Search found 6 matches

by CrypticC62
Sun Jan 24, 2016 10:30 pm
Forum: XCOM: Long War General Discussion
Topic: Fatigue wound time
Replies: 6
Views: 14528

Re: Fatigue wound time

Here's a sample calculation to show how a fatigue injury could result in 15 days in the medbay: Chirpy is a psionic soldier with Regen Biofield and 4 HP. Chirpy is fatigued, but being the good soldier that he is, he volunteers for a mission on day 60 of the campaign, and receives no injuries. Chirpy...
by CrypticC62
Fri Jan 22, 2016 7:46 pm
Forum: XCOM: Long War General Discussion
Topic: Your preferred HQ location
Replies: 7
Views: 20064

Re: Your preferred HQ location

Three things I consider: * (Very mainstream belief) When playing on lower difficulties, strategic starting bonuses are much more valuable than tactical bonuses, since tactical deficiencies can always be made up for by good play. * (Somewhat mainstream belief) In terms of positioning, North American ...
by CrypticC62
Thu Jan 21, 2016 2:14 am
Forum: XCOM: Long War General Discussion
Topic: HE grenades are broken
Replies: 11
Views: 22054

Re: HE grenades are broken

Are these HE grenades being thrown by an Engineer with the Sapper perk? Or by a regular bro?
by CrypticC62
Tue Jan 19, 2016 10:26 pm
Forum: Terra Invicta Development
Topic: Brainstorm: Alien Motivation
Replies: 59
Views: 103942

Re: Brainstorm: Alien Motivation

(2) You're in the army now / welcome to the club A scenario where the aliens want to recruit us into their empire. The invasion is a test of our resilience and capacity for war. It's a harsh exam. If we pass we get to join their empire in the wider galaxy. Foiling the invasion is part of the the ru...
by CrypticC62
Mon Jan 11, 2016 10:14 pm
Forum: Terra Invicta Development
Topic: Brainstorm: Human Factions
Replies: 8
Views: 17337

Brainstorm: Human Factions

Reactionists: In a game like chess, which has perfect information, the player who acts first is believed to gain the initiative and thus the advantage. However, in a game with imperfect information, the player who acts second does so with more information than the first player, and thus gains the a...
by CrypticC62
Wed Dec 30, 2015 2:15 am
Forum: Terra Invicta Development
Topic: Brainstorm: Alien Motivation
Replies: 59
Views: 103942

Brainstorm: Alien Motivation

So why are the aliens coming to our solar system? A strong motivation is the backbone of a strong story. Some ideas: [*] The aliens are of a fundamental belief that a planet's capacity to produce sentient life is sacred, more important than the actual life that inhabits the planet. After observing t...