invicta for me is the perspective of space exploration in the particular genre blend. Though I find it rather difficult to navigate the very many asteroids and thus space...
- Mon Oct 03, 2022 7:33 pm
- Forum: Terra Invicta Early Access
- Topic: Constant notification of alien fleet transfer
- Replies: 1
- Views: 751
Constant notification of alien fleet transfer
I keep getting notification of alien fleet transfer complete at a station of Lower Ceres Orbit. It's always the same fleet Victor 55 and always the same location. Roughly once every in-game day. (I am not sure if it is constant periodic.) Is that normal? I am attaching my game save. Experienced the ...
- Mon Oct 03, 2022 7:30 pm
- Forum: Terra Invicta Early Access
- Topic: GOG version doesn't have the latest update
- Replies: 3
- Views: 1507
Re: GOG version doesn't have the latest update
Thanks a lot for the explanations!
The issue of constant alien fleet transfer alert didnt end up being solved for me with the update though. I'll post a different thread to ask about that.
The issue of constant alien fleet transfer alert didnt end up being solved for me with the update though. I'll post a different thread to ask about that.
- Mon Oct 03, 2022 12:23 pm
- Forum: Terra Invicta Early Access
- Topic: GOG version doesn't have the latest update
- Replies: 3
- Views: 1507
GOG version doesn't have the latest update
I bought Terra Invicta Early Access at gog.com. The version is still 0.3.18 with gog galaxy client. Is the lag time with gog version normal? What is the typical lag time anyway? I ran into the issue of constant alien fleet transfer notice at the same place. It looks like 0.3.19 would solve the issue...