Search found 43 matches
- Wed Feb 08, 2017 4:20 am
- Forum: Modding Long War 2
- Topic: Is there a mod that shows which soldiers have served under which officer?
- Replies: 6
- Views: 9512
Re: Is there a mod that shows which soldiers have served under which officer?
That's not a bad idea, changing their name. It could be just a suffix added to the existing name, like -A, -B, etc which is ties to a particular officer (say, the first initial of their nickname?). Thanks, I'll give it a try.
- Tue Feb 07, 2017 11:03 pm
- Forum: Modding Long War 2
- Topic: Is there a mod that shows which soldiers have served under which officer?
- Replies: 6
- Views: 9512
Re: Is there a mod that shows which soldiers have served under which officer?
I know there is a list that you get with the button on the officer's display, what I was looking for was something that graphically displayed which soldiers in the Soldier View list had served under which officer. Something to make it easier to determine who to pick when making up a squad.
- Mon Feb 06, 2017 2:33 am
- Forum: Modding Long War 2
- Topic: Is there a mod that shows which soldiers have served under which officer?
- Replies: 6
- Views: 9512
Is there a mod that shows which soldiers have served under which officer?
I looked through the Workshop and didn't see this, so I'm asking here. Is there a mod that makes it easy to see which soldier served under which officer? I know that if I look at each officer I can see a list of who served under him/her, but it's not easy to use to set up squads once you have jumble...
- Wed Feb 01, 2017 11:07 pm
- Forum: Long War 2: Strategy
- Topic: What does "Unhindered Operations" mean exactly?
- Replies: 5
- Views: 13501
Re: What does "Unhindered Operations" mean exactly?
Oh, so it's really the reverse where I would see an effect; if I didn't fight the retaliation my operations would be hindered. Great, thanks!trihero wrote:It means you can go on doing what you were doing before with no penalty.
- Wed Feb 01, 2017 8:02 pm
- Forum: Long War 2: Strategy
- Topic: What does "Unhindered Operations" mean exactly?
- Replies: 5
- Views: 13501
What does "Unhindered Operations" mean exactly?
I just finished a Retaliation mission which said that the reward was "Unhindered Operations". What's that mean in game terms? Thanks!
- Tue Jan 31, 2017 6:25 pm
- Forum: Long War 201
- Topic: More LW2 Tips
- Replies: 6
- Views: 38845
Re: More LW2 Tips
Thank you!deaconivory wrote:Good point. Fixed.
- Mon Jan 30, 2017 8:02 pm
- Forum: Long War 201
- Topic: More LW2 Tips
- Replies: 6
- Views: 38845
Re: More LW2 Tips
If I might be so bold, I would suggest that might be helpful if you qualify the "Warning: There are SPOILERS below" statement here and in other places. Someone who doesn't want anything spoiled would pass up this article, but so too might someone who never reads it because he thinks it mig...
- Sun Jan 29, 2017 4:59 am
- Forum: Modding Long War 2
- Topic: [REQ] Sort Soldier List by Nickname
- Replies: 0
- Views: 3075
[REQ] Sort Soldier List by Nickname
Hello, I hope I am doing this right :roll: I posed the question over on the regular LW2 forum, if there was a mod that would allow me to sort the soldier list by nickname. I didn't get any responses, I'm assuming there isn't one. I looked in the Steam Workshop and didn't see one either. In my last c...
- Sat Jan 28, 2017 8:42 pm
- Forum: Long War 2
- Topic: Feature Request: "Remove all upgrades from unequipped weapons"
- Replies: 18
- Views: 29410
Re: Feature Request: "Remove all upgrades from unequipped weapons"
I thought this is no longer true. I've disabled mods and the save game still loads, just with a warning.branor wrote:Not without steam, without steam workshop. Nexus mod manager works well, and doesn't ruin your saves by auto-removing the mod if the author pulls it from the workshop.
- Sat Jan 28, 2017 8:36 pm
- Forum: Long War 2
- Topic: Monthly supply - How does it work?
- Replies: 4
- Views: 9516
Re: Monthly supply - How does it work?
I think this is the concept that I wasn't grasping myself. So that milestone "Monthly Supply Drop" in the queue now just gives a summary?Arcalane wrote:Supply is also generated piece by piece over time, not as a lump sum at the end of the month.
- Sat Jan 28, 2017 8:12 pm
- Forum: Long War 2: Strategy
- Topic: What is a good setting for the resistance at the start of the campaign?
- Replies: 15
- Views: 21138
Re: What is a good setting for the resistance at the start of the campaign?
Thanks, the info is a big help!
- Sat Jan 28, 2017 7:18 pm
- Forum: Long War 2: Strategy
- Topic: What is a good setting for the resistance at the start of the campaign?
- Replies: 15
- Views: 21138
What is a good setting for the resistance at the start of the campaign?
I've read a lot of suggestions on how and why to adjust the jobs of the resistance members during the campaign, but I'm a little baffled for what to do at the very beginning when I have just one haven and I'm just starting out. I know the logic of setting all of them to Intel to gain the best infilt...
- Sat Jan 28, 2017 7:02 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 308830
Re: UPDATE: Long War 2 Patch 1.1 is now available
It takes like an hour to upload to the Nexus. It's at 46%, but I gotta run to the store and will make it live after I get back, assuming it's all in before we have to go down to Denver for lunch and the Star Wars costumes exhibit. Where are you guys based? I used to live in Colorado Springs and wor...
- Sat Jan 28, 2017 6:58 pm
- Forum: Long War 2
- Topic: Should I play the Vamilla game first before long war 2 ?
- Replies: 10
- Views: 18174
Re: Should I play the Vamilla game first before long war 2 ?
Hmm, good question. I played a lot of vanilla XCOM 2 before LW2, but I'd have to say that LW2 can stand on it's own. You are going to have to learn a lot of tactics, tricks, etc, to get good at LW2 but frankly I'm having to unlearn stuff I picked up in vanilla that works different in LW2. So I'd say...
- Sat Jan 28, 2017 5:48 pm
- Forum: Long War 201
- Topic: What to do after LW2 1.1 update is installed
- Replies: 1
- Views: 10372
Re: What to do after LW2 1.1 update is installed
The path to my config folder is different than yours, mine is C:\Users\[user name]\Documents\My Games\XCOM2\XComGame\Config
I had to go to the folder "My Games" to get to the XCOM2 folder. Just FYI. Maybe it's a Windows 7 thing.
I had to go to the folder "My Games" to get to the XCOM2 folder. Just FYI. Maybe it's a Windows 7 thing.
- Sat Jan 28, 2017 4:50 am
- Forum: Long War 2
- Topic: Getting a list of mods currently active
- Replies: 1
- Views: 4620
Getting a list of mods currently active
Is there some way to get a list of mods currently active via some ini or config file? I was trying to see if there is an easier way than taking screenshots of the starting mods menu and doing cut and paste or copying them over to a scratch pad. I want to do this so I can post to my local forum what ...
- Sat Jan 28, 2017 4:46 am
- Forum: Long War 2
- Topic: Sort Soldier List by Nickname?
- Replies: 0
- Views: 3064
Sort Soldier List by Nickname?
I now have lots of soldiers and I don't really remember them by last name, I remember them by their nicknames. Is there some way to change the soldier "Name" column to sort by nickname? Is there a mod (I looked, but no joy)? Should I request a mod?
- Sat Jan 28, 2017 3:32 am
- Forum: Long War 2: Strategy
- Topic: How important is it to build Proving Ground and Skulljack?
- Replies: 12
- Views: 23789
Re: How important is it to build Proving Ground and Skulljack?
Thanks, that will be good info when I start a new campaign after the 1.1 update release.
- Sat Jan 28, 2017 2:26 am
- Forum: Long War 2: Strategy
- Topic: How important is it to build Proving Ground and Skulljack?
- Replies: 12
- Views: 23789
How important is it to build Proving Ground and Skulljack?
This might have been discussed before but I missed it. I'm deep in an LW2 campaign and woefully short of supplies after building the Proving Grounds after AWC, GTS and Workshop plus a Power Relay. And now I'm thinking maybe I didn't need to be in such a hurry to get to the Proving Grounds, I only ha...
- Fri Jan 27, 2017 3:19 am
- Forum: Long War 2: Strategy
- Topic: Question regarding reducing Advent Strength
- Replies: 8
- Views: 12886
Re: Question regarding reducing Advent Strength
Thanks, it's a bit of knowledge to keep in my back pocket. I have noticed the difference in the types of aliens I've met at AS4 versus AS2. Strength Two doesn't scare me as muchtrihero wrote:It's -2, not halving. Source: me in the later game hitting level 5+ strengths doesn't halve it.
- Thu Jan 26, 2017 11:58 pm
- Forum: Long War 2: Strategy
- Topic: Question regarding reducing Advent Strength
- Replies: 8
- Views: 12886
Question regarding reducing Advent Strength
I attacked an Advent column and the Advent Strength in my region went from 4 to 2. I'm just wondering if that is a halving of the previous value or just a -2 effect. The question becomes more pertinent when talking about Advent Strengths of 6 or 7. Thanks!
- Thu Jan 26, 2017 5:16 am
- Forum: Long War 2: Strategy
- Topic: Gas Station + Car + 2 advent pods + Sapper Grenadier = Armageddon
- Replies: 4
- Views: 7900
Re: Gas Station + Car + 2 advent pods + Sapper Grenadier = Armageddon
What mod is that? I'm always on the lookout for a good UI modpescadorparrudo wrote:I use a mod that counts kills, and it sometimes register the kill a little bit before it actually takes place in the action cam.
- Thu Jan 26, 2017 5:11 am
- Forum: Long War 2: Strategy
- Topic: Who gets to yell the orders in your squad? And misc Officer questions
- Replies: 27
- Views: 32093
Re: Who gets to yell the orders in your squad? And misc Officer questions
A Shinobi but fore purely narrative lore reasons lol. Ranger would be my typical choice though, or medic. My Shinobi don't last long enough to be considered for officer training. I just had a mission to destroy a relay. Enemy force was too tough so I ended up sending the Shinobi on a forlorn hope r...
- Wed Jan 25, 2017 4:31 am
- Forum: Long War 2: Strategy
- Topic: Strategies for determining which regions contain spies
- Replies: 17
- Views: 23049
Re: Strategies for determining which regions contain spies
#2 is faceless missions are GOOD for you. Not only do they combat the curse of the faceless thieves, but the mission itself rewards you corpses and loot and is pretty darn easy even as time goes on. Combat curse + gain loot? Why the hell not. Just for folks who haven't experienced it, in my "f...
- Wed Jan 25, 2017 3:37 am
- Forum: Long War 2: Strategy
- Topic: Strategies for determining which regions contain spies
- Replies: 17
- Views: 23049
Re: Strategies for determining which regions contain spies
#2 is faceless missions are GOOD for you. Not only do they combat the curse of the faceless thieves, but the mission itself rewards you corpses and loot and is pretty darn easy even as time goes on. Combat curse + gain loot? Why the hell not. Just for folks who haven't experienced it, in my "f...