Search found 3 matches
- Mon Oct 10, 2022 6:15 am
- Forum: Terra Invicta Development
- Topic: Suggestion, make defensive missions possible between rounds
- Replies: 5
- Views: 1334
Re: Suggestion, make defensive missions possible between rounds
I guess it's a bit op but reactionary would be very useful indeed, maybe you could only do it if you have a certain CP like a police force? But that runs in to the same problem and in the mean I could just coup them On a side note, I had once a problem where the ai wanted the ISS, the failed and now...
- Sun Oct 09, 2022 7:11 pm
- Forum: Terra Invicta Development
- Topic: Suggestion, make defensive missions possible between rounds
- Replies: 5
- Views: 1334
Re: Suggestion, make defensive missions possible between rounds
It comes at quite a cost tho, you would need to dedicate 3 councilors to do it 1 to do the purge mission 1 to recon (except if you had infiltrated them earlier) and one ready to go in and stop him, (maybe as a different mission)? In this way it still comes at a cost, is it worth it to dedicate 3 cou...
- Sun Oct 09, 2022 10:20 am
- Forum: Terra Invicta Development
- Topic: Suggestion, make defensive missions possible between rounds
- Replies: 5
- Views: 1334
Suggestion, make defensive missions possible between rounds
I play as the EU and one thing that annoys me to no end is, if i take over a single seed in a country the ai immediately leaves the federation whats all fair and all but to prevent it i need to stop their councilor to do it, what is hard, the only way to do it is too imprison every councilor the hav...