Search found 10 matches

by Blackmalkin
Fri Feb 17, 2017 1:45 pm
Forum: Long War 2
Topic: Gatekeeper sneak attacks
Replies: 5
Views: 11046

Re: Gatekeeper sneak attacks

I had an unactivated gatekeeper do that to me through a wall without me seeing it and hit 6-7 of my troops. Not sure of intended, but I'm not standing around advent corpses when gatekeepers begin to appear. Problem is, they target any corpses, zombiefiable or not. When it happened to my team, they ...
by Blackmalkin
Fri Feb 17, 2017 1:40 pm
Forum: Long War 2: Bug Reports
Topic: Advanced Psi Amp description error
Replies: 0
Views: 2562

Advanced Psi Amp description error

Description states: "Psi strength bonus 15", and then "[...] increases [...] psionic strength by +20".
by Blackmalkin
Fri Feb 17, 2017 3:03 am
Forum: Long War 2
Topic: Gatekeeper sneak attacks
Replies: 5
Views: 11046

Gatekeeper sneak attacks

Are gatekeepers supposed to be using area of effects attacks through walls while not being active? Or are they just supposed to raise zombies, and AOE damage is just coincidental? It looks like they are targeting corpses, just like sectoids, even those that can't be raised. In any case it's rather i...
by Blackmalkin
Wed Feb 15, 2017 6:49 am
Forum: Long War 2
Topic: Does burning deactivate Lighting Reflexes?
Replies: 3
Views: 6985

Does burning deactivate Lighting Reflexes?

I've just met a great archon with 35 defense and lightning reflexes. I set him on fire, retreated and overwatched with most of the squad (wasn't aware of Lightning Reflexes). Archon charged, I got the LR notification, but all of my reaction shots (and a slash) hit or at least grazed, killing the arc...
by Blackmalkin
Tue Feb 14, 2017 6:31 pm
Forum: Long War 2
Topic: Hardest part of haven defense is finding civs
Replies: 7
Views: 11130

Re: Hardest part of haven defense is finding civs

Reloading game restores circles.
by Blackmalkin
Sun Feb 12, 2017 9:35 pm
Forum: Long War 2
Topic: Full Override expended after a failed attempt
Replies: 7
Views: 11158

Full Override expended after a failed attempt

According to the description Full Override is supposed to be expended only if it's successful.
by Blackmalkin
Sun Feb 12, 2017 7:45 am
Forum: Long War 2: Bug Reports
Topic: Burns from Fusion Blade dealing over 3 damage
Replies: 0
Views: 2688

Burns from Fusion Blade dealing over 3 damage

I've seen burns caused by Fusion Blade flèche attacks deal up to 7 points of damage. My theory is that flèche damage bonus is applied to burning.
by Blackmalkin
Thu Feb 09, 2017 7:57 pm
Forum: Long War 2: Bug Reports
Topic: Wrong civilian count in retaliation missions
Replies: 0
Views: 2443

Wrong civilian count in retaliation missions

It seems that an engineer advisor (probably apply to scientist as well) is counted among the 'white' civilians, but isn't added to the green count having been evacuated. Which may, for example, result in 13/14 displayed in the green count, after all 14 were evacuated. And then the mission summary sh...
by Blackmalkin
Tue Feb 07, 2017 10:24 pm
Forum: Elevated Bug Reports
Topic: Threat Assessment perk description
Replies: 0
Views: 15210

Threat Assessment perk description

The detailed description of Treat Assessment perk needs an update. Currently it's still stating that "If a sharpshooter is a target [...] they will take their Covering Fire shot with their pistol, not their sniper rifle".
by Blackmalkin
Wed Jan 25, 2017 6:03 pm
Forum: Long War 2: Bug Reports
Topic: Locker out of bounds
Replies: 8
Views: 12578

Re: Locker out of bounds

Had the same bug, but the locker was hackable. Remotely, that is.
not so unreachable after all.png
not so unreachable after all.png (226.55 KiB) Viewed 12449 times