This is all fancy, and something for non-engineers. Yet, humanity barely discovered a few days ago a 1.5 km asteroid between Earth and Venus.
So, tell me, how did humanity in reality miss out on that 1.5 km asteroid for 100+ years?
Search found 8 matches
- Wed Nov 02, 2022 5:10 pm
- Forum: Terra Invicta Early Access
- Topic: Unrealistic Long Range Visibility In Space
- Replies: 6
- Views: 1358
- Tue Nov 01, 2022 11:41 am
- Forum: Terra Invicta Early Access
- Topic: Unrealistic Long Range Visibility In Space
- Replies: 6
- Views: 1358
Unrealistic Long Range Visibility In Space
Hi, I accept it as a game design and part of the gameplay but technically, I've been wondering why the long-range visibility of space fleets and objects, even stations, is so unrealistic and unscientific. Sadly, this is not how space works -- at all. Our solar system is mostly a mystery to us, espec...
- Wed Oct 26, 2022 10:13 am
- Forum: Terra Invicta Early Access
- Topic: Thoughts on miltech/nation investment
- Replies: 10
- Views: 3982
Re: Thoughts on miltech/nation investment
Two thoughts: Miltech is obviously an abstraction of logistic, organization, but also technology. The US military logistics is the most advanced in the world -- by far. Did you know that the US employs 3M people in military logistics alone? However, the bigger issue is probably that Terra Invicta al...
- Tue Oct 25, 2022 2:43 pm
- Forum: Terra Invicta Early Access
- Topic: Increasing turn lengths
- Replies: 3
- Views: 932
Re: Increasing turn lengths
Or get rid of turns entirely? In my current campaign, I am in 2036, with 15K research, starting to poke holes into the alien fleet. Obviously, I will win the game. The AI is horrible. The other human factions... are not even worth mentioning at this point. Now, I will quit this campaign for one reas...
- Sun Oct 23, 2022 7:26 am
- Forum: Terra Invicta Early Access
- Topic: Space combat QOL
- Replies: 6
- Views: 1547
Re: Space combat QOL
It is the waypoint system. There is no good solution to it because the waypoints themselves are counterintuitive and anti-RTS. Imagine... Total War Warhammer (armies), Total War Empire (the sea battles specifically), Battlefleet Gothic Armada 2 (space fleet combat) or... even any normal RTS such as ...
- Sat Oct 22, 2022 2:04 pm
- Forum: Terra Invicta Early Access
- Topic: Balancing Tips (after 200 h)
- Replies: 4
- Views: 1453
Re: Balancing Tips (after 200 h)
Right, the UI requires more attention in general. I didn't want to want to mention it, since my comment was about balancing issues that break the game, but here are my UI tips: - Tech tree: The tech tree is almost useless to use. The Terra Invicta wiki is much better, and it is getting better every ...
- Sat Oct 22, 2022 9:36 am
- Forum: Terra Invicta Early Access
- Topic: Balancing Tips (after 200 h)
- Replies: 4
- Views: 1453
Balancing Tips (after 200 h)
After 200 h into the game, I believe I can talk a little about some serious balancing issues and exploits. 1) It is probably no secret that the game is way-way-way too long for what it offers. The gameplay itself is not bad, but because you do approx. 10,000 mission assignments over 15 years, it is ...
- Sat Oct 15, 2022 9:20 am
- Forum: Terra Invicta Development
- Topic: AAA Feedback
- Replies: 2
- Views: 1221
AAA Feedback
Hey guys, After 100 h, I wanted to give you some feedback from an industry veteran perspective, being a director myself for many years. I hope it helps the project in the long term because I love your game, and it has potential. And ping me, please, if you need more info or support, i.e. financial. ...