Search found 20 matches

by Hobbes
Sat Mar 04, 2017 8:30 pm
Forum: Long War 2: Bug Reports
Topic: [FEEDBACK] ADVENT unit colors
Replies: 0
Views: 2941

[FEEDBACK] ADVENT unit colors

A while ago I made a post on the subreddit about how it would be better to have a simpler color scheme than the one currently used for the ADVENT hybrid units (but not for the new aliens) just because it looked better. My argument was made from an aesthetic perspective, but now I think I can show th...
by Hobbes
Wed Mar 01, 2017 2:16 pm
Forum: Long War 2
Topic: Officer training times and using squads
Replies: 24
Views: 30963

Re: Officer training times and using squads

On my last campaign I came up with squad/officer system that was working well, that requires at least 40 soldiers divided into 5 squads (with one of each class on them) and 8 officers (4 for squads, 4 for havens) * Alpha squad - mainly stealth missions * Beta squad - mainly raid/HQ/etc. missions * G...
by Hobbes
Wed Mar 01, 2017 1:54 pm
Forum: Long War 2
Topic: Questions about officers [Game mechanics]
Replies: 1
Views: 4098

Re: Questions about officers [Game mechanics]

1.- If I have 2 officers in same mission, I know that only one work as officer, but is the other one affected by the leadership bonus? can he win leadership bonus for being under upper officer? Yes, the lower officer will gain leadership bonus from the upper officer 2. Wich abilities of the officer...
by Hobbes
Sun Feb 26, 2017 6:40 pm
Forum: Long War 2
Topic: Classes and perks discussion
Replies: 42
Views: 48793

Re: Classes and perks discussion

My first issue with the classes is with the names of the Shinobi and Ranger. The original concept of Shinobi/Ninja doesn't really fit with modern militaries since they'd normally act solo and they'd be more akin to spies/assassins. I imagine this was one of the reasons why the name was picked, since...
by Hobbes
Fri Feb 24, 2017 2:54 pm
Forum: Long War 2
Topic: Haven evacuation - Pre-placed pods?
Replies: 22
Views: 24203

Re: Haven evacuation - Pre-placed pods?

Wasn't it Nietzsche who famously said: "He who fights with monsters should look to it that they don't see him from two bloody screens away. And if you gaze long into an abyss, you will sometimes get your face burned to a crisp by an unactivated gatekeeper." Definitely. Nietzsche had an ad...
by Hobbes
Fri Feb 24, 2017 2:48 pm
Forum: Long War 2
Topic: Finding Alien Facilities
Replies: 5
Views: 9842

Re: Finding Alien Facilities

Not sure where you are in research but november is quite late so if you have a lot to "catch up", it might be too late. That being said. As far as i understand, the missions giving intel packages are the guerilla missions targeting advent activities Protect Research and Protect Data. They...
by Hobbes
Wed Feb 22, 2017 5:26 pm
Forum: Long War 2
Topic: Mission Generation??
Replies: 5
Views: 9276

Re: Mission Generation??

What are the cooldowns on mini-retals? Is this per region? The cool-downs for the mini-retals are regional - 18 to 24 days to Supplies/Intel and 14/24 days for Recruit Raid. But they also require passing a RNG roll before they are activated Also I didn't see invasion on your list. What is the limit...
by Hobbes
Tue Feb 21, 2017 4:19 pm
Forum: Long War 2
Topic: Mission Generation??
Replies: 5
Views: 9276

Re: Mission Generation??

Any Region - Reinforce (max 1 per region) - Scheduled Offworld Reinforcements (max 1 per world) - Emergency Offworld Reinforcements (max 1 per world) - Super Emergency Offworld Reinforcements (max 1 per world) - COIN Research (max 2 per world, cannot happen in region already with Dark Event or Resea...
by Hobbes
Sat Feb 18, 2017 5:03 pm
Forum: General Discussion
Topic: [Suggestion] Allow XCOM squads to be stationed in Havens
Replies: 0
Views: 3699

[Suggestion] Allow XCOM squads to be stationed in Havens

This would essentially turn the Havens closer to how the XCom bases worked on the original UFO Defense You still designate 1 soldier as the Advisor no bonuses of any kind for any additional soldiers stationed at the Haven. And that squad is available for any Raid/Rendezvous/Invasion/Terror/Haven Def...
by Hobbes
Sat Feb 18, 2017 4:47 pm
Forum: Long War 2: Bug Reports
Topic: Another map bug
Replies: 0
Views: 2770

Another map bug

http://images.akamai.steamusercontent.com/ugc/155775515910901616/B70984F05D9B713DE2F0B99F169F17701E657282/ If it hasn't been reported already, it was impossible to open the doors on that van (the option never appeared, either when using a Gremlin or standing next to them), so I just used the consol...
by Hobbes
Thu Feb 16, 2017 7:46 pm
Forum: Long War 2
Topic: ADVENT's Agenda page on the Ufopaedia wiki
Replies: 4
Views: 8650

Re: ADVENT's Agenda page on the Ufopaedia wiki

Looks great. Thanks! Are you also working on a section that highlights the Retaliation mechanic? I've heard having more than 4 Haven personnel plus perhaps other requirements need to be in place for certain retaliations to occur. Would be nice to know the exact numbers. Yes, I will also add that in...
by Hobbes
Thu Feb 16, 2017 6:42 pm
Forum: Long War 2
Topic: ADVENT's Agenda page on the Ufopaedia wiki
Replies: 4
Views: 8650

ADVENT's Agenda page on the Ufopaedia wiki

Hello all, I've been working on the ADVENT's Agenda wiki page to explain how the Strategic AI works, which has been requested by some players. My sources for the info have been LW2's config and script files, along with posts made by Johnny Lump and other developers explaining certain aspects of the ...
by Hobbes
Mon Feb 13, 2017 4:24 pm
Forum: Long War 201
Topic: JoINrbs - Manipulating Spawn Conditions for Guerrilla Ops
Replies: 8
Views: 34242

Re: JoINrbs - Manipulating Spawn Conditions for Guerrilla Ops

Thank you a lot for posting this. I've been going through both the .uc and the .ini files to figure out how Activities work and that video helped to get the big picture.
by Hobbes
Mon Feb 13, 2017 2:42 pm
Forum: Modding Long War 2
Topic: Squad limits for Tower & HQ missions..
Replies: 10
Views: 14017

Re: Squad limits for Tower & HQ missions..

Excellent! Thanks for the confirmation.. just a single more soldier (5 to 6) adjustment would be somewhat reasonable for most people but in my case, 7 or 8 should become the exact safety measure i need to reach a valid "comfort" zone -- specially with higher difficulty levels than Rookie....
by Hobbes
Fri Feb 10, 2017 1:19 pm
Forum: Long War 2: Bug Reports
Topic: Map issues in Jailbreak mission
Replies: 0
Views: 2778

Map issues in Jailbreak mission

It was the first time I saw this parcel used in Jailbreak. There were 3 prisoners to rescue, 2 of them spawned outside the detention cells (the 2nd one isn't shown on the image but you can see the icon on the bottom right). I'm using version 1.1 on Windows and I only aesthetic mods together with LW2...
by Hobbes
Tue Feb 07, 2017 5:00 pm
Forum: Modders' Forum
Topic: Questions about Mission Generation in LW2
Replies: 4
Views: 8232

Re: Questions about Mission Generation in LW2

Smash n' Grab is unfinished and turned off, so it shouldn't be occurring at all. There are some skeletons for it in 1.1, I think, but it won't work. By "activities will occur anywhere and everywhere until you start putting restrictions on them" I mean the designer puts restrictions on the...
by Hobbes
Mon Feb 06, 2017 5:26 pm
Forum: Modders' Forum
Topic: Questions about Mission Generation in LW2
Replies: 4
Views: 8232

Re: Questions about Mission Generation in LW2

Thanks, you pretty much confirmed what I already suspected but I was wondering if I had missed something. By "activities will occur anywhere and everywhere until you start putting restrictions on them" you mean the player stopping them right? As in Liberation will prevent some activities t...
by Hobbes
Mon Feb 06, 2017 2:35 pm
Forum: Modders' Forum
Topic: Questions about Mission Generation in LW2
Replies: 4
Views: 8232

Questions about Mission Generation in LW2

I've been going through the LW_Overhaul.u and the config files to collect all the info about ADVENT Activities and missions for the wiki, or how the Strategic AI works. So far I've been able to figure out everything, with the exception of how LW2 when an activity is triggered for a specific region. ...
by Hobbes
Thu Feb 02, 2017 4:36 pm
Forum: Modders' Forum
Topic: ADVENT Back in Black mod
Replies: 0
Views: 3804

ADVENT Back in Black mod

Hello all, I've just made a tiny LW2 mod (with the help of amineri, thanks to her) that switches the color of all the new Advent units (but not the new alien types) to the classic black/while/red colors used by vanilla XCOM 2. Here's how it looks: http://images.akamai.steamusercontent.com/ugc/155774...
by Hobbes
Fri Jan 27, 2017 5:58 pm
Forum: Modding Long War 2
Topic: Disabling LW classes and characters not created equal?
Replies: 5
Views: 10214

Re: Disabling LW classes and characters not created equal?

I'm working on a mod for LW2 that restores the vanilla classes and adds the Technical but without the middle perk column. Yesterday I got it working but I still have a number of issues to solve concerning the AWC and reusing the extra perks introduced on LW2. Originally, my idea for the AWC would be...