Search found 4 matches

by Goldseeker
Sun Jan 29, 2017 9:39 pm
Forum: Long War 2
Topic: Crazy timers
Replies: 13
Views: 18967

Re: Crazy timers

Yeah and that is exactly the problem with those missions
by Goldseeker
Sun Jan 29, 2017 8:22 pm
Forum: Long War 2
Topic: Crazy timers
Replies: 13
Views: 18967

Re: Crazy timers

Forums don't allow to attach saves for some reason, so i've used a random filesharing service: http://wikisend.com/download/473656/save260.zip I've looked at the map again and I think i can rush to evac in 7-8 turns if I choose a straiter path(provided i manage to evade patrol right on the shortest ...
by Goldseeker
Sun Jan 29, 2017 7:42 pm
Forum: Long War 2
Topic: Crazy timers
Replies: 13
Views: 18967

Re: Crazy timers

No additional mods. I've measured the distance with ny "starts-consealed" soldier it is actually 9 turn on sprint( it is an urban area so i can't always run in a strait line) withou any additional speed items - this is the first mission after the fstarting one. How is it interesting to hav...
by Goldseeker
Sun Jan 29, 2017 6:55 pm
Forum: Long War 2
Topic: Crazy timers
Replies: 13
Views: 18967

Crazy timers

On my first escort mission I got 12 turn timer to get a VIP to a place that is at least 10 turns away at sprint. Is this intended? Why bother having soldiers on such mission at all in this case? Just deploy 1 soldier get max infiltration and hope that you will dodge/evade every enemy on your way to ...