Search found 623 matches

by Jacke
Thu May 04, 2017 9:20 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 82464

Re: Is this a Bug or a Bad Joke?

I differ from Pavonis in a lot of details about how a mod like LW2 should be, but I find no problem with the Snare Mission. Tricking and ambushing the opponent is a common operation on both sides of an insurgency. With a tactical game within a strategic campaign, aborting the mission should always b...
by Jacke
Thu May 04, 2017 9:12 pm
Forum: Long War 2
Topic: [suggestion]IEDs
Replies: 12
Views: 19046

Re: [suggestion]IEDs

Concealment is currently buggy when you use this mod. In my first test mission calling for evac didn't reveal me after planting a charge and detonating the charge only revealed the rest of the squad but not the soldier who detonated it. I reported the issue, hopefully Musashi will be able to fix it...
by Jacke
Wed May 03, 2017 9:53 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 149247

Re: 1.3 Changelog got updated.

I actually preferred Guerrilla War's model for corpse retrieval, where you can a small trickle of select corpses each mission, vs the all or nothing model of LW2. Not suggesting a change here (we can't really alter something this basic this far into development), just mentioning a preference. As ca...
by Jacke
Wed May 03, 2017 9:38 pm
Forum: Long War 2
Topic: More ability icons?
Replies: 3
Views: 6495

Re: More ability icons?

The mod "30 Ability Icons" can do that.
by Jacke
Tue May 02, 2017 7:38 am
Forum: Long War 2
Topic: Any way to select an officer?
Replies: 5
Views: 8652

Re: Any way to select an officer?

I thought who was squad officer was selected by:

1. Highest officer rank
2. Highest will of equal ranked officers

And AFAIK this only happens at mission start and an officer not selected never gets the officer perks even if the originally selected officer evacs, is incapacitated, or is killed.
by Jacke
Mon May 01, 2017 8:21 am
Forum: Long War 2
Topic: Advice
Replies: 96
Views: 111629

Re: Advice

That was kind of what i thought, but they never showed.. and then reinforcements came in turn after turn with no ship and no actual enemies.. until the last one "beamed" in... There is apparently a bug fixed in 1.3 that leads to empty reinforcement drop ships, so a variant of that could h...
by Jacke
Sun Apr 30, 2017 9:33 pm
Forum: Long War 2
Topic: Not asking when 1.3 is coming out.
Replies: 10
Views: 15443

Re: Not asking when 1.3 is coming out.

The new Batch 2 of translations is not very long, so... hm. Probably either feature complete or quite close to it now Probably within the next month. Our rookies will appreciate the risk reduction. 2 weeks to 2 months. Both xwynns and joinrbs have started playing other games, and are not even playi...
by Jacke
Thu Apr 27, 2017 5:49 pm
Forum: Long War 2
Topic: Vigilance and the Avatar Project
Replies: 9
Views: 15356

Re: Vigilance and the Avatar Project

The only rational solution to the "Hidden" Doom-Tracker principle is quite simple for me. Just unlock it earlier based on some other logical methods by choice; I think this is a good idea. How about it come from an accumulation of success on Hack and Recover missions, indicating intellige...
by Jacke
Thu Apr 27, 2017 5:34 pm
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 46943

Re: Why can't we carry alien corpses?

I used the mod Extract Corpses quite a bit. I did edit its INI so my troops could only carry out human-weight bodies and not Mutons, Andromedons, etc. I would have used the Fulton Harness for them, but I never had a good chance to try it out. I don't think Extract Corpses unbalances LW2 to any signi...
by Jacke
Wed Apr 26, 2017 4:50 am
Forum: Long War 2
Topic: [Edit]LW2 v1.2 just isn't fun YET
Replies: 66
Views: 81699

Re: LW2 just isn't fun

Anyone saying that the game is too hard who's not playing Rookie or anyone saying that the game is too easy who's not playing Legend didn't understand what difficulty level is for. There is no dummy difficulty in LW2 whose purpose is simply to not be played in order to flatter players ego (because ...
by Jacke
Sun Apr 23, 2017 11:55 pm
Forum: Long War 2: Strategy
Topic: Is There Any Reason to Develop Plasma?
Replies: 8
Views: 14870

Re: Is There Any Reason to Develop Plasma?

I think part of the problem is Long War is long in number of missions and the player starts suffering from campaign fatigue. Coil weapons are good enough and Plasma is several techs and a lot of materiel required, while stuff like armours still needs to be procured. Xwynns really showed that towards...
by Jacke
Sat Apr 22, 2017 2:06 am
Forum: Long War 2
Topic: Where is all Stun Lancers?
Replies: 24
Views: 37470

Re: Where is all Stun Lancers?

The mod Extract Corpses lets you have XCOM carry out ADVENT corpses, same as they can do to bleeding, unconscious, or dead XCOM soldiers. There's also a craftable item, the Fulton Harness, to recover 2 of anything. Its default settings don't exclude heavy aliens like Mutons and Andromedons, which sh...
by Jacke
Thu Apr 20, 2017 6:13 pm
Forum: Long War 2
Topic: Faceless question
Replies: 12
Views: 17717

Re: Faceless question

For the number of faceless, if there is only 1, you will get only 1. If there are more than 1, you will get two. There is no RNG in the number of faceless, the only RNG is in which faceless get picked if there are more than 2. I'm fairly sure there's only up to 2 Faceless from the Haven that will s...
by Jacke
Thu Apr 20, 2017 1:40 am
Forum: Long War 2
Topic: Advice
Replies: 96
Views: 111629

Re: Advice

...I think you need to prioritise building a Laboratory. In LW2, you can buy up to 4 bays for scientists to go in, which would double the effectiveness of 4 of your scientists. Without it, you'll struggle to research technology quickly enough. My usual build order has me building the lab before eve...
by Jacke
Thu Apr 20, 2017 1:34 am
Forum: Long War 2
Topic: Completed my first Long War (Long)
Replies: 13
Views: 18672

Re: Completed my first Long War (Long)

I like keeping Advisors up to gear as well, but I think it might be asking a lot to consider having GSgts and their skills for Advisors. Unless you're really wanting to clear out a zone of suspected Faceless. Which would likely mean installing a good troop like a GSgt from the fighting Squads for a ...
by Jacke
Wed Apr 19, 2017 11:34 pm
Forum: Long War 2
Topic: Completed my first Long War (Long)
Replies: 13
Views: 18672

Re: Completed my first Long War (Long)

Vigilance is the impact your successful missions are having on ADVENT. It will draw ADVENT strength to zones with high vigilance and enough global vigilance will increase ADVENT reinforcements from off-world. It will also start restricting the advancement of the Avatar Project. This final effect is ...
by Jacke
Wed Apr 19, 2017 3:54 pm
Forum: Long War 2: Strategy
Topic: Optimal threat level
Replies: 18
Views: 22402

Re: Optimal threat level

Icarus wrote:...he may require some additional information about your game like number of doom counters....
Jackal can't see the doom counter because he hasn't liberated a region.
by Jacke
Wed Apr 19, 2017 3:44 pm
Forum: Long War 2
Topic: Avatar progress to fast?
Replies: 17
Views: 24948

Re: Avatar progress to fast?

I completed a mission that put a dot by the region, but that's it. Regions with a single dot means you've run Liberation 1 in those regions. Put rebels on Intel and send the Avenger to scan to detect further Liberation missions, which will have "Liberation" in their description. If you do...
by Jacke
Sun Apr 16, 2017 5:41 pm
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 226760

Re: Thoughts on the 1.3 changes

I agree with you, hamds28. Flashbang changes, I'm ambivalent. I think the overpoweredness mainly comes from Sting Grenades, and that having chance to flashbang adds a layer of RNG that I'm not sure I like. Some abilities cannot be allowed to go off because they're just way too punishing. Still, a sh...
by Jacke
Sat Apr 15, 2017 1:45 pm
Forum: Long War 2
Topic: An absurd ending...
Replies: 64
Views: 87180

Re: An absurd ending...

I'm personally waiting for 1.3 to release before starting another game, as I'm currently struggling with the operational facet of LW2, trying to learn how to deal with certain missions, even if I have to avoid or fail them, in a way not to greatly hurt my strategic progress. But I'm really appreciat...
by Jacke
Fri Apr 14, 2017 3:14 pm
Forum: Long War 2: Strategy
Topic: What are the uses of Field surgeon?
Replies: 49
Views: 76354

Re: What are the uses of Field surgeon?

Field Surgeon somewhat lacking in current state, not sure how it can be fixed. 1 hp is around 20% early game - which is good, and 6-8% late game - which is unworthy. What if we make it more scalable with 15-20% cut of healing time? From what I've been told, I think it is still significant. You'd ha...
by Jacke
Fri Apr 14, 2017 1:51 pm
Forum: Long War 2: Strategy
Topic: What are the uses of Field surgeon?
Replies: 49
Views: 76354

Re: What are the uses of Field surgeon?

Don't think of Field Surgeon as +1 HP. Think of Field Surgeon as getting wounded troops well faster and back into action. I've not taken a game far enough to test it myself, but I've been told on good authority even in LW2 1.2 it's significant.
by Jacke
Wed Apr 12, 2017 7:37 pm
Forum: Long War 2
Topic: Enemies shooting at Xcom while bound by Vipers
Replies: 47
Views: 74362

Re: Enemies shooting at Xcom while bound by Vipers

I'll take a dozen tongue grabs over a single Rocketeer rocket, and I don't see anyone complaining that those are unbalanced. A Rocketeer will rarely outright kill an XCOM soldier and never cause more pods to be activated. And the usual tools to deal with enemy Rocketeers tend to be more effective, ...
by Jacke
Tue Apr 11, 2017 5:45 pm
Forum: Long War 2: Strategy
Topic: Is the Faceless Dark Event a "good" dark event?
Replies: 6
Views: 9615

Re: Is the Faceless Dark Event a "good" dark event?

You will also get Faceless on every other map. Every civilian could be a Faceless and you can't shoot them, only catch them in AoEs. Be real careful about civilians.
by Jacke
Tue Apr 11, 2017 5:38 pm
Forum: Long War 2
Topic: Need help about tactical hud
Replies: 3
Views: 6649

Re: Need help about tactical hud

The scroll arrow for more than 14 abilities is the default interface and you should just have it. The mod 30 Ability Icons will show up to 30 icons without scrolling.