Search found 16 matches

by stevemoonpig
Mon May 29, 2017 10:45 am
Forum: Long War 2
Topic: QoL wishlist based on 1.4
Replies: 20
Views: 30969

Re: QoL wishlist based on 1.4

Pretty big one, but I'd love to have a loadout manager so I could save a loadout then re-equip it on any soldier. This could get pretty elaborate pretty fast, but I'm surprised there doesn't seem to be any mod that does this, especially since there was a really good one created for EW. Features I'd ...
by stevemoonpig
Wed Mar 08, 2017 12:57 pm
Forum: Long War 2
Topic: Medium size missions
Replies: 5
Views: 10025

Re: Medium size missions

These are all really excellent ideas, especially like the Destroy Prototype and Destroy Hardware missions - in general I'd like there to be some more missions where you know in advance something about enemy composition so you can gear up appropriately - eg Sectoid Cloning Facility raid where it's al...
by stevemoonpig
Tue Mar 07, 2017 7:34 pm
Forum: Resolved Bug Reports
Topic: Bug with Shen's Last Gift and PoI's.
Replies: 27
Views: 37257

Re: Bug with Shen's Last Gift and PoI's.

Does the fix also fix the problem where you never seem to get POIs at all for Intel Package missions sometimes (seemingly after doing Lost Towers mission) or is that separate?
by stevemoonpig
Mon Feb 27, 2017 10:49 pm
Forum: Elevated Bug Reports
Topic: Intel packages do not reward scan sites
Replies: 18
Views: 39688

Re: Intel packages do not reward scan sites

I'm playing a campaign with both DLCs, missions enabled. It started on version 1 I think, and is still going now on version 1.2. I had a couple of POI rewards for Intel Package missions early on, but I'm pretty sure after doing the Lost Towers mission I've never had another one appear. Done quite a ...
by stevemoonpig
Mon Feb 27, 2017 8:35 pm
Forum: Long War 2: Bug Reports
Topic: Technical unable to move after cancelling blaster bomb
Replies: 0
Views: 2903

Technical unable to move after cancelling blaster bomb

Version 1.2, updated mid-campaign Windows 10 Lots of other mods, including the recent More Technical Rockets - I can get you a full list if you need it. Save available, although I think only after the fact. I had a Technical equipped with WAR suit, extra rocket, blaster gauntlet and a napalm rocket ...
by stevemoonpig
Mon Feb 27, 2017 12:28 am
Forum: Long War 2
Topic: Smash and grab missions
Replies: 2
Views: 6046

Smash and grab missions

So, 1.2 is out (yay!) but the notes don't mention the new smash-and-grab mission type I've heard about. I guess that'll be coming in 1.3 maybe? Looking forward to it!
by stevemoonpig
Fri Feb 24, 2017 12:27 am
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24016

Re: Haven evacuation - Pre-placed pods?

I've had this once too, except it was at least 3 pods already on the map - about 20 enemies total - who all pathed into me on turn 1, with 4 reinforcements every turnas well. Didn't go well!
by stevemoonpig
Sun Feb 19, 2017 11:05 pm
Forum: Resolved Bug Reports
Topic: Lead by Example aim bonus not working
Replies: 13
Views: 18302

Re: Lead by Example aim bonus not working

I've not tried this on a Rendezvous, for me it's just normal missions with my other standard soldiers
by stevemoonpig
Sun Feb 19, 2017 10:22 pm
Forum: Long War 2
Topic: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
Replies: 26
Views: 41078

Re: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC

Well, that's not a very exciting resolution to the mystery! Hope you had a good break, well-deserved!
by stevemoonpig
Sun Feb 19, 2017 10:10 pm
Forum: Resolved Bug Reports
Topic: Lead by Example aim bonus not working
Replies: 13
Views: 18302

Re: Lead by Example

I've had similar issues, although more random than this - sometimes the aim bonus gets displayed but very rarely, I don't think I've ever seen more than 1 soldier get the bonus.
by stevemoonpig
Sat Feb 18, 2017 11:55 pm
Forum: Long War 2
Topic: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
Replies: 26
Views: 41078

Re: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC

Good to know! Would love to see an update to the 1.2 patch notes so far...
by stevemoonpig
Sat Feb 18, 2017 10:36 am
Forum: Long War 2
Topic: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
Replies: 26
Views: 41078

Re: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC

Yeah the silence is deafening at the moment, hope all is OK!

If you click on a user's name you can see their posting history - up until a week or so ago johnnylump was posting about 10-20 times a day but nothing since last Thursday. Amineri was much less frequent anyway, but nothing since Sunday.
by stevemoonpig
Wed Feb 15, 2017 8:06 am
Forum: Resolved Bug Reports
Topic: Lead by Example aim bonus not working
Replies: 13
Views: 18302

Lead by Example aim bonus not working

Version 1.1 Windows 10 Lots of other mods, mostly map packs, Overwatch All, Evac All, Gotcha, Grimy's Hotkeys Just took Lead by Example on one of my officers and noticed that the aim bonus seems to only be applied very randomly. I had 4 or 5 troops all very close to the officer - well within command...
by stevemoonpig
Tue Feb 14, 2017 11:56 pm
Forum: Long War 2
Topic: Seeing Adevent/ALien Perks?
Replies: 5
Views: 8887

Re: Seeing Adevent/ALien Perks?

That's exactly what the mod I linked does - shows a list of all the perks (and stats) by pressing F1.
by stevemoonpig
Tue Feb 14, 2017 10:32 pm
Forum: Long War 2
Topic: Seeing Adevent/ALien Perks?
Replies: 5
Views: 8887

Re: Seeing Adevent/ALien Perks?

You can use Grimy's Hotkeys mod to get lots of info by peessing F1 - it does other stuff too, but you can edit the ini file to turn off features you don't like.

http://steamcommunity.com/sharedfiles/f ... =667641397
by stevemoonpig
Thu Jan 12, 2017 6:00 pm
Forum: Long War 2
Topic: LW2 feature announce: The Technical solder class
Replies: 48
Views: 62069

Re: LW2 feature announce: The Technical solder class

All sounds great to me! Might be too greedy, but are there any variants for secondary weapons within a given tier - eg multiple different tier 1 gremlins with different perks or stats? Like the difference between a rifle and an smg basically.