Search found 13 matches

by said46
Sun Oct 13, 2019 2:20 pm
Forum: Terra Invicta Development
Topic: Kickstarter coming soon!
Replies: 13
Views: 35260

Re: Kickstarter coming soon!

Can the developers promise that is it not going to be Epic exclusive? This alone can prevent me from funding the game.
by said46
Fri Mar 17, 2017 8:32 am
Forum: Resolved Bug Reports
Topic: Experimental Powered Weapon project bug
Replies: 9
Views: 26796

Re: Experimental Powered Weapon project bug

LordYanaek wrote:That one shouldn't even be available.
What other mods do you have active?
my mods collection: http://steamcommunity.com/sharedfiles/f ... =885098039
by said46
Thu Mar 16, 2017 10:17 am
Forum: Resolved Bug Reports
Topic: Experimental Powered Weapon project bug
Replies: 9
Views: 26796

Experimental Powered Weapon project bug

Experimental Powered Weapon project in Proven Ground requires no resources and implemented instantly. As a result an infinite number of Experimental Powered Weapon is available.
by said46
Wed Mar 15, 2017 8:11 am
Forum: Long War 2: Bug Reports
Topic: Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error
Replies: 5
Views: 24088

Unplayable LW2: "pure virtual function being called while application was running (gisrunning == 1)" error

Hello, guys. I am constantly getting "pure virtual function being called while application was running (gisrunning == 1)" error. I noticed, that it usually happens during big missions with many enemies, sometimes when I am tabbing through my squad or even when I am afk. I deleted the game ...
by said46
Fri Mar 10, 2017 6:09 pm
Forum: Resolved Bug Reports
Topic: RestartLevel is not working properly
Replies: 9
Views: 27961

RestartLevel is not working properly

Every time I restart a level using either a menu item or a console command my soldiers have no actions available. Every single time.
by said46
Tue Feb 28, 2017 2:51 pm
Forum: Long War 2: Bug Reports
Topic: Boosted Infiltration didn't work for a Supply Raid
Replies: 5
Views: 8260

Re: Boosted Infiltration didn't work for a Supply Raid

So was this just a waste of intel? I thought it should've been 2%+75%. :D
by said46
Tue Feb 28, 2017 3:39 am
Forum: Long War 2: Bug Reports
Topic: Something wrong with the status effects
Replies: 1
Views: 3906

Something wrong with the status effects

OS: Windows 10. mods Shutdown Persistant Effect Red Fog 1 Turn remains a save where the tower hack movie will appear after you hack the MEC a save with persistant shutdown a save with red fog 1 turns remaning Also I saw my gunner's area suppression not prevent the enemy gunner from suppresing my uni...
by said46
Sun Feb 12, 2017 6:57 pm
Forum: Long War 2: Bug Reports
Topic: My squadmember can't see a shit
Replies: 1
Views: 4230

My squadmember can't see a shit

I've faced it the second time: one was during a Tower mission and now. See the screenshot attached.
by said46
Wed Jan 25, 2017 10:53 am
Forum: Long War 2
Topic: [Feature request] Commander's Choice
Replies: 22
Views: 28906

[Feature request] Commander's Choice

Please build "Commander's Choice" option into LW2 mod as it was in LW. The existing "Commander's Choice" mod is quite buggy, and I am tired seeing my 13-14 mobility Shinobies/Assaults and 60+ aim Snipers.
by said46
Wed Jan 25, 2017 10:12 am
Forum: Long War 2
Topic: [Feature request] Commander's Choice
Replies: 22
Views: 28906

Please build "Commander's Choice" option into LW2 mod

Please build "Commander's Choice" option into LW2 mod as it was in LW. The existing "Commander's Choice" mod is quite buggy, and I hate seeing my 60+ aim snipers or 13-14 mobility Shinoby/Assaults. I am pretty sure a lot of people would be happy seeing the option in LW2.