Search found 623 matches

by Jacke
Fri Feb 10, 2017 6:05 pm
Forum: Long War 2: Strategy
Topic: Gunners Builds
Replies: 39
Views: 56010

Re: Gunners Builds

Sounding like I could get down to one Gunner build: Gunner Grazing Fire - Shredder - Demolition - Chain Shot - Cool Under Pressure - Traverse Fire - Rupture Even the area build would likely change at most 2 perks, but I'm wondering if maybe it should just take Iron Curtain considering the lessening ...
by Jacke
Fri Feb 10, 2017 5:07 pm
Forum: Long War 2
Topic: Mutons counterattacks Bladestorm
Replies: 13
Views: 21225

Re: Mutons counterattacks Bladestorm

And it also bothers me when Mutons get free movement actions when being shot at ( though this can be abused, it's not the point, but leads to another negative ). Nothing like seeing a Muton go from 2 screens away to right in your face after a few rounds of pot shots. I'm surprised the Sectoids don'...
by Jacke
Fri Feb 10, 2017 4:38 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 156026

Re: LW2 needs more "middle class" missions

Its my understanding that this particular mission type actually wont end or fail if the timer runs out, the devs in an interview described that its actually a "SOFT" timer. Instead of the mission straight up failing an overwhelming force of enemies will spawn in dropships instead(hence th...
by Jacke
Fri Feb 10, 2017 4:07 am
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 156026

Re: LW2 needs more "middle class" missions

After watching xwynn's smash and grab mission, I have little hopes that this makes the game any less stealth oriented. He did just fine with 2 shinobi grabbing 2/3 caches, and I have a hard time imagining a non-stealthed 5-6 man team being able to shoot down 15 mobs and grab containers and get out ...
by Jacke
Fri Feb 10, 2017 3:02 am
Forum: Long War 2
Topic: Continent bonuses: which are underpowered?
Replies: 27
Views: 37611

Re: Continent bonuses: which are underpowered?

Once i started to aim for a single Power-Relay (on Coils) strategy & putting Shadow-Chamber on the other. Digging through the LW2 INI files, the highest power consumptions in LW2 are for the upgraded Shadow Chamber (needs 14) and the max upgraded Laborartory (needs 9). so they should be on the ...
by Jacke
Fri Feb 10, 2017 12:37 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 151549

Re: Reinforcement spam has completely ruined LW2 for me

I can't help but feel that a great deal of issues some players are having in LW2 are being attributed to "intended gameplay" that is not apparent to the player. "learning what to use" or "how to play" is fundamentally different than "who do you use" and "...
by Jacke
Thu Feb 09, 2017 10:30 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 156026

Re: LW2 needs more "middle class" missions

I've just started a Legendary campaign and I find a lot of the discussion on this forum shows the balance of LW2 at that difficulty needs tuning and even some changes. I can see the split into 1-3 troop stealth missions and 8-12 major assaults. I've been sending out 5-6 soldiers on early missions wi...
by Jacke
Thu Feb 09, 2017 7:49 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 6011297

Re: Psi Ops still suck?

I'm a ways away from having Psi, but I'm following this topic with interest. There's a lot of stuff hard to balance in LW2 and we should expect things to change quite a bit. Until such time, for those who want to fiddle, there's either INI edits or mods. Here's 3 mods that could make things differen...
by Jacke
Thu Feb 09, 2017 6:57 pm
Forum: Long War 2
Topic: Mutons counterattacks Bladestorm
Replies: 13
Views: 21225

Re: Mutons counterattacks Bladestorm

And what about gunners with the combative perk. Do you counter each other till someone fails their roll? LOL we could make the arena then. I suspect the fighting stops after one exchange of melee attacks in both cases. Never took it on gunners though, Center Mass all the way, baby! Nah, go go Grazi...
by Jacke
Thu Feb 09, 2017 3:26 pm
Forum: Long War 2: Strategy
Topic: Gunners Builds
Replies: 39
Views: 56010

Re: Gunners Builds

I'm really really trying to hold down my number of builds. It's currently 18 for the initial 8 soldier classes and that's crazy. Will try to cut it to 17 or 16. Having too many different builds is tactically confusing, even with squad composition to make sure there's no important tactical tool misse...
by Jacke
Thu Feb 09, 2017 3:04 pm
Forum: Long War 2: Strategy
Topic: Soldier skill perks and AWC perk interactions
Replies: 17
Views: 24407

Re: Soldier skill perks and AWC perk interactions

Commander's Choice is indeed doing so. The AWC picks from perks not available to the class the character rolled. They are not reselected if you change the soldier's class. Commander's Choice was recently updated to address this. It now works by promoting Rookies in the Armory to a specific class an...
by Jacke
Thu Feb 09, 2017 2:25 pm
Forum: Long War 2: Strategy
Topic: Avenger Defense
Replies: 10
Views: 13776

Re: Avenger Defense

What's the earliest a UFO showed up on Legendary, by time or by response to something done? If it goes to an Avenger Defence Mission, when's the latest you can edit the troops loadout?
by Jacke
Thu Feb 09, 2017 1:57 pm
Forum: Long War 2: Strategy
Topic: Ambushes and Supply Raids kicking my a**
Replies: 62
Views: 78162

Re: Ambushes and Supply Raids kicking my a**

Also playing on Veteran in July -- completed vanilla commander ironman without too much trouble -- and getting my ass handed to me in these missions. I've had three missions this month, troop column, network tower, and a supply raid. I've lost 4-5 troops on every mission, but managed to complete th...
by Jacke
Thu Feb 09, 2017 12:43 pm
Forum: Long War 2: Strategy
Topic: Looking for opinions on my strategy if trying legend
Replies: 10
Views: 15634

Re: Looking for opinions on my strategy if trying legend

There's also another mod to help with LOS issues, especially as what Gotcha reports seems to have some flaws, perhaps due to the underlying sighting mechanics. It's the Steam Workshop mod LOS Preview Ability . LOS Preview Ability current doesn't provide an icon on the VIP's toolbar, but switch to th...
by Jacke
Wed Feb 08, 2017 6:03 pm
Forum: Long War 2
Topic: Question about pod mechanics.
Replies: 36
Views: 38429

Re: Question about pod mechanics.

nightwyrm wrote:I believe that a pod activates during Player's turn will just do their normal scamper to cover and not fire at you regardless of their alert status.
Not sure, but I think the Yellow Alert pods will still have some members either shoot or go overwatch after diving for cover.
by Jacke
Wed Feb 08, 2017 5:05 pm
Forum: Long War 2: Strategy
Topic: Specialist builds
Replies: 19
Views: 27730

Specialist builds

Another one to work over! :) Specialist Reaction Cool Under Pressure - Revival Protocol - Suppression - Failsafe - Sentinel - Killzone - Full Override Specialist Medic Medical Protocol - Revival Protocol - Field Medic - Failsafe - Savior - Scanning Protocol - Restoration The first one emphasizes the...
by Jacke
Wed Feb 08, 2017 4:57 pm
Forum: Long War 2: Strategy
Topic: Is skullmining the only way to get facility leads?
Replies: 8
Views: 15491

Re: Is skullmining the only way to get facility leads?

I was reading the description for skullmining and it seemed to infer that you can get a facility lead from skullmining. I haven't seen a facility lead anywhere else in the game. Is this the only way to get those? Haven't gotten that far yet, but AFAIK, like other leads, you can get them as mission ...
by Jacke
Wed Feb 08, 2017 4:26 pm
Forum: Long War 2: Strategy
Topic: Gunners Builds
Replies: 39
Views: 56010

Re: Gunners Builds

I was really trying to hold Gunners to 1 build. Oh well, I still have 1 build for Rangers. And now 18 total.... So, 3 builds for Gunners. Critiques and skill substitution suggestions are invited. Maybe I could get by with only two builds? Gunner Hail Grazing Fire - Hail of Bullets - Demolition - Cha...
by Jacke
Wed Feb 08, 2017 5:41 am
Forum: Long War 2
Topic: Upgrade for Psi Lab?
Replies: 8
Views: 14114

Re: Upgrade for Psi Lab?

Balor wrote:I think I'm still a little sleep deprived with my newborn baby girl.
Congratulations!
by Jacke
Wed Feb 08, 2017 5:03 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 151549

Re: Reinforcement spam has completely ruined LW2 for me

It's like the death of game design, feature creep, where you're wanting to add so much to your game to make it "awesome" that you either never end up releasing, release in a poor balanced / buggy state, or it changes the base game so invariably that it's not enjoyable anymore. I think tha...
by Jacke
Tue Feb 07, 2017 6:20 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 151549

Re: Reinforcement spam has completely ruined LW2 for me

It comes down to XCOM becomes stronger over a game. Paralleling this ADVENT gets stronger too, with more advanced and threatening troops and aliens and eventually Dark Events. It's trying to maintain the balance between XCOM and ADVENT and give the player a challenge. However, it's becoming apparent...
by Jacke
Tue Feb 07, 2017 5:42 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 151549

Re: Reinforcement spam has completely ruined LW2 for me

I was referring more to the mid-game. I have had good success with 5 man squads in the early game where you can one or two shot most enemies. When you can't, you need to either go really small or really big. Have you gotten the GTS Tactics perks that reduce the infiltration times for 6-7 soldiers a...
by Jacke
Tue Feb 07, 2017 5:19 pm
Forum: Long War 2: Strategy
Topic: Looking for opinions on my strategy if trying legend
Replies: 10
Views: 15634

Re: Looking for opinions on my strategy if trying legend

Cheers for the replies guys, I didn't know GTS was ten days on legend. I think I'm pretty much going to require a total rethink because ten days for a whole roster is definitely not going to work as I was stretched thin with a five day training time. I might try just chain training shinobi and lett...
by Jacke
Tue Feb 07, 2017 5:17 pm
Forum: Long War 2: Strategy
Topic: SPARKS worth it?
Replies: 31
Views: 53754

Re: SPARKS worth it?

Haven't gotten to SPARKs yet in the campaign since getting Shen's Last Gift DLC, but I think I'll follow the overwatch build and employment. ...once you can path Wrecking Ball through most of the enemy pod's covers.... Though once I read the Wrecking Ball description, this is how I imagined a SPARK....
by Jacke
Tue Feb 07, 2017 4:59 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 151549

Re: Reinforcement spam has completely ruined LW2 for me

I'm starting to find that sending 4-6 man squads to missions to be unfeasible. You either send 2-3 men to sneak to the objective, or you're doing 8-10 men huge firefights. 4-6 men squads are too big to stealth successfully but not enough firepower to kill things quickly. I'm just starting my curren...