Search found 33 matches

by steave
Wed May 31, 2017 9:20 pm
Forum: Long War 2: Bug Reports
Topic: Fleche healing enemy drone
Replies: 1
Views: 4065

Fleche healing enemy drone

About 10 seconds into this clip: https://clips.twitch.tv/HardHeadstrongCakeKappaWealth Llama activated Reaper, then crit fleched the berserker queen to death for 12, and followed up with this attack, which gave the target drone +1 hp. He then gave his soldier an another action trough console and rep...
by steave
Sun May 28, 2017 7:48 pm
Forum: Long War 2: Bug Reports
Topic: Sectopod in first reinforcement pod
Replies: 0
Views: 2899

Sectopod in first reinforcement pod

Repost from here: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26118&p=44376#p44376 since no indications of it being intended has been shown. Mission was a lib1 very light in a strength 3 region, recover item from train mission, exactly 100% infiltrated. First reinforcement ...
by steave
Sun May 28, 2017 8:00 am
Forum: Long War 2
Topic: Sectopod in the first reinforcement pod. Is this intended?
Replies: 3
Views: 6977

Re: Sectopod in the first reinforcement pod. Is this intended?

sacho wrote:What was your infiltration percentage? Lib adds to alert level, so does <100% inf.
Exactly 100%.
by steave
Sat May 27, 2017 11:09 pm
Forum: Long War 2
Topic: Sectopod in the first reinforcement pod. Is this intended?
Replies: 3
Views: 6977

Sectopod in the first reinforcement pod. Is this intended?

Mission was a lib1 very light in a strength 3 region, recover item from train mission. First reinforcement showed up one turn after the mission timer ran out, which I hacked on the last turn, and consisted of a sectopod plus one ADVENT. That seems WAY overkill to me, is it intended or did the game b...
by steave
Thu Mar 02, 2017 12:56 pm
Forum: Long War 2
Topic: Officer training times and using squads
Replies: 24
Views: 30914

Re: Officer training times and using squads

Removing someone from a squad is a click of a button. Having enough soldiers requires making the right call on how many rebels to set on recruit, how much to spend buying soldiers from the black market and the deciding to spend resources on those rookies early enough to let their GTS timers process ...
by steave
Thu Mar 02, 2017 1:59 am
Forum: Resolved Bug Reports
Topic: Rapid reaction allowing up to 5 shots if you activate things on your turn
Replies: 2
Views: 5377

Re: Rapid reaction allowing up to 5 shots if you activate things on your turn

bountygiver wrote:this is due to the event to reset the counter happens on any player turn begin instead of owning player
Yes, that seems like the obvious explanation ;)
by steave
Thu Mar 02, 2017 1:58 am
Forum: Resolved Bug Reports
Topic: Trojan virus perk not working anymore
Replies: 21
Views: 28256

Re: Trojan virus perk not working anymore

Ok, I found the bug. First of all, thanks for a save with minimal mods installed. This actually helped a *ton*, because it meant I could use the replay feature of the game to walk back and forth through your mission. I can almost never use this, because it crashes when my modlist doesn't match the ...
by steave
Thu Mar 02, 2017 1:51 am
Forum: Long War 2
Topic: Officer training times and using squads
Replies: 24
Views: 30914

Re: Officer training times and using squads

Yes, I said that if all your available soldiers are in squads, you need more soldiers, while also saying that "this aspect could use a UI upgrade though, so sending someone who is in a squad to a haven is possible but removes them from the squad at the same time. " We both know this "...
by steave
Wed Mar 01, 2017 9:22 pm
Forum: Long War 2
Topic: Officer training times and using squads
Replies: 24
Views: 30914

Re: Officer training times and using squads

It is literally impossible for squad mechanics to interfere with gameplay. At the very worst, it does nothing at all, because you choose to go on the "I want a perfect squad for every mission" side of the spectrum instead of "I want to build long term bonuses more efficiently" s...
by steave
Wed Mar 01, 2017 9:19 pm
Forum: Long War 2
Topic: Shredder perk/ammo
Replies: 11
Views: 16582

Re: Shredder perk/ammo

When you face Gatekeepers or Sectopods that have 6+ armor, you're gonna really appreciate the shred. Shredder ammo shreds for 1. That doesn't really make a dent. When you face those things, you need someone with the perk so you shred 2 per shot, or preferably a shredstorm cannon. Yeah, it's the per...
by steave
Wed Mar 01, 2017 8:05 pm
Forum: Long War 2
Topic: Officer training times and using squads
Replies: 24
Views: 30914

Re: Officer training times and using squads

Just one last remark: Yes flavour is important. However flavor - for me - almost always takes a backseat to gameplay. Your example of xcom as a game of "geometric figures" totally misses the point, because introducing the flavor of fighting aliens instead of squares doesnt mess with the g...
by steave
Wed Mar 01, 2017 7:48 pm
Forum: Long War 2
Topic: Shredder perk/ammo
Replies: 11
Views: 16582

Re: Shredder perk/ammo

After. Shredding is not really worth it as very few enemies have enough armor and HP to make them more than 2-3 shot kills. When you face Gatekeepers or Sectopods that have 6+ armor, you're gonna really appreciate the shred. Shredder ammo shreds for 1. That doesn't really make a dent. When you face...
by steave
Wed Mar 01, 2017 4:57 pm
Forum: Long War 2
Topic: Feedback from no <50% infil campaign
Replies: 25
Views: 34380

Re: Feedback from no <50% infil campaign

Thanks for all that feedback Jadiel! At the moment it feels to me that unlike LW1, core upgrades (weapons and armor) dominate all other choices (autopsies, etc). None of the autopsies provide items which feel necessary, and the damage and survivability upgrades make such a huge difference to your e...
by steave
Wed Mar 01, 2017 4:54 pm
Forum: Long War 2
Topic: Officer training times and using squads
Replies: 24
Views: 30914

Re: Officer training times and using squads

Well, then you failed to recruit and GTS up enough troops to fill those slots, and you simply need to remove someone from a squad to send in. This aspect could use a UI upgrade though, so sending someone who is in a squad to a haven is possible but removes them from the squad at the same time. The ...
by steave
Wed Mar 01, 2017 4:02 pm
Forum: Long War 2
Topic: Officer training times and using squads
Replies: 24
Views: 30914

Re: Officer training times and using squads

The way I use squads is like this: Most of my squads are set up as 5-men teams with 1 Shinobi, 1 Specialist, 2 shooty-killy dudes (Gunner, Ranger, Snapshooter or Assault) and 1 crowd control dude (grenadier or tech). Usually the Spec or Tech will be the officer. Then I have a giant pool (at least a...
by steave
Tue Feb 28, 2017 7:12 pm
Forum: Long War 2: Bug Reports
Topic: Advent MEC not given to haven at end of mission after full override
Replies: 3
Views: 6102

Re: Advent MEC not given to haven at end of mission after full override

Haven defense ONLY has reinforcements. Are you talking about the terror style retaliation?
by steave
Tue Feb 28, 2017 5:42 pm
Forum: Resolved Bug Reports
Topic: Rapid reaction allowing up to 5 shots if you activate things on your turn
Replies: 2
Views: 5377

Rapid reaction allowing up to 5 shots if you activate things on your turn

This is hard to reproduce since it requires very specific circumstances, but it seems that if you go on rapid reaction OW during your turn and activate a pod and fire on it, but do not use up all your OW shots, you are still able to take 3 shots during the alien turn. I was on the forge mission, act...
by steave
Tue Feb 28, 2017 5:29 pm
Forum: Long War 2: Bug Reports
Topic: Boosted Infiltration didn't work for a Supply Raid
Replies: 5
Views: 8391

Re: Boosted Infiltration didn't work for a Supply Raid

bountygiver wrote:Veteran gives 75% more infiltration, but it's still based on current infiltration so 1% +0.75%≈2%
Yes, but that would show as a 1 turning into a 2. A 2 into a 2 is only possible with 50% infil bonus.
by steave
Tue Feb 28, 2017 4:04 pm
Forum: Long War 2: Bug Reports
Topic: Boosted Infiltration didn't work for a Supply Raid
Replies: 5
Views: 8391

Re: Boosted Infiltration didn't work for a Supply Raid

said46 wrote:So was this just a waste of intel? I thought it should've been 2%+75%. :D
What difficulty are you playing on?
by steave
Tue Feb 28, 2017 3:52 pm
Forum: Long War 2: Bug Reports
Topic: UFO lead missions are still identifiable by the mission description
Replies: 1
Views: 4044

UFO lead missions are still identifiable by the mission description

You just changed the "lead" text to "Lead", so I assume you want this gone, but there is still a distinction in there. Liberation one description at the bottom reads "We HAVE discovered...", while the other mission types omit the "have". Combined with the inte...
by steave
Tue Feb 28, 2017 11:43 am
Forum: Long War 2
Topic: noise table and info?
Replies: 18
Views: 25869

Re: noise table and info?

Also, do grenades from grenade launchers and rockets make sound from the point of exit or do they make the sound from where they end up landing? Based on the "upcoming 1.3 notes" at the top of this forum, the current way things work is the noise is from the point of exit (where the soldie...
by steave
Mon Feb 27, 2017 3:39 pm
Forum: Long War 2: Bug Reports
Topic: Graze Issue
Replies: 10
Views: 14663

Re: Graze Issue

Are you using anyone with grazing fire? If so then those results make a lot of sense. If not then something's off, because graze is 20% in the absence of crit and dodge, and unless a huge portion of your shots were taken against vipers I can't imagine your average dodge chance being higher than you...
by steave
Tue Feb 14, 2017 2:59 pm
Forum: Modding Long War 2
Topic: [Request]Replace "revealed" with "call evac" when breaking concealment
Replies: 2
Views: 5309

[Request]Replace "revealed" with "call evac" when breaking concealment

This is likely very easy to do if you know where the text messages are stored, but unfortunately I don't. You've probably forgotten to throw the evac flare after breaking concealment as many times as I have, so having a reminder pop up when you do would be nice, and I suspect this would be the easie...
by steave
Sun Feb 12, 2017 5:04 pm
Forum: Elevated Bug Reports
Topic: Intel packages do not reward scan sites
Replies: 18
Views: 43766

Re: Intel packages do not reward scan sites

Three in a row now. Whatever it is, it's pretty consistent. Probably can't continue this campaign until it's fixed, at 3 pips left it might already be too late to find a facility lead, let alone when I have to risk troops and intel on doing baseline moderate+ hacking missions in stength 10 regions ...