That seems dumb. If their's no cover in the way why should it matter if the target is against cover for some other direction? I didn't know that, and it makes all the perks at this rank pretty bad for a dmg sniper IMO.Goumindong wrote:Hunters targeting only applies on flanks, and not on exposed targets.
Search found 109 matches
- Wed Feb 08, 2017 1:35 pm
- Forum: Long War 2
- Topic: Thoughts on Kubikiri?
- Replies: 25
- Views: 33197
Re: Thoughts on Kubikiri?
- Wed Feb 08, 2017 1:17 pm
- Forum: Long War 2: Strategy
- Topic: Smoke grenades are officially amazing
- Replies: 7
- Views: 14229
Re: Smoke grenades are officially amazing
Yup, I myself just discovered this last night after using my firebug technical and his cloud of smoke saving him from death shortly afterwards. Now all my shinobis, specialists and assaults carry smoke... I always valued flashbangs over every other grenade type simply for instantly freeing my mind ...
- Wed Feb 08, 2017 10:58 am
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 142325
Re: New and Improved Dark Events Thread
My vet game is now in late November. Infiltrating A team for 2nd region liberation, during this 20day period doom ticker has gained 3-4 pips and is now full. Looks like my campaign is coming to an end. I should be sad but am not to be honest, I'm no longer enjoying the missions. Don't feel like a ch...
- Tue Feb 07, 2017 10:39 pm
- Forum: Long War 2: Strategy
- Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
- Replies: 51
- Views: 63282
Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit
I'll take auto-hits over anything. "Just couldn't hit it" is the number one cause of death in the XCOM universe. :) Wait. ... Iron Curtain is an AOE guaranteed hit? Either that or I've been extremely lucky as it's never missed. The same goes for the shotgun cone attack. Niether of them sa...
- Tue Feb 07, 2017 6:27 pm
- Forum: Long War 2: Strategy
- Topic: SPARKS worth it?
- Replies: 31
- Views: 54127
Re: SPARKS worth it?
Ah, no - I thought this was an unlockable class introduced by LW2. I finished vanilla Xcom2 twice before DLC was released so never bothered to get any.8wayz wrote:The main question is do you have Shen's Last Gift DLC installed ? Because SPARKS are part of it.
- Tue Feb 07, 2017 1:45 pm
- Forum: Long War 2
- Topic: Allow Tactical Dark Event to be shutdownable
- Replies: 19
- Views: 25661
Re: Allow Tactical Dark Event to be shutdownable
The Bonus HP is really bad in my opinion, both as implementation and presentation. The actual Dark Event states something like "ADVENT have found better techniques to clone their troops." What actually happens is that any adversary will get +1 HP - including aliens, MECs and even turrets ...
- Tue Feb 07, 2017 1:41 pm
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 152469
Re: Reinforcement spam has completely ruined LW2 for me
And for a game that's called "Long War" ...that touts increasing time to finish the game ...it seems to want you to get through the game as quick as possible. This. This is what I am starting to feel. In November, trying to liberate a second region. Have most tech except plasma. Been a lo...
- Mon Feb 06, 2017 5:03 pm
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6012865
Re: Psi Ops still suck?
I just started training, went on a mission and trained soulfire when returned since that was the only skill @ <20 days. Can't see any of the tree now, and I'm not sure if I can get either of the other 2 skill options next time - assumed it was like AWS.
Sounds like I should just not bother..
Sounds like I should just not bother..
- Mon Feb 06, 2017 9:09 am
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 152469
Re: Reinforcement spam has completely ruined LW2 for me
I have one of these missions also 5 turns of reinforcements on a light/extremely light with pods of 5 mobs. Is this as designed or a bug? I assumed it was a bug and exploited the mission to complete it or it would have most likely been a full wipe. If this is not a bug is the idea here for this mis...
- Sun Feb 05, 2017 1:26 pm
- Forum: Long War 2
- Topic: Was Flamethrower Range Nerfed as well in 1.1?
- Replies: 32
- Views: 43525
Re: Was Flamethrower Range Nerfed as well in 1.1?
So are you guys able to target adjacent targets around cover? Like, I am on the south face of a full cover and flanking someone on the west face of the same cover. My flamethrower skips right over him to the square behind him. Has happened repeatedly. If you fire it, does it still hit him? Intended...
- Sat Feb 04, 2017 8:33 pm
- Forum: Long War 2
- Topic: Blacksite reinforcement waves
- Replies: 13
- Views: 20878
Re: Blacksite reinforcement waves
I too have been swamped with reinforcements, and I think it could do with some tuning. I like the concept but the implementation is too harsh right now for me anyway. Having some indication that central have detected incoming reinforcements a couple of turns before the doom timing kicks off would be...
- Sat Feb 04, 2017 3:54 pm
- Forum: Long War 2
- Topic: Alien Infiltration Dark Event
- Replies: 0
- Views: 2728
Alien Infiltration Dark Event
Blimey, got this pop up for the month and thought that'll make things interesting. Expected a few per mission maybe 1-3. Just did a pretty hard mission to start with (3 sectoid commanders etc) and there were 8 faceless! Eight, I mean come on that's a bit much. Probably >50% of the civvies were facel...
- Fri Feb 03, 2017 3:30 pm
- Forum: Long War 2: Strategy
- Topic: SPARKS worth it?
- Replies: 31
- Views: 54127
Re: SPARKS worth it?
Not seen either of them yet. Lost tower, is that RNG dependent? What are the pre-reqs for mech warfare?UrzuS3V3N wrote:You either need to complete the lost tower mission or do the mechanised warfare research.Hazelnut wrote:How do you get SPARK class? I'm up to Coil weapons and Battlesuits, but no mention of SPARKs yet.
- Fri Feb 03, 2017 1:35 pm
- Forum: Long War 2: Strategy
- Topic: Tips/suggestions on HQ attack?
- Replies: 19
- Views: 27665
Re: Tips/suggestions on HQ attack?
I had to completely restart my only HQ mission and reroll the pods. First attempt had 2 sectoid controllers (first time I saw them in the campaign) which was completely hopeless. Killed the first and 60% the two 8man pods activated, then the other reanimates all the corpses. I have no idea where he ...
- Fri Feb 03, 2017 12:54 pm
- Forum: Long War 2: Strategy
- Topic: SPARKS worth it?
- Replies: 31
- Views: 54127
Re: SPARKS worth it?
How do you get SPARK class? I'm up to Coil weapons and Battlesuits, but no mention of SPARKs yet.
- Fri Feb 03, 2017 10:59 am
- Forum: Long War 2
- Topic: [suggestion] anti dark events.
- Replies: 5
- Views: 10126
Re: [suggestion] anti dark events.
I like the idea - I'm all for difficulty, but not the "invisible hand of go fuck yourself" kind - having some options to focus n and make your life easier is also a nice "side quest", and could be handled like a mini-liberation - find an intel clue to a VIP or loot piece with fa...
- Thu Feb 02, 2017 5:51 pm
- Forum: Long War 2
- Topic: New and Improved Dark Events Thread
- Replies: 111
- Views: 142325
Re: New and Improved Dark Events Thread
I've found that since 1.1 and the tactical DEs came on board the difficulty has jumped to the point that I'm reloading multiple times each mission and still getting lots of wounds. The ayys are so damn tough to kill with their extra HP and tactical sense (this one is a killer) buffs, I rarely can ma...
- Wed Feb 01, 2017 2:18 pm
- Forum: Resolved Bug Reports
- Topic: Hacking stunned MECs leaves them stunned
- Replies: 7
- Views: 11474
Hacking stunned MECs leaves them stunned
Hacking a MEC stunned with a flashbang from a support grenadier leaves the unit controllable and movable, but it cannot shoot or use any of it's abilities. Something I only noticed when I jumped it into a pod ready to use the micro missles. quite annoying, hope it can be fixed.
- Tue Jan 31, 2017 7:36 pm
- Forum: Long War 2
- Topic: Blue circles around haven rebels disappearing
- Replies: 2
- Views: 5135
Re: Blue circles around haven rebels disappearing
Yes I have the same issue. Not a big deal, and maybe it's intentional - devs? Certainly makes finding everyone a challenge, and I've gotten in quite sticky situations running around looking for people.
- Mon Jan 30, 2017 1:56 pm
- Forum: Long War 2
- Topic: Tactical DEs
- Replies: 5
- Views: 8455
Re: Tactical DEs
Tactical DEs are permanent - they represent the aliens making technological advances to improve their troops. What? :shock: I'm getting berserkers, muton centurions and heavy mecs... they're hard enough as an escalation of enemy toughness as it is... they don't need +2hp. Crapola. :) Didn't see any...
- Mon Jan 30, 2017 12:47 pm
- Forum: Long War 2: Strategy
- Topic: Tips/suggestions on HQ attack?
- Replies: 19
- Views: 27665
Re: Tips/suggestions on HQ attack?
I sent 2 assaults since I rely on shinobi+1-2assaults on all my harder missions... sounds like they're not too useful for this HQ then? (I can easily reload and choose a different team makeup)
- Mon Jan 30, 2017 12:33 pm
- Forum: Long War 2
- Topic: Tactical DEs
- Replies: 5
- Views: 8455
Tactical DEs
So in 1.1 we now have tactical DEs, and in my game that manifested in having 2 slightly differently worded DEs that are each giving Advent and extra hp point. So every enemy has +2hp for the month. Not great but should be able to manage it since we now have (a few) mag weapons. Can anyone tell me ho...
- Mon Jan 30, 2017 12:26 pm
- Forum: Long War 2
- Topic: # of Outfitted Squads & Cost to do so
- Replies: 8
- Views: 11703
Re: # of Outfitted Squads & Cost to do so
I suspect you're doing something wrong then. I'm on Veteran, and I seem to be in a much better place, although I'm not nearly as far into the game as you, timewise. I've been watching Xwynns playthrough on Youtube, and that has kept me relatively well informed ( although, even he admits a rush for ...
- Sun Jan 29, 2017 4:17 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 310587
Re: UPDATE: Long War 2 Patch 1.1 is now available
That sounds like a trap mission the aliens will occasionally throw at you. Occurs in regions of high ADVENT strength. A trap mission eh? Okay so that's working as intended then? Cool, I had no idea about that feature and thought it might be a bug. :) so I'm likely to get kicked in the balls again t...
- Sun Jan 29, 2017 2:13 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 310587
Re: UPDATE: Long War 2 Patch 1.1 is now available
Not sure if this is due to the patch or not. Also no idea how to tell if I am on patch 1.1 or if I have the reinforcements hotfix or not. Playing a mission just over 100% infil with light advent presence and three pods of reasonable strength on map all in a short line between drop point and hacking ...