Search found 6 matches
- Mon Oct 17, 2022 5:47 pm
- Forum: Terra Invicta Early Access
- Topic: Aliens bugged in aggression
- Replies: 3
- Views: 1389
Re: Aliens bugged in aggression
I'm experiencing this in my game too. Even after destroying several alien stations and bases they aren't lifting a finger against my assets around other bodies in the solar system.
- Mon Oct 17, 2022 5:43 pm
- Forum: Terra Invicta Early Access
- Topic: Suggestion: The game needs some charts
- Replies: 5
- Views: 1849
- Wed Oct 12, 2022 12:18 am
- Forum: Terra Invicta Early Access
- Topic: [Suggestion] Elastic Turn Lengths
- Replies: 2
- Views: 809
Re: [Suggestion] Elastic Turn Lengths
The idea behind my suggestion is not to change what you are doing with the councilors. The same kind of actions would still be carried out which would require some admin, however, it would hopefully have the effect of reducing the number of turns in the game while still allowing for rapid response t...
- Tue Oct 11, 2022 6:09 pm
- Forum: Terra Invicta Early Access
- Topic: [Suggestion] Elastic Turn Lengths
- Replies: 2
- Views: 809
[Suggestion] Elastic Turn Lengths
Currently I think that one of the main issues in the game is that there are many turns where all you do is admin and housekeeping with your agents. To help mitigate this, I would like to suggest a way of modulating turn lengths based on the game circumstances. Have a system that increases the turn l...
- Mon Oct 10, 2022 7:56 pm
- Forum: Terra Invicta Early Access
- Topic: [Tweek/Fix] Don't end tactical combat until weapons have struck their targets
- Replies: 1
- Views: 692
[Tweek/Fix] Don't end tactical combat until weapons have struck their targets
Currently tactical combat ends automatically a short time after all of my ships have been destroyed. This often leaves missiles part-way to their target, negating them by default rather than giving them the chance to defeat the enemy point defenses. This could be prevented by asking the player if th...
- Sun Oct 09, 2022 7:35 pm
- Forum: Terra Invicta Early Access
- Topic: Changing Course Mid-Transit
- Replies: 0
- Views: 1563
Changing Course Mid-Transit
Is there a way to modify or change course in the middle of a transit? I set a slowboat, minimal delta-v transit from LEO to a station in high lunar orbit and shortly after I detected an alien fleet heading for the station. That fleet would get there considerably sooner than my fleet, so I wanted to ...