Search found 88 matches
- Tue Feb 14, 2017 8:42 am
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45509
Re: Hacking
And not just fire, but be the best overwatch frontliner in the game. They can't... Rangers are better than them. Higher aim progression, Rapid Reactions gives 3 shots over Sentinel's 2, and Grazing Fire makes them more reliable. Marginally higher aim progression. Rapid Reactions comes a level later...
- Tue Feb 14, 2017 8:34 am
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45509
Re: Hacking
You don't need a mandatory Assault to be able to KO a dark VIP...8wayz wrote:Well, rewards are not mandatory, there are just a bonus. Like the Dark VIP mission - if you capture him, good on you, but nobody is forcing your hand.
- Mon Feb 13, 2017 2:03 pm
- Forum: Long War 2
- Topic: Reworking the Technical
- Replies: 19
- Views: 25212
Re: Reworking the Technical
And drones are rarely worth worrying that much about. Their stun ability is very annoying, but that's about it. Also I think there is a perk that allows the flames to damage robots. Drone stuns can make or break a mission, and the damage robots perk doesn't affect environmental fires, just the flam...
- Mon Feb 13, 2017 2:01 pm
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45509
Re: Hacking
This would bring Hacking in line with Aim as the best progression (sharpshooter) is 28 while the worst progression is 16 (ignoring Psi who are even worse!), slightly less then 60%. Note that that is *progression*, not the final value. The final value of the lowest end is ~80% of the value of the hi...
- Mon Feb 13, 2017 12:51 pm
- Forum: Long War 2
- Topic: Full Override expended after a failed attempt
- Replies: 7
- Views: 11263
Re: Full Override expended after a failed attempt
Also, how to make the ability *stick*? How do I end up owning the MEC? Hack effect is lost when I evac out, and the nearby haven gains no MECs...
- Mon Feb 13, 2017 12:29 pm
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45509
Re: Hacking
One specific class having the sole access to ranged hacking and feasibly acquiring the rewards from unlocking objective chests and doors makes sense when that class is otherwise a supporter who generally specs in heals and doubles as an officer. I agree, as far as *ranged* hacking goes. But what ex...
- Mon Feb 13, 2017 12:27 pm
- Forum: Long War 2
- Topic: Fantastic or Horrible AWC Combos
- Replies: 14
- Views: 20637
Re: Fantastic or Horrible AWC Combos
Hit & Run snapshot sharpshooter. With Rupture. I think also Mobility, not sure. Naturally, went AMF with him. <3
- Mon Feb 13, 2017 11:34 am
- Forum: Long War 2
- Topic: Reworking the Technical
- Replies: 19
- Views: 25212
Re: Reworking the Technical
Having made more effort to use my Technical's flamethrowers, I find that even with the range buff, they are far too inconsistent in dealing damage or setting fires. That said, using them to deny ground is surprisingly effective. I have used the flamethrower a few times now to deny a flank, or preve...
- Mon Feb 13, 2017 10:00 am
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45509
Re: Hacking
85-90% of a Specialist's hacking stat before skulljack or gremlin buffs sound like a good number for me. Even with this, the other classes will still never be able to hack turrets, drones, MECs, or do so at a distance. All it does is make data objectives, vans, and doors more accessible to other cla...
- Mon Feb 13, 2017 9:55 am
- Forum: Long War 2
- Topic: Reworking the Technical
- Replies: 19
- Views: 25212
Re: Reworking the Technical
I'm a simple man, so I've made simple changes: damage, range, chance to apply burning, etc. With some ini changes I made base flamethrower damage 4, then 6 and 8 for each respective gauntlet upgrade; chance to apply burning is now back to 70% (was nerfed to 60% in 1.1); base range is now 8 tiles in...
- Sat Feb 11, 2017 11:30 am
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45509
Re: Hacking
Hack PCS + Skulljack on a MSGT Ranger = LCPL Specialist hack. You will *never* succeed at a door, van, or skulljack with that. Brilliant comment. And why should he? Because it makes specialists *mandatory*. By your logic, why should a specialist be able to fire a gun? And not just fire, but be the ...
- Sat Feb 11, 2017 10:24 am
- Forum: Long War 2
- Topic: Reworking the Technical
- Replies: 19
- Views: 25212
Re: Reworking the Technical
I think the Technical would be a lot better off if you simply had a fourth utility slot, like the Grenadier, wherein you choose one of three loadouts. 2 Rockets 3 Flamethrowers 1 Rocket, 2 Flamethrowers This still leaves them highly binary, and you will find that pretty much noone is interested in ...
- Sat Feb 11, 2017 10:21 am
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45509
Re: Hacking
Shinobi don't use sniper rifles and specialists don't have grenade launchers. Classes have advantages and disadvantages. If you really want you can equip a hack pcs and skulljack for bonuses to their hacking stat. Hack PCS + Skulljack on a MSGT Ranger = LCPL Specialist hack. You will *never* succee...
- Sat Feb 11, 2017 10:19 am
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45509
Re: Hacking
This mod might not be exactly what you're after but after awhile anyone can build up a decent hack skill. http://steamcommunity.com/sharedfiles/filedetails/?id=639884488&searchtext=hack+plus What? How does "successful hacking" help classes that have a bad hack score, and don't have ac...
- Fri Feb 10, 2017 2:45 pm
- Forum: Long War 2
- Topic: Continent bonuses: which are underpowered?
- Replies: 27
- Views: 37765
Re: Continent bonuses: which are underpowered?
Does instant autopsies include rendering?Zyrrashijn wrote:instant autopsies is actually among the possible continent bonuses. As for starting bonuses, there are none, and you can't pick your starting country. So what?
- Fri Feb 10, 2017 2:44 pm
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45509
Re: Hacking
Disagree with both explanation and simile. What you just said is close to "Aim is what Sharpshooters do" or something.
I don't want anyone to Haywire MECs, I just want them to not auto-fail skulljacks, and maybe sometimes get me something nice when opening a door.
I don't want anyone to Haywire MECs, I just want them to not auto-fail skulljacks, and maybe sometimes get me something nice when opening a door.
- Fri Feb 10, 2017 2:25 pm
- Forum: Long War 2
- Topic: Hacking
- Replies: 34
- Views: 45509
Hacking
Why is it that only Specialists (and, to a lesser extent, Shinobis and SPARKs) gain any appreciable Hacking skill increases? Why block 70% of the classes from hacking vans, jails, and skulljacking?
- Fri Feb 10, 2017 12:40 pm
- Forum: Long War 2
- Topic: Reworking the Technical
- Replies: 19
- Views: 25212
Reworking the Technical
I am greatly saddened by the state of the Technical. Here is an attempt to rework it into something... nicer. Key issues are lack of reliability (rocket scatter, low flame range, low burning chance), and lack of late-game punch. Also, some questionable perks (concussion?). THE GAUNTLET The first maj...
- Wed Feb 08, 2017 11:35 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6012533
Re: Psi Ops still suck?
Thanks! Not far enough to know that yet...
Damn! That *IS* a long way into the game.
Damn! That *IS* a long way into the game.
- Wed Feb 08, 2017 10:25 am
- Forum: Long War 2: Strategy
- Topic: Gunners Builds
- Replies: 39
- Views: 56296
Re: Gunners Builds
Does Shredder work with Graze?
I could never confirm it, but I've been building my offensive gunners as if it did...
I could never confirm it, but I've been building my offensive gunners as if it did...
- Wed Feb 08, 2017 9:41 am
- Forum: Long War 2
- Topic: Did I just dogde a trap mission?
- Replies: 10
- Views: 16880
Re: Did I just dogde a trap mission?
What is a "trap mission"? "Hmm, seven days to hack a relay for some intel and supplies? Sounds like a great deal. What, only Light presence? Sure, I'll just send out, like, four guys, infiltrate to 120, boost to 200, get in with my shinobi, done." *mission starts, first pod enco...
- Wed Feb 08, 2017 8:55 am
- Forum: Long War 2
- Topic: Thoughts on Kubikiri?
- Replies: 25
- Views: 33173
Re: Thoughts on Kubikiri?
Useless lottery skill, worse than Precision Shot. Avoid.
- Wed Feb 08, 2017 8:53 am
- Forum: Long War 2
- Topic: Did I just dogde a trap mission?
- Replies: 10
- Views: 16880
Re: Did I just dogde a trap mission?
You can rule out some hack missions as trap missions because they tell you up front they counter alien research/dark events or protect your data leak, etc, those can't be traps because they are specific to those rewards. Not true. Had a trap hack mission last night, the reward was stopping a UFO fr...
- Wed Feb 08, 2017 8:46 am
- Forum: Long War 2
- Topic: Psi Ops still suck?
- Replies: 208
- Views: 6012533
Re: Psi Ops still suck?
Soulfire needs to scale. It really, badly does. Maybe give it a damage bump at Soul Steal or something?
- Tue Feb 07, 2017 2:50 pm
- Forum: Long War 2
- Topic: Idea: glass cutter and Mines MON-50 directional explosion
- Replies: 33
- Views: 43173
Re: Idea: glass cutter and Mines MON-50 directional explosion
You want ADVENT to start dropping MINES!?
YOU SAVAGE SOCIOPATH!
I like you.
YOU SAVAGE SOCIOPATH!
I like you.