Search found 623 matches
- Fri Feb 17, 2017 12:16 am
- Forum: Long War 2
- Topic: Stun Lancer behavior: value of cover and tile checking
- Replies: 4
- Views: 8846
Re: Stun Lancer behavior: value of cover and tile checking
The LOS bugs and the bugs that let Viper Spit and Rockets go through solid walls (like the cliffs you have in outdoor maps, even if your soldier isn't even close to the edge) are just unbearable in Ironman. Melee attacks appear to go through wall often as well. I've been able to Fleche with my Shin...
- Thu Feb 16, 2017 10:06 pm
- Forum: Long War 2
- Topic: Patch 1.2
- Replies: 37
- Views: 55314
Re: Patch 1.2
What is the ETA on this patch. Honestly this AWC perks driving me nuts. I cannot get proper AWC on certain classes. [ GlaDOS ] Murderer. [ /GlaDOS ] You can patch those issues yourself right now by following the instructions in these links. http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=1...
- Thu Feb 16, 2017 9:53 pm
- Forum: Long War 2: Strategy
- Topic: Whats your plans?
- Replies: 9
- Views: 14419
Re: Whats your plans?
My views are based upon Legendary in my play and watching others' videos. May be very different on other difficulties. Some research needs a minimum of Scientists on staff; example, you need 1 Scientist to research Laser Weapons. Some Proving Grounds projects need a minimum of Engineers on staff. Th...
- Thu Feb 16, 2017 8:47 pm
- Forum: Long War 2: Strategy
- Topic: Definition of soldier Attributes
- Replies: 4
- Views: 8496
Re: Definition of soldier Attributes
It's on the view soldier list at the far right near the little shield.Skeazix wrote:btw where can I see a person's defense stat? It's not listed when you look at a soldier.
- Thu Feb 16, 2017 8:34 pm
- Forum: Long War 2: Strategy
- Topic: What rooms do you put on power coils?
- Replies: 8
- Views: 25513
Re: What rooms do you put on power coils?
Note a workshop also gives you the +7 power (+8 in total). So putting the Workshop on a Power Coil has it produce 7 more power. Interesting, but I think the Workshop is best served to double up two Engineers by being on the 2nd row centre spot, as being deeper means excavating more before building ...
- Wed Feb 15, 2017 11:03 pm
- Forum: Long War 2
- Topic: Dead turrets become full cover
- Replies: 2
- Views: 6805
Re: Dead turrets become full cover
Wow!Arcalane wrote:There's a mod for that: http://steamcommunity.com/sharedfiles/f ... =731607867
"Can be configured to give high/low cover to other enemy types."
I thought of Mutons and Andromedons, dead and alive. But it could quickly become very silly, so no. Turrets are sufficient.
- Wed Feb 15, 2017 10:50 pm
- Forum: Long War 2
- Topic: Double Biggest Booms perk?
- Replies: 5
- Views: 9174
Re: Double Biggest Booms perk?
Ohhhh, I get what happened, then. I didn't use the Commander's Choice mod, actually. This character was in my first batch of characters and the person she's named after wanted to be a grenadier, so I used Console Commands to swap her class to Grenadier and turn my initial Grenadier into a Sniper to...
- Wed Feb 15, 2017 10:32 pm
- Forum: Long War 2
- Topic: Darkest Long War 2
- Replies: 0
- Views: 3185
Darkest Long War 2
With all this talk of adjusting this, modding that, and tuning the other thing, do you get the feeling that Long War 2, even on Legendary, is just a bit too...light hearted and easy? There's your soldiers, going out on mission after mission with a song in their heart and barely any break in moral ex...
- Wed Feb 15, 2017 9:40 pm
- Forum: Long War 2
- Topic: Are Links Variable on the Strategic Map?
- Replies: 1
- Views: 5336
Are Links Variable on the Strategic Map?
As I've learned more things here, I decided to restart my Legendary campaign twice. Second time I had the starting zone in Western North America. The third and most recent time I restarted, I use the mod Set HQ Location to force my initial zone to be Western North America. What I notice is the first...
- Wed Feb 15, 2017 9:32 pm
- Forum: Long War 2
- Topic: Double Biggest Booms perk?
- Replies: 5
- Views: 9174
Re: Double Biggest Booms perk?
I think you must have an older version of Commander's Choice installed and used it to change your soldier to Grenadier as a Squaddie. That and editting the INI file to remove the restriction against the Grenadier getting its own perk as an AWC perk are the only two ways I know of that can lead to ha...
- Wed Feb 15, 2017 9:09 pm
- Forum: Long War 2: Strategy
- Topic: Legendary Oct/Nov, How do I deal with Advent strength
- Replies: 11
- Views: 15214
Re: Legendary Oct/Nov, How do I deal with Advent strength
AFAIK, you can adjust the Campaign and Long War 2 options and though the changes won't be retroactive (except for Not Created Equally), they will change things going forward. You can turn on Red Fog now.
- Wed Feb 15, 2017 7:19 pm
- Forum: Long War 2
- Topic: Close combat assaults and sword shinobis seem useless
- Replies: 26
- Views: 42211
Re: Close combat assaults and sword shinobis seem useless
One way to use Assaults and Shinobi is as battle line flank ends. Be sure your rear area is scouted out and fall back the troops out of contact. Then the enemy come forward, you get another Overwatch slaughter. After once or twice, it can be much safer to send in the close combat troops, as they can...
- Wed Feb 15, 2017 2:15 am
- Forum: Long War 2
- Topic: Can we skip faceless man missions?
- Replies: 13
- Views: 23455
Re: Can we skip faceless man missions?
My first rendezvous was in a zone with 6 resistance members. After I remembered that, looking at the 4 who came out with me, I thought "Damn, it's going to be 2 Faceless." But there was only 1.
Sometimes, resistance members don't show up on a rendezvous. Don't why.
Sometimes, resistance members don't show up on a rendezvous. Don't why.
- Wed Feb 15, 2017 1:14 am
- Forum: Long War 2: Strategy
- Topic: What rooms do you put on power coils?
- Replies: 8
- Views: 25513
Re: What rooms do you put on power coils?
In LW2, Power Relays are only the 3rd best choice for a Power Coil space. Coils provide 7 power if a Power Relay is built on them. However, a coil provides all the power needed by any other room on top of them. In LW, an upgraded Shadow Chamber needs 14 power. A fully upgraded Laboratory needs 9 pow...
- Wed Feb 15, 2017 1:05 am
- Forum: Long War 2: Strategy
- Topic: Ranger builds
- Replies: 49
- Views: 71674
Re: Ranger builds
Been thinking things over some more. I'm wondering about two power choices in my Ranger build, the ones at LCpl and GSgt. Ranger Walk Fire / Covering Fire - Locked On - Cool Under Pressure - Grazing Fire - Ever Vigilant - Rapid Fire / Rapid Reaction - Rupture I think Covering Fire may not be worth i...
- Tue Feb 14, 2017 2:48 pm
- Forum: Long War 2: Strategy
- Topic: Whats your plans?
- Replies: 9
- Views: 14419
Re: Whats your plans?
I'm still learning a lot about LW2. Had played XCOM 2 on Legendary but not to the finish. Decided to play LW2 Legendary non-Ironman because the game changes too much when the difficulty shifts and I don't want to learn bad habits. I do want to be able to back up a bit in both strategy and tactics if...
- Tue Feb 14, 2017 1:44 pm
- Forum: Long War 2: Strategy
- Topic: Rebel jobs in liberated regions
- Replies: 21
- Views: 24212
Re: Rebel jobs in liberated regions
I just wish some of these stories included the difficulty level and whether there were any significant mods added in. Some of the tech sounds like stuff you wouldn't have until late in the game, while the threats were ones that would come much earlier.
- Tue Feb 14, 2017 1:28 am
- Forum: Long War 2: Strategy
- Topic: Ranger builds
- Replies: 49
- Views: 71674
Re: Ranger builds
There is really only one ranger build worth considering. Covering Fire - Pump Action - Cool Under Pressure - Fortify - Ever Vigilant - Rapid Reaction - Combat Fitness My build for the Ranger as a fast flanking overwatch demon. Ranger Covering Fire - Locked On - Cool Under Pressure - Grazing Fire - ...
- Tue Feb 14, 2017 12:58 am
- Forum: Long War 2
- Topic: Idea for Rocketeers
- Replies: 3
- Views: 7118
Re: Idea for Rocketeers
Replace the Concussion Rocket with a Shredder Rocket. Sounds like a good idea.
- Tue Feb 14, 2017 12:55 am
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 159217
Re: LW2 needs more "middle class" missions
In the first months of a campaign, you're busy building up everything: troops, resistance havens, Avenger, research, and Engineering and Science staff. Winning the missions is vital to advancing all of these. 3-troop squads maxes out regular experience. Running them as stealth helps avoid injuries a...
- Tue Feb 14, 2017 12:38 am
- Forum: Long War 2
- Topic: Thoughts on revealing the AWC soldier perks?
- Replies: 31
- Views: 41690
Re: Thoughts on revealing the AWC soldier perks?
And imagine that first pod having a single real tough target, like a Sectopod or worse. Set up others on overwatch to take out the trash and use Shadowstrike on the Big Bad, preferably Rupture from a Ranger or Gunner or someone with it as an AWC perk. Nice if they had Shredder too. Rupture is an au...
- Mon Feb 13, 2017 4:10 pm
- Forum: Long War 2: Strategy
- Topic: Gunners Builds
- Replies: 39
- Views: 57153
Re: Gunners Builds
I'll then have 2 builds for Gunners, trying to go with AWC perks to decide who gets to be the Shredder builds. Gunner Hail Grazing Fire - Hail of Bullets - Demolition - Chain Shot - Cool Under Pressure - Saturation Fire - Rupture Gunner Shredder Grazing Fire - Shredder - Iron Curtain - Chain Shot -...
- Mon Feb 13, 2017 2:20 pm
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 159217
Re: LW2 needs more "middle class" missions
To eventually move away from so much stealth, I run some resource mods to pay for the fighting. To handled Infiltration and Timers, I run the mods A Better War: Infiltration and True Concealment for LW2. ABW:I shifts infiltration to make the early game sweet spot at 6 troops instead of 5, and going ...
- Mon Feb 13, 2017 6:54 am
- Forum: Long War 2: Strategy
- Topic: Rendezvous missions
- Replies: 4
- Views: 8371
Rendezvous missions
You know how you drop in a Squaddie as Haven Advisor after coming back from Gatecrasher, not expecting them to find anything and not having to worry about facing the Faceless for a while, until you've got a good soldier in there. Legendary campaign. Resistance Comms and expanded to two zones and off...
- Mon Feb 13, 2017 6:27 am
- Forum: Long War 2: Strategy
- Topic: Shinobi Builds
- Replies: 17
- Views: 29764
Re: Shinobi Builds
In light of what leudaimon and trihero say, I will cut it back to two builds, the Scout and the Blade. Shinobi Scout Ghostwalker - Shadowstep - Covert - Shadowstrike - Conceal - Tactical Sense / Tradecraft - Reaper / Rapid Fire Shinobi Blade Cutthroat - Shadowstep - Blademaster - Bladestorm - Coup d...