Search found 623 matches
- Sat May 13, 2017 9:45 am
- Forum: Long War 2
- Topic: 1.3 balanced around squadwipes?
- Replies: 22
- Views: 29473
Re: 1.3 balanced around squadwipes?
Now I'm wondering if my quick succession promotions came from the bug affecting soldiers from the Black Market getting a promotion every mission. It did. Trial by Fire is highly recommended if you want to keep levelling up Squaddies/LCPLs/CPLs in the mid game. Then why did it stop at Sgt? My Sgts t...
- Sat May 13, 2017 7:07 am
- Forum: Long War 2
- Topic: 1.3 balanced around squadwipes?
- Replies: 22
- Views: 29473
Re: 1.3 balanced around squadwipes?
Sergeant needs 70 kills worth of exp to get to on Legend. Now I'm wondering if my quick succession promotions came from the bug affecting soldiers from the Black Market getting a promotion every mission. But it did stop at Sgt as going to SSgt took many missions. I think I'll just have to see what ...
- Sat May 13, 2017 6:01 am
- Forum: Long War 2
- Topic: 1.3 balanced around squadwipes?
- Replies: 22
- Views: 29473
Re: 1.3 balanced around squadwipes?
If I take a mid/late-game Squaddie on a mission with a Trial By Fire officer, I assume based on the ability description they'll still only level up to Lance Corporal - which they likely would have done anyway. So I'm skeptical of the value there. It probably matters more for the guaranteed Corporal...
- Fri May 12, 2017 5:47 pm
- Forum: Long War 2
- Topic: 1.3 balanced around squadwipes?
- Replies: 22
- Views: 29473
Re: 1.3 balanced around squadwipes?
Keeping a large enough barracks with a distribution of soldiers may allow recovery of the soldiers lost to KIAs and squadwipes. But what about the equipment, especially on Legendary? The economics are very tight in LW2 1.2 at Legendary. Xwynns on his campaign often forgot to upgrade gear on many of ...
- Fri May 12, 2017 4:45 pm
- Forum: Long War 2
- Topic: Solution for 0% column ambush/supply raids.
- Replies: 31
- Views: 41897
Re: Solution for 0% column ambush/supply raids.
I don't like the idea of adding fatigue. It makes quick response missions like retaliations too harsh. I like the fatigue that Grimy's Moral Mod does: Will reduction. Being shot at causes Will reduction on both ADVENT and XCOM. Will gets low enough, the soldier breaks and panics for a while. There'...
- Fri May 12, 2017 12:21 pm
- Forum: Long War 2
- Topic: Solution for 0% column ambush/supply raids.
- Replies: 31
- Views: 41897
Re: Solution for 0% column ambush/supply raids.
Exfiltration shouldn't take a lot of time. It's the Sky Ranger going to a known LZ to pick up the squad and then disengage from ADVENT and shake any tracking prior to returning to the Avenger. I think a fatigue system would greatly aid LW2. I think it should apply to all missions as the squads doing...
- Fri May 12, 2017 9:44 am
- Forum: Long War 2
- Topic: Solution for 0% column ambush/supply raids.
- Replies: 31
- Views: 41897
Re: Solution for 0% column ambush/supply raids.
I think all missions need a minimal infiltration time. As well, there should be a fatigue system similar to LW1's to reduce the ability to continuously use soldiers until they're rested. Grimy's Moral Mod does this to some degree.
- Fri May 12, 2017 2:47 am
- Forum: Long War 2
- Topic: Suggestions
- Replies: 7
- Views: 10435
Re: Suggestions
Problem with the proving ground rendering suggestion is it would delay tracer rounds, nanofibre vests, anything that requires an autopsy, and most importantly, laser weapons, for an amount of time almost completely at the mercy of rng -- you need 5 alloys 3 elerium to start hybrid materials, you st...
- Thu May 11, 2017 5:13 am
- Forum: Long War 2
- Topic: Suggestions
- Replies: 7
- Views: 10435
Re: Suggestions
I'd like to see rendering changed to not preventing tech tree Research. However, rendering is very important early on to get vitally needed Alien Alloys and Elerium Crystals when those are quite rare. Putting rendering in another room like the Proving Ground or the Defence Matrix means those will ha...
- Tue May 09, 2017 1:10 pm
- Forum: Long War 2
- Topic: What gameplay changing mods are you using?
- Replies: 44
- Views: 58153
Re: What gameplay changing mods are you using?
I tried Tactical Suppressors since it sounded interesting, but I felt it just lead me into traps where I tried using it and when it didn't work as I hoped I was stuck in a bad situation. How do you generally play when using that mod? (also I think it might truly become OP in 1.3 with the smaller po...
- Tue May 09, 2017 8:23 am
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 149289
Re: 1.3 Changelog got updated.
The only dates that matter are those human-edited in readme files or changelogs, such as this one: http://www.pavonisinteractive.com/longwar2_changelog.htm Anyone expecting to glean something significant from file modification datetimes is sadly mistaken. Only because they get stepped on so many ti...
- Tue May 09, 2017 3:17 am
- Forum: Long War 2
- Topic: I don't really have anything to say.
- Replies: 19
- Views: 28140
Re: I don't really have anything to say.
I'm pretty sure the patch is in the final stages of bug hunting, so it could be done by tomorrow or it could be weeks. I would say the update is "imminent", but that doesn't really mean a whole lot in this context. ...and Rookie Rickie just got tongue-grabbed in high cover. Several indica...
- Tue May 09, 2017 3:07 am
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 149289
Re: 1.3 Changelog got updated.
I agree, looking up the date of creation of a file is the first thing one should do, but that comes with caveats, like if the person uploading the files copied / zipped them ...then the date created changes, which is almost certain to happen several times on its way to your /mods/ folder. Normally,...
- Sun May 07, 2017 11:30 pm
- Forum: Long War 2
- Topic: Why can't we carry alien corpses?
- Replies: 28
- Views: 46951
Re: Why can't we carry alien corpses?
Obviously I don't speak for them, but I think that the Long War crew wants to make sure this project is professional, which means, if they are going to do something they want to do it right. In this case that would mean, if you can carry ADVENT corpses out, you should be able to carry snakes and dr...
- Sun May 07, 2017 11:23 pm
- Forum: Long War 2
- Topic: Is it worth to start playing LW2 1.2 since patch 1.3 is coming soon?
- Replies: 17
- Views: 22354
Re: Is it worth to start playing LW2 1.2 since patch 1.3 is coming soon?
I'd also be wary about playing an Ironman campaign. This is still a mod under development and it can burn an Ironman with bugs. If you watch any playthrough, you'll see there's enough stock line-of-sight issues that indicator mods can't completely protect against. And there have been other bugs in 1...
- Sun May 07, 2017 9:54 am
- Forum: Long War 2
- Topic: pcs question
- Replies: 10
- Views: 13774
Re: pcs question
It happens with PCS equiped in the mission loadout screen. At some point the PCS becomes hidden yet still in effect and the soldier can get another PCS.LordYanaek wrote:As far as i know it happens only when you equip a PCS in the mission loadout screen and not from the armory....
- Sun May 07, 2017 2:53 am
- Forum: Long War 2
- Topic: Why can't we carry alien corpses?
- Replies: 28
- Views: 46951
Re: Why can't we carry alien corpses?
I like JoeShmo's argument here. I know that Pavonis is trying to balance the game economically, but I don't think that's a good enough reason to prevent corpse extraction. Some other way should be used for that. Anyway, it's time XCOM became the Body Snatchers.
- Sun May 07, 2017 2:49 am
- Forum: Long War 2
- Topic: 1.2 Campaign Feedback
- Replies: 19
- Views: 25191
Re: 1.2 Campaign Feedback
Infiltration is a gameplay mechanism that requires the player to use more than just an A squad with perhaps a B squad of fill-ins, which is what is common in vanilla XCOM 2. It's also appropriate for a game representing an insurgency. XCOM as the weaker force has to conceal its facilities and troops...
- Sun May 07, 2017 2:39 am
- Forum: Long War 2
- Topic: pcs question
- Replies: 10
- Views: 13774
Re: pcs question
The mod allows detecting and correcting the bug by showing the player which troops have multiple PCS and giving a means to extract them all for proper use.nmkaplan wrote:Just to be clear, the Mod linked to does NOT fix the bug.
- Sat May 06, 2017 9:32 pm
- Forum: Long War 2
- Topic: LW2 1.3 waiting tribute + thanks
- Replies: 9
- Views: 17820
Re: LW2 1.3 waiting tribute + thanks
Not for Rookie Jones anymore.mr.Manul wrote:I just realized the ultimate truth : long war means long wait (+_+)
- Sat May 06, 2017 7:03 pm
- Forum: Long War 2
- Topic: LW2 1.3 waiting tribute + thanks
- Replies: 9
- Views: 17820
- Sat May 06, 2017 12:03 am
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 149289
Re: 1.3 Changelog got updated.
What we need is a REINFORCEMENTS indicator at the top-left of these forums that switches from green to yellow to red as the patch gets closer. I'd say with Xwynns starting up a 1.3 LP and the second batch of translation done, we're at yellow. Please go to red! Great. Now half the rookies are panick...
- Fri May 05, 2017 11:59 pm
- Forum: Long War 2
- Topic: 1.2 Campaign Feedback
- Replies: 19
- Views: 25191
Re: 1.2 Campaign Feedback
Given that literally every shot in XCOM is also a random percentage, I'm not sure I buy the 'flat percentages are bad' line of thinking. Since most shots aren't one-shot kills, it's a given that standard weapon damage is a war of attrition, trying to CC and eliminate critical enemies first and grin...
- Thu May 04, 2017 11:15 pm
- Forum: Long War 2
- Topic: Is this a Bug or a Bad Joke?
- Replies: 72
- Views: 82511
Re: Is this a Bug or a Bad Joke?
https://www.youtube.com/watch?v=-9-Te-DPbSEKevlinTallfellow wrote:When the reinforcements keep coming, turn after turn after turn, you should absolutely be thinking, "Get out of there, guys! Get to the evac! GO GO GO!".
- Thu May 04, 2017 10:36 pm
- Forum: Long War 2
- Topic: 1.2 Campaign Feedback
- Replies: 19
- Views: 25191
Re: 1.2 Campaign Feedback
Redundancy of Debuffs Of the 3 damaging debuffs (Acid, Poison and Fire) the Fire debuff seems to completely overshadow the other two. Completely disabling enemy ranged attacks is huge and allows for an absurd amount of crowd control. I feel like Fire was in a good spot in vanilla, being a 100% coun...