http://www.pavonisinteractive.com/phpBB ... 20&t=23708Mongor123 wrote:Hey Quick Question, do you know the console command for suppressors, I cannot find it anywhere for the life of me.
Search found 178 matches
- Sun Feb 19, 2017 2:53 am
- Forum: Long War 2: Strategy
- Topic: Good PG Projects
- Replies: 58
- Views: 72095
Re: Good PG Projects
- Sun Feb 19, 2017 2:34 am
- Forum: Long War 2
- Topic: Opinion on Rocketeers
- Replies: 70
- Views: 82029
Re: Opinion on Rocketeers
I'm playing on 1.1 and yeah, flamethrowers get blocked by cover all the time. They're useless. All the risk of getting up in the ayys faces without any of the payoff that a 100% to hit, high crit, close encounters assault has. The technical is straddling two completely contradictory roles - they're...
- Sat Feb 18, 2017 7:21 pm
- Forum: Long War 2
- Topic: Thoughts on supplies and research progress
- Replies: 14
- Views: 19064
Re: Thoughts on supplies and research progress
I see enough questions on early game supplies and corpses from new players that I think we need a guide for the 201 forum. Something that not only covers earning but also easily avoided spending mistakes (like how to rescue sci/eng rather than buy from market).
- Sat Feb 18, 2017 2:56 am
- Forum: Long War 2
- Topic: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
- Replies: 26
- Views: 44045
Re: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
Working is counterproductive when you have forum posts to make.Arcalane wrote:JL browses a lot but rarely posts anyway - I imagine most of his time spent working on LW2-related stuff is for 1.2 prep.
Ditto Ami and tracktwo.
Sitting around on forums is counterproductive when you got bugs to fix and suchlike.
- Sat Feb 18, 2017 1:26 am
- Forum: Long War 2
- Topic: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
- Replies: 26
- Views: 44045
Re: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
KHAAAAAAAAAAAAAAANNNNNN!Valaska wrote:Everytime you bring up the new unknown XCOM DLC and possibility of NDA... A Master Sergeant Dies.
- Fri Feb 17, 2017 10:23 pm
- Forum: Long War 2
- Topic: Do Faceless steal from global supply?
- Replies: 1
- Views: 4758
Re: Do Faceless steal from global supply?
Only their own region.
- Fri Feb 17, 2017 8:59 pm
- Forum: Long War 2
- Topic: Patch 1.2
- Replies: 37
- Views: 54250
Re: Patch 1.2
Considering how extensive the list of changes are for both 1.1 and now 1.2, I just hope he's not pining for the fjords.gunnergoz wrote:I figure DLC is due soon. Jake's probably pining for a motor home or some similar new toy.
- Thu Feb 16, 2017 9:28 pm
- Forum: Long War 2
- Topic: Patch 1.2
- Replies: 37
- Views: 54250
Re: Patch 1.2
*resets the "number of days since a rookie died" sign in the break room to zero*
- Thu Feb 16, 2017 3:38 am
- Forum: Long War 2: Strategy
- Topic: What should I do different if Advent strength 3 instead of 2 or 1
- Replies: 16
- Views: 24004
Re: What should I do different if Advent strength 3 instead of 2 or 1
Vigilance (how angry they are with you only goes down once every 344 hours IF you have not done anything to anger them in that 344 hours ) Someone told me having more then 3 guys on any one job increses vigilence them 3 or less is safe. But i have been unable to find that in the code to confirm or ...
- Thu Feb 16, 2017 3:37 am
- Forum: Long War 2: Strategy
- Topic: One bum's code digging notes
- Replies: 28
- Views: 35675
Re: One bum's code digging notes
Posted in wrong thread by mistake. Post deleted.
- Wed Feb 15, 2017 11:23 pm
- Forum: Long War 2
- Topic: Secure Network Tower - only 5 soldiers in Squad?
- Replies: 8
- Views: 18441
Re: Secure Network Tower - only 5 soldiers in Squad?
I don't like technicals or grenadiers in these because of limited ammo plus smaller pods. Rangers and gunners are magnificent here. My most successful team so far was sniper (with clutch shot and QuickDraw), gunner, ranger (officer with face off and QuickDraw), assault, and shinobi. This is now my g...
- Wed Feb 15, 2017 9:59 pm
- Forum: Long War 2
- Topic: Close combat assaults and sword shinobis seem useless
- Replies: 26
- Views: 41381
Re: Close combat assaults and sword shinobis seem useless
2. use shinobi before assault class flank. That's the big one, your shinobi should always be stealthed behind the enemies so you know the exact result of a running-and-gunning before you do it. This. Also, you never activate a pod by surprise if you are charging to melee from behind. Sending the sh...
- Wed Feb 15, 2017 9:54 pm
- Forum: Long War 2
- Topic: Can we skip faceless man missions?
- Replies: 13
- Views: 23048
Re: Can we skip faceless man missions?
You use your computer standing up?mattprice516 wrote:Huh - I stand corrected!
Makes me think of this:
https://xkcd.com/1329/
- Tue Feb 14, 2017 7:44 pm
- Forum: Long War 2
- Topic: Can we skip faceless man missions?
- Replies: 13
- Views: 23048
Re: Can we skip faceless man missions?
The Faceless won't be gone if you evac from a rendezvous without killing it. At least, it's not supposed to be. Which does seem kind of silly. "Hey, Bob, why weren't you there for that Faceless hunt?" "Uhhh, I was sick." "And that guy we got a look at, hanging out with that...
- Tue Feb 14, 2017 3:04 am
- Forum: Long War 2
- Topic: Can we skip faceless man missions?
- Replies: 13
- Views: 23048
Re: Can we skip faceless man missions?
If you mean the rendezvous missions, skipping them means you keep losing supplies to "mysterious circumstances ". If you skip retaliations then your haven has people die.
- Mon Feb 13, 2017 5:35 pm
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45283
Re: Hacking
And what you keep ignoring is that despite what you pretend, anyone can already hack a mission objective so i really don't see the issue. The issue is that, unless you for some reason don't want rewards, specialists are mandatory on ~all missions. In fact, with the class and mission design as is ri...
- Sat Feb 11, 2017 3:40 am
- Forum: Long War 2
- Topic: Master Enemy & sectopods
- Replies: 2
- Views: 6192
Re: Master Enemy & sectopods
I used Master Enemy on a Sectopod in the hope that the resistance haven would have it available for defence. Nope. Shame, any chance this could happen? I mean how fun would that be? :D The mod playable aliens makes this possible. After autopsy of any alien you can then turn a couple corpses and sup...
- Sat Feb 11, 2017 3:35 am
- Forum: Long War 2
- Topic: Why I stopped LW2 - but thanks for everything
- Replies: 42
- Views: 56745
Re: Why I stopped LW2 - but thanks for everything
The real fun in gaming mostly begins when you start to realize that Winning & Loosing are equally satisfying even when optimal (or rational) gameplay conditions aren't perfectly matched with **someone's** idea of relative fairplay. Give it time.. buddy, you won't regret it. :D In essence when p...
- Sat Feb 11, 2017 3:29 am
- Forum: Long War 2
- Topic: Feedback from my playthroughs
- Replies: 18
- Views: 23160
Re: Feedback from my playthroughs
Few times i opened the doors of jail and advent was inside those doors.. Dead. Even worse, hostige couldnt got out of the door because Advent was blocking doors. . Prisons are the UFO control room doors of lw2. Its like back in the original where you had rookies in every mission specifically to ope...
- Sat Feb 11, 2017 3:19 am
- Forum: Long War 2
- Topic: Continent bonuses: which are underpowered?
- Replies: 27
- Views: 37599
Re: Continent bonuses: which are underpowered?
With "all in" does that change how fast you exhaust a territory, or increase the 2000-2500 supplies available? In other words, is it really more supplies or just faster? Probably just faster. I haven't checked how exactly the limiter is coded. Still good though. Check this from the ini fi...
- Fri Feb 10, 2017 6:06 pm
- Forum: Long War 2
- Topic: Mutons counterattacks Bladestorm
- Replies: 13
- Views: 21214
Re: Mutons counterattacks Bladestorm
And it also bothers me when Mutons get free movement actions when being shot at ( though this can be abused, it's not the point, but leads to another negative ). Nothing like seeing a Muton go from 2 screens away to right in your face after a few rounds of pot shots. I'm surprised the Sectoids don'...
- Fri Feb 10, 2017 5:25 pm
- Forum: Long War 2: Strategy
- Topic: Should i boost infiltration from HQ Assault
- Replies: 6
- Views: 11419
Re: Should i boost infiltration from HQ Assault
I know patrols seem to converge on the flare, but immobile objective defenders seem to ignore it. Dunno about other pods for certain.
- Fri Feb 10, 2017 5:23 pm
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45283
Re: Hacking
Shinobi don't use sniper rifles and specialists don't have grenade launchers. Classes have advantages and disadvantages. If you really want you can equip a hack pcs and skulljack for bonuses to their hacking stat.
- Fri Feb 10, 2017 5:17 pm
- Forum: Long War 2
- Topic: Continent bonuses: which are underpowered?
- Replies: 27
- Views: 37599
Re: Continent bonuses: which are underpowered?
With "all in" does that change how fast you exhaust a territory, or increase the 2000-2500 supplies available?
In other words, is it really more supplies or just faster?
In other words, is it really more supplies or just faster?
- Fri Feb 10, 2017 5:04 pm
- Forum: Long War 2
- Topic: Sword attack strength
- Replies: 28
- Views: 35577
Re: Sword attack strength
Or that melee in general is rather binary in execution and "Pizazz", as it doesn't have flashy upgrades like guns do, or modifications, or means of doing interesting things with melee other than damage ( like suppression, environmental alterations, hollow targeting, forcing targets out of...