Search found 10 matches
- Wed Apr 15, 2020 8:27 pm
- Forum: XCOM: Long War General Discussion
- Topic: Does Double Tap work on Snipers and LMGs?
- Replies: 1
- Views: 20521
Does Double Tap work on Snipers and LMGs?
Without taking the Snap Shot perk?
- Tue Apr 14, 2020 9:36 pm
- Forum: XCOM: Long War General Discussion
- Topic: Concerning interceptor damage
- Replies: 1
- Views: 19638
Concerning interceptor damage
According to the UFOpaedia, a Scout has 750 durability and an Avalanche missile does 340 damage , which would mean it takes three Avalanches to bring down a Scout. In my first two interceptions this campaign, a Scout was brought down by 2 Avalanches though. Is the Wiki outdated, or is this a bug? I'...
- Mon Jan 23, 2017 7:13 pm
- Forum: Resolved Bug Reports
- Topic: PCS Dissapearing
- Replies: 46
- Views: 55505
PCS's and customization dissappearing
Today I noted with several of my soldiers that they were missing weapon camos and even PCS's I equipped them one or two missions ago. I can't say it 100% but I think all the things that are missing I selected/attached in the squad load out screen be´fore the infiltration and not in the armory. That ...
- Sat Jan 21, 2017 9:00 am
- Forum: Long War 2
- Topic: Line of Play
- Replies: 12
- Views: 17938
Line of Play
I remember in vanilla the game would draw a line between your squad and the objective with the enemies spawning/patrolling relative to this line so it would be literally impossible to sneak past pods. There also was only one layout per mission which in combination would hamper replayablity a lot. Is...
- Tue Aug 02, 2016 9:11 am
- Forum: XCOM: Long War General Discussion
- Topic: Outsider bonus XP
- Replies: 0
- Views: 4282
Outsider bonus XP
I'm playing Long War for quite some time now and I always heard the rumor of bonus XP given when a low ranking soldier kills the outsider, or sees him, I don't know which version is true. I found a reddit thread from a year ago stating that it doesn't work, but it also didn't become clear how it's a...
- Wed May 04, 2016 10:18 pm
- Forum: XCOM: Long War General Discussion
- Topic: Ghost Chryssalids
- Replies: 2
- Views: 6711
Ghost Chryssalids
It happened on four missions counting, that I hear Chryssalids in the fog but the mission ends without them showing up. Once I even saw one of them salivate in the fog just one tile out of my vision range so I know I'm not crazy imagining noises. Anyone had this before?
- Wed May 04, 2016 10:13 pm
- Forum: XCOM: Long War General Discussion
- Topic: Why do you play "Ironman"? (if you do ;) )
- Replies: 7
- Views: 15430
Re: Why do you play "Ironman"? (if you do ;) )
Playing X-COM without Iron Man is like eating a veggie burger. You think you're eating a burger but you actually miss out the best part. I played my very first EU game without Iron Man and reloaded after most soldier deaths. And even while doing so I felt that this is not the way this game is meant ...
- Sat Jan 02, 2016 10:48 am
- Forum: XCOM: Long War General Discussion
- Topic: Fatigue wound time
- Replies: 6
- Views: 14657
Re: Fatigue wound time
Normal, no dynamic war.
- Fri Jan 01, 2016 8:23 pm
- Forum: XCOM: Long War General Discussion
- Topic: Fatigue wound time
- Replies: 6
- Views: 14657
Re: Fatigue wound time
Ok, but my soldiers didn't get wounded, just fatigued, and still got up to 15 days.
- Wed Dec 30, 2015 7:59 pm
- Forum: XCOM: Long War General Discussion
- Topic: Fatigue wound time
- Replies: 6
- Views: 14657
Fatigue wound time
IIrc a fatigued soldier would take the equivalent of a 1 HP wound after taking on another mission. Now I took three fatigued soldiers today which got 11, 13 and 15 days wound time. How is this possible? Does the fatigue wound add to the remaining fatigue time? I don't remember that beeing the case.