Search found 16 matches

by Starstrider42
Thu Feb 29, 2024 4:57 am
Forum: Terra Invicta Early Access
Topic: Examples of maneuvering combat
Replies: 11
Views: 1913

Re: Examples of maneuvering combat

They don't pursue you immediately so you can easily build enough gap and you don't even need much DV for that - 2km/s for moving away is plenty. Sorry, I haven't been able to get this to work (this was with 2.5 g ships; I'm up to 3.2 g with my latest designs). The aliens consistently reacted at the...
by Starstrider42
Sat Feb 24, 2024 2:24 am
Forum: Terra Invicta Early Access
Topic: Examples of maneuvering combat
Replies: 11
Views: 1913

Re: Examples of maneuvering combat

I'm not as tech'd up as your examples however (my escorts are using advanced pulsars/copperheads/adamantane) are your tactics successful because you've got the faster/tougher escorts that can pull them off or did you develop them on lower tech platforms, then fine tune as you got better kit? Someth...
by Starstrider42
Mon Feb 19, 2024 6:24 pm
Forum: Terra Invicta Early Access
Topic: Examples of maneuvering combat
Replies: 11
Views: 1913

Re: Examples of maneuvering combat

No, all alien lasers have a targeting range of 1000 km. Maybe it was different in an earlier version. I haven't tried an initial retreat except in (human) station attacks; I just assumed the enemy would chase me and close range. I'll give that a shot. As you noted in the OP, the initial range in rec...
by Starstrider42
Sat Feb 17, 2024 2:14 am
Forum: Terra Invicta Early Access
Topic: Examples of maneuvering combat
Replies: 11
Views: 1913

Re: Examples of maneuvering combat

Thanks for posting these. Do you have any tips for maneuvering under laser fire? The aliens have adapted to my tactics to date (attack with missiles, defend against guns) by deploying high acceleration (3-3.5 G), heavily armored (e.g., 52/18/27 gunship) laser specialists. And I've learned the hard w...
by Starstrider42
Fri Dec 15, 2023 3:15 am
Forum: Terra Invicta Early Access
Topic: Laser range/effectiveness
Replies: 4
Views: 15427

Re: Laser range/effectiveness

Ok, so my math is a factor of 2 or 4 off. :D But seriously, what's the reasoning behind how lasers work in the game? I'm sure the dev team's put more thought into it than my quick order-of-magnitude stuff.
by Starstrider42
Sun Dec 10, 2023 9:06 pm
Forum: Terra Invicta Early Access
Topic: Laser range/effectiveness
Replies: 4
Views: 15427

Laser range/effectiveness

Hello, nerding out again, this time over lasers and their ranges. If you define a laser's effective range as the distance at which armor has normal effectiveness, the early-game lasers look like: | Name | Aperture | Wavelength | Armor @ 200 km| Eff. Range | |--------------------|----------|---------...
by Starstrider42
Mon Aug 28, 2023 1:41 am
Forum: Terra Invicta Early Access
Topic: Factions relations
Replies: 4
Views: 6676

Re: Factions relations

The Wiki has a detailed explanation of how the relations system works (with the usual caveat that it might be out of date; this is all "behind the scenes" stuff). The key points: Ideology and space presence set a floor on other factions' animosity. You can never have tolerant relations wit...
by Starstrider42
Wed Aug 16, 2023 3:33 pm
Forum: Terra Invicta Early Access
Topic: Suggestion: Allow ship class name changes on invalid refits.
Replies: 4
Views: 6323

Re: Suggestion: Allow ship class name changes on invalid refits.

I'm on 0.3.99 and I can't reproduce this bug; I can name a ship class anything I want, refit or no refit. Steps to non-reproduce: 1. Load a saved game. 2. Choose an existing ship design and upgrade it. 3. Replace the reactor (and drive, if need be) with a different type. 4. Set the class name to som...
by Starstrider42
Sat Aug 05, 2023 2:44 am
Forum: Terra Invicta Early Access
Topic: Space combat damage
Replies: 3
Views: 4475

Re: Space combat damage

I think I've figured out part of what's going on here. The "80% damage to armor" should actually be read as "20% regular damage, 80% chipping". The reported damage is just the regular 20% (expect 6.1, which is slightly higher than observed), and the degradation of the armor itsel...
by Starstrider42
Wed Jul 26, 2023 6:25 am
Forum: Terra Invicta Early Access
Topic: Dumb question about interception
Replies: 4
Views: 1529

Re: Dumb question about interception

The release notes reference is https://www.pavonisinteractive.com/phpBB3/viewtopic.php?t=29828; search for "pincer". There's a formula in there that lets you work out the minimum fleet size you'd need. It's a surprisingly large number, curse of dimensionality and all that. Bottom line is t...
by Starstrider42
Wed Jul 26, 2023 1:12 am
Forum: Terra Invicta Early Access
Topic: Space combat damage
Replies: 3
Views: 4475

Re: Space combat damage

Thanks for the reply. To be clear, I wasn't expecting the damage to be fixed, I just wasn't expecting a factor of 5 difference. However, I don't see how impact speed could be the explanation for what I'm seeing. Of the samples I listed, the largest (5.8) was for a missile that hit the ship at roughl...
by Starstrider42
Sun Jul 23, 2023 3:16 am
Forum: Terra Invicta Early Access
Topic: Space combat damage
Replies: 3
Views: 4475

Space combat damage

I'm confused by how weapon damage in the ship designer translates to damage in actual combat. I'm currently deploying ships armed with Copperhead missiles, which are rated for 30.7 damage with an explosive warhead (80% vs. armor). I assumed this meant that a missile could reliably penetrate up to 24...
by Starstrider42
Tue Jul 18, 2023 2:54 am
Forum: Terra Invicta Early Access
Topic: A strange deployment route
Replies: 4
Views: 5437

Re: A strange deployment route

Oops! Thanks for the correction!
by Starstrider42
Sun Jul 16, 2023 2:53 pm
Forum: Terra Invicta Early Access
Topic: A strange deployment route
Replies: 4
Views: 5437

Re: A strange deployment route

Because the only concept of "distance" in TI is the number of regions you have to cross; each region takes the same time (modified by ownership and rough terrain, but not geographic area). In this case, the routes Dallas-Denver-Los Angeles and Dallas-Monterrey-Los Angeles both take two mov...
by Starstrider42
Sat Jul 08, 2023 2:45 am
Forum: Terra Invicta Early Access
Topic: Power efficiency in drive specs
Replies: 2
Views: 8243

Re: Power efficiency in drive specs

Thanks for the quick reply! To clarify, are you saying the correct specs for the Nerva should be required power 283.1 MW, waste heat 84.9 MW, thrust 49 kN?
by Starstrider42
Tue Jul 04, 2023 11:16 pm
Forum: Terra Invicta Early Access
Topic: Power efficiency in drive specs
Replies: 2
Views: 8243

Power efficiency in drive specs

Hello, new player here. I'm loving TI, but I'm confused about the "Power Use Efficiency" rating attached to drives. I'd assumed this is the output (mechanical) power divided by the input (electrical or thermal) power, but that doesn't seem to be the case. For example, the basic 1× Nerva dr...