Search found 9 matches
- Sun Jan 01, 2023 12:25 pm
- Forum: Terra Invicta Early Access
- Topic: Terra Invicta Roadmap for EA and beyond
- Replies: 16
- Views: 52297
Re: Terra Invicta Roadmap for EA and beyond
All of these look great. Just a note about the councillor hard-caps: These could pair well with traits too. Your councillor has a base stat line, where some stats can't go above 'x' naturally through level-ups, but with traits and orgs can go up to 'y' value (Maybe say a Judge can get PER of 20 as t...
- Wed Dec 28, 2022 2:50 pm
- Forum: Terra Invicta Early Access
- Topic: [0.3.45] Base Assault - From one extreme to another .... ?
- Replies: 37
- Views: 19920
Re: [0.3.45] Base Assault - From one extreme to another .... ?
SillySMS' situation number 6 would probably be the best choice here- But it should be noted that to prevent hostile Mars takeovers immediately, there should be one thing added: Landings should require the ship expends 2* takeoff velocity for the given body with it.
- Wed Dec 28, 2022 1:12 pm
- Forum: Terra Invicta Early Access
- Topic: Unrealistic points in country modelling
- Replies: 2
- Views: 1176
Re: Unrealistic points in country modelling
The one exception to your second paragraph should be noted: Norway. Norway was quite poor for an European nation before their discovery of oil and thanks to nationalizing their reserves they ended up with their oil fund. It is an outlier, but should not be ignored. To that point, one more unrealisti...
- Wed Dec 28, 2022 12:21 pm
- Forum: Terra Invicta Early Access
- Topic: Nuclear-Armed Alien Administration Frustration
- Replies: 1
- Views: 1171
Re: Nuclear-Armed Alien Administration Frustration
Personally, I'd rather see terrestrial warfare reworked to having to occupy at least (Insert percent) provinces of the nation you are attacking rather than just having to land in a coastal capital with your armies. I'd reckon this is the devs still working out geopolitics to prevent some shenanigans...
- Thu Dec 22, 2022 11:11 pm
- Forum: Terra Invicta Early Access
- Topic: Phoenix achievement, destroying Alien Administration
- Replies: 11
- Views: 3217
Re: Phoenix achievement, destroying Alien Administration
That is indeed quite problematic. I assume you're already using the max resources for increase unrest, else it's a matter of popping out some Marine buildings for it. Definitely shoot the servants as Stabilize is 2x as effective as Increase Unrest.
- Thu Dec 22, 2022 7:47 pm
- Forum: Terra Invicta Early Access
- Topic: Phoenix achievement, destroying Alien Administration
- Replies: 11
- Views: 3217
Re: Phoenix achievement, destroying Alien Administration
If there are non-AA countries around, throw a few nukes at the ayys. The lower living standard due to fallout should force the unrest up. Same for exhausting their own stockpiles by sending assault armies. Sure, Earth will be in a nuclear winter probably, but that alone increases Unrest by 3. If you...
- Thu Dec 22, 2022 7:37 pm
- Forum: Terra Invicta Early Access
- Topic: [0.3.47] Player Experience: Thoughts, suggestions and changes critique
- Replies: 0
- Views: 4521
[0.3.47] Player Experience: Thoughts, suggestions and changes critique
First of all, a disclaimer: I've played this game for a while now and I very much enjoy it. Over the course of the last two months I've spend a ridiculous amount of hours on the game, with the first 20 being the baby steps to then complete a Resistance and Exodus playthroughs with some help from the...
- Thu Dec 22, 2022 2:04 pm
- Forum: Terra Invicta Early Access
- Topic: [Suggestion] comprehensive rework of mission system
- Replies: 2
- Views: 1098
Re: [Suggestion] comprehensive rework of mission system
I feel like the current system is fairly good right up until the point where your space assets are more important than any ground ops. However, the problem there becomes that you cannot just send off your councillors to do space stuff, since the other factions will still be on Earth-One of the reaso...
- Sun Dec 18, 2022 10:23 am
- Forum: Terra Invicta Early Access
- Topic: [0.3.45] Base Assault - From one extreme to another .... ?
- Replies: 37
- Views: 19920
Re: [0.3.45] Base Assault - From one extreme to another .... ?
This will make the game a lot slower I feel like. Which is both good and bad. Maybe there should be a designated "Ground defences" value for assaults instead? I imagine most of the weapons can rotate within the hemisphere. Nevertheless, it appears as if the clearings of alien bases need sa...