Search found 623 matches
- Mon May 29, 2017 7:36 pm
- Forum: Long War 2
- Topic: Retaliations
- Replies: 41
- Views: 64652
Re: Retaliations
I agree with Rebus and trihero. And I'm glad I'm not the only person who's experiences go back to Squad Leader (and further). Like trihero, I'd stopped playing 1.2 and was waiting for 1.3 (now 1.4) to come out. But now I'm not sure I'd enjoy playing, as I stopped 1.2 when faced with retaliations tha...
- Mon May 29, 2017 7:08 pm
- Forum: Long War 2
- Topic: combatives+bladestorm?
- Replies: 6
- Views: 11665
Re: combatives+bladestorm?
I just had a mediocre bladestormer kill seven enemies when I camped the extraction marker for fun. They piled up in front of her, ending with a muton sitting on his arse on top of six dead advent soldiers. My new plan is to field one officer specialist and the seven samurai for a troop column. It m...
- Sun May 28, 2017 7:04 pm
- Forum: Long War 2
- Topic: Some feedback on Holo-sharpshooters
- Replies: 21
- Views: 43898
Re: Some feedback on Holo-sharpshooters
Back in 1.1-1.2, I had one Holo-sharpshooter just to test it out. Can't remember it being anything but meh. And after reading here, I don't think I'd bother with that spec at all. The principle benefit seems to allow holoing 2 targets a turn and 3 every 4 turns. But in that case, why would a soldier...
- Sat May 27, 2017 8:40 pm
- Forum: Long War 2
- Topic: Rendezvous scaling wow!
- Replies: 6
- Views: 10637
Re: Rendezvous scaling wow!
AFAIK, all civilians on Rendezvous are unrevealed Faceless.Jadiel wrote:You had a civilian spawn on a Rendezvous? I don't think I've ever seen that. Now if I do, I'll know what to expect!
- Fri May 26, 2017 9:14 pm
- Forum: Long War 2
- Topic: rocket spread info is missleading
- Replies: 17
- Views: 25984
Re: rocket spread info is missleading
Suggestion: the average is a very poor statistic to convey scatter, I'd suggest change that number for the upper limit of a 90% confidence interval. That's simple to estimate. 90% confidence is about the full max deviation in most cases: 6, 4, or 2 tiles. Even firing without moving with Fire in the...
- Thu May 25, 2017 6:46 pm
- Forum: Long War 2
- Topic: How to Mod Starting Soldier Values
- Replies: 5
- Views: 18207
Re: How to Mod Starting Soldier Values
In starting a new campaign I want to change/mod starting soldier values. I would like to boost the starting aim value by 5. I find the best way to do this is to include a mod that changes soldiers' stats and then metamod it. It's all in a single spot and it's easier to keep track of it. I use the m...
- Thu May 25, 2017 6:41 pm
- Forum: Long War 2
- Topic: Too many resistance members?
- Replies: 5
- Views: 8456
Re: Too many resistance members?
You can put a maximum of 13 resistance members on jobs. You can have more in a Haven but they will only be able to hide.Indy256 wrote:...with a Haven in New Mexico that has 16 resistance members in it. I thought the cap was 13....
- Thu May 25, 2017 6:32 pm
- Forum: Long War 2
- Topic: Corpse Distribution?
- Replies: 20
- Views: 30164
Re: Corpse Distribution?
There's also the mod Extract Corpses. XCOM can carry out a knocked-out VIP or a wounded or dead XCOM soldier, so why not human-weight corpses? I metamod to exclude carrying the heavier aliens but also keep the Fulton Harness for future missions to haul them out. Personally, I'd like to see this beco...
- Wed May 24, 2017 8:26 pm
- Forum: Long War 2
- Topic: Why does disabling and re-enabling mods fix anything?
- Replies: 11
- Views: 22162
Re: Why does disabling and re-enabling mods fix anything?
I'm pretty sure you can control the load order. That's where the order tab is for. That tab tells you the order that the Alternate Mod Launcher loads the mods in. You can sort to display mods by it, but I don't believe you can change it. AML will switch some mods in that order sometimes, as I remov...
- Wed May 24, 2017 3:44 pm
- Forum: Long War 2
- Topic: Why does disabling and re-enabling mods fix anything?
- Replies: 11
- Views: 22162
Re: Why does disabling and re-enabling mods fix anything?
As far as I can tell, the Alternate Mod Launcher doesn't allow you to control the load order. It instead picks the most likely correct load order itself. It also points out possible conflicts, although some of those aren't a problem; you can check out the mod comments by right-clicking and selecting...
- Wed May 24, 2017 2:14 am
- Forum: Long War 2
- Topic: Why does disabling and re-enabling mods fix anything?
- Replies: 11
- Views: 22162
Re: Why does disabling and re-enabling mods fix anything?
This makes no sense to me, but maybe someone can explain why this would be expected? That can change the order of mods loading. That would put the mod changed to load last, which may work better. Highly suggest you switch to the Alternate Mod Launcher as it usually will fix these things up automati...
- Wed May 24, 2017 12:02 am
- Forum: Long War 2: Strategy
- Topic: What are the uses of Field surgeon?
- Replies: 49
- Views: 74834
Re: What are the uses of Field surgeon?
The point is, ablative armor is health that doesn't cause wounds when you lose it. There doesn't need to be a new mechanic where health magically doesn't cause wounds if it was on armor, because ablative armor health already does that. If you really want standard Armors to do that as well, you just...
- Mon May 22, 2017 5:40 pm
- Forum: Long War 2
- Topic: DLC Support
- Replies: 14
- Views: 24356
Re: DLC Support
The Axe Throw is great, but it's once per mission.... There's a mod, "Reusable Hunters Axe", that allows the thrown axe to be picked up the turn after and later in the location of the target it was thrown at. I like the Alien Hunters weapons, although I do imagine they're less of an impro...
- Mon May 22, 2017 12:41 am
- Forum: Long War 2
- Topic: It doesnt work with any other mod
- Replies: 6
- Views: 10657
Re: It doesnt work with any other mod
Ty for the help. How can I use nexus and workshop mods at the same time? And what about those red screen errors? I remember having them even on vanilla xcom 2 when it first came on. I'm not sure as I don't use multiple sources of mods myself on any game. I've used Nexus mods in Skyrim via the tool ...
- Sun May 21, 2017 10:54 pm
- Forum: Long War 2
- Topic: It doesnt work with any other mod
- Replies: 6
- Views: 10657
Re: It doesnt work with any other mod
I know there's a mod directory for XCOM 2 and that it can be mixed with Steam Workshop mods carefully. And that Workshop mods can be moved there and still work. But modding demands exactness of installation (as I've learned from modding many games) and that having tools that do that, like Steam Work...
- Sat May 20, 2017 1:15 pm
- Forum: Long War 2
- Topic: What do you all use Aggression for on the Assault tree?
- Replies: 6
- Views: 10448
Re: What do you all use Aggression for on the Assault tree?
...you could/should build a minimum of one ranger who is the most single target overkilly possible simply for the sake of avatar hunting, who on legend have a lot of hp/defenses just to make sure that your R+G + rapid fire murder it (before it annoys the crap out you flying around changing cover), ...
- Fri May 19, 2017 4:47 pm
- Forum: Long War 2
- Topic: Feedback about Liberation
- Replies: 18
- Views: 25198
Re: Feedback about Liberation
What I've noticed is, if you liberate a region, all the vigilance disappears from that region. That means all the missions you did to raise vigilance in order to provide the delay on the counter actually goes away when you liberate a region. This means liberating a region actually causes the avatar...
- Thu May 18, 2017 1:42 pm
- Forum: Long War 2
- Topic: how do you use Concussion Rocket?
- Replies: 25
- Views: 38726
Re: how do you use Concussion Rocket?
I can't see why any Technical build would include Concussion Rocket, a one-shot attack that still seems weak. When it's up against adding Shredder to every primary weapon attack or Flameout to every flame attack.
- Mon May 15, 2017 6:03 pm
- Forum: Long War 2
- Topic: Lothing for the new patch 1.3
- Replies: 48
- Views: 64750
Re: Lothing for the new patch 1.3
Ciroth, I like your cat and I like the Cat Cam. However, I don't like how in your stream (was just watching the videos) you're already very harsh in your words about the changes in LW2 1.3, especially to stealth. It made it hard for me to watch. And I say that as someone who is a bit concerned at wh...
- Mon May 15, 2017 4:12 pm
- Forum: Long War 2
- Topic: Lothing for the new patch 1.3
- Replies: 48
- Views: 64750
Re: Lothing for the new patch 1.3
I was starting to worry watching Xwynns YouTube series. This is doubly disturbing. Here's TheCiroth's Twitch video page. I'm going to review his Twitch streams on LW2 1.3 and see what happened. Interested in others' actual experience. https://www.twitch.tv/theciroth/videos/all EDIT: I'm still watchi...
- Mon May 15, 2017 7:51 am
- Forum: Long War 2
- Topic: Long War 2 v1.3 is live on Steam
- Replies: 25
- Views: 38299
Re: Long War 2 v1.3 is live on Steam
Thanks, Pavonis, for working to put out another upgrade for LW2. And everyone, just wanting to remind you the changes to LW2 for 1.3 are massive, both bugfixes and gameplay edits. And that things are going to be both similar and real real different. There's likely to be bugs, hopefully only minor on...
- Mon May 15, 2017 7:41 am
- Forum: Long War 2
- Topic: Advice
- Replies: 96
- Views: 109266
Re: Advice
I don't know yet if i'll have to go back and re-do stuff like making ammo and grenade zero weight items... You'll have to redo all edits to the LW2 INIs. I keep a backup of all INIs I edit, whether in LW2 or in another mod. When a new version is released, I then compare the editted older versions t...
- Mon May 15, 2017 7:29 am
- Forum: Long War 2
- Topic: I got the most out of Mod 1.2, but now I need 1.3
- Replies: 17
- Views: 27162
Re: I got the most out of Mod 1.2, but now I need 1.3
...but xwynns is finding new bugs as recently as today, and if fast in terms of QA is a week, then it's best that we just hope for the best, but expect another 1-2 weeks. Xwynns videos are released at least a day after he plays them, because he has to put the video together and upload it to YouTube...
- Sat May 13, 2017 10:44 am
- Forum: Long War 2
- Topic: 1.3 balanced around squadwipes?
- Replies: 22
- Views: 28866
Re: 1.3 balanced around squadwipes?
It did. Trial by Fire is highly recommended if you want to keep levelling up Squaddies/LCPLs/CPLs in the mid game. Then why did it stop at Sgt? My Sgts took many missions to get to SSgt. That's not the bug, as I saw the bug at work in Xwynns first LW2 campaign and they leveled up all the way at one...
- Sat May 13, 2017 9:49 am
- Forum: Long War 2
- Topic: 1.3 stealth concerns
- Replies: 15
- Views: 21909
Re: 1.3 stealth concerns
I'm concerned about 1.3 too. Not quite for stealth in particular. But there's so many bugfixes and changes that 1.3 will have to be experienced to be sure about it. I think there will be a lot of positive changes. I'll wait until more experience is in before judging it on negative ones.