Search found 96 matches
- Fri Mar 03, 2017 7:01 am
- Forum: Long War 2: Strategy
- Topic: Viability of delayed Liberation
- Replies: 7
- Views: 13785
Re: Viability of delayed Liberation
also keep in mind that when dark event spawns there will always be one non tactics dark event in your contracted region and only one dark event can happen in a region. so if you have too many regions liberated and not enough contacted you can put your self in a position where you have 0% chance of f...
- Fri Mar 03, 2017 6:58 am
- Forum: Long War 2: Strategy
- Topic: Viewing AWC skills before training in 1.2
- Replies: 5
- Views: 9559
Re: Viewing AWC skills before training in 1.2
thank you chrisb that is very helpful
- Fri Mar 03, 2017 6:53 am
- Forum: Long War 2
- Topic: Making Ammo Interesting Again
- Replies: 17
- Views: 25839
Re: Making Ammo Interesting Again
yeah i don't know why all the ammo are nerfed over all seems unnecessary
- Fri Mar 03, 2017 6:51 am
- Forum: Long War 2
- Topic: Downgrading Resistance MECs
- Replies: 1
- Views: 4537
Re: Downgrading Resistance MECs
it seems there is only one model for the resistance mec at the moment. so what you see is what you get.
but come on you can have an army of them so yeah
but come on you can have an army of them so yeah
- Fri Mar 03, 2017 6:41 am
- Forum: Long War 2
- Topic: Questions about perks [Game mechanics]
- Replies: 18
- Views: 24595
Re: Questions about perks [Game mechanics]
Close and Personal should work for melee ( but it trigger like lone wolf so you can't just charge over you have to move closer with control hack lol)
AWC Bring Em On shouldn't work from squard sight
but hey some time you get wierd results
AWC Bring Em On shouldn't work from squard sight
but hey some time you get wierd results
- Fri Mar 03, 2017 6:38 am
- Forum: Long War 2
- Topic: A Linear Crit/Hit/Graze/Miss rework
- Replies: 14
- Views: 20913
Re: A Linear Crit/Hit/Graze/Miss rework
and why would you want a linear system anyway isn't it better to have more variance?
- Tue Feb 28, 2017 11:28 pm
- Forum: Long War 2
- Topic: Tiles set AO
- Replies: 2
- Views: 5527
Re: Tiles set AO
that sounds great thx
- Tue Feb 28, 2017 1:33 am
- Forum: Long War 2
- Topic: Tiles set AO
- Replies: 2
- Views: 5527
Tiles set AO
i read some where if you change the tile setting to AO? games run smoother? i was wondering how do you go about doing that and does anyone know what exactly does it do?
- Mon Feb 27, 2017 12:38 pm
- Forum: Long War 2
- Topic: need help with too many skill and some don't show up
- Replies: 3
- Views: 6505
need help with too many skill and some don't show up
when you have more skills to use then the bottom bar can hold, they disappear. how did you guys over come this?
thank you in advance
thank you in advance
- Mon Feb 27, 2017 12:30 pm
- Forum: Long War 2
- Topic: PCS Tips?
- Replies: 3
- Views: 7654
Re: PCS Tips?
defence vs dodge i just stack them with solider with high value in them
- Mon Feb 27, 2017 12:27 pm
- Forum: Long War 2
- Topic: Questions about new LW2 release
- Replies: 6
- Views: 10995
Re: Questions about new LW2 release
1)it should auto update you to newest on steam?
2) unnecessary?
3)each update will revert your change, also a good way too see when new patch arrive?
4) yes ?
2) unnecessary?
3)each update will revert your change, also a good way too see when new patch arrive?
4) yes ?
- Mon Feb 27, 2017 12:50 am
- Forum: Long War 2
- Topic: Request: Put map size on mission brief
- Replies: 2
- Views: 5915
Re: Request: Put map size on mission brief
i like the idea but i think what TheCiroth said it true
- Mon Feb 27, 2017 12:48 am
- Forum: Long War 2
- Topic: Yellow Alert Offensive Action
- Replies: 22
- Views: 32058
Re: Yellow Alert Offensive Action
well stealth mission are just that supposed to be stealth ed you should be in trouble once you lose the element of surprised i think it fits the theme of the game very well
at first i reduce the yellow alert reaction chance to 25 but now after a while i put it back ot 33
at first i reduce the yellow alert reaction chance to 25 but now after a while i put it back ot 33
- Sun Feb 26, 2017 3:44 am
- Forum: Long War 2
- Topic: [Suggestion for 1.3] Adjustments to the Psi Ops
- Replies: 28
- Views: 38644
Re: [Suggestion for 1.3] Adjustments to the Psi Ops
have psi damage scale with psi value?
- Sun Feb 26, 2017 3:32 am
- Forum: Long War 2
- Topic: [Suggestion] More Uses for the Workshop
- Replies: 4
- Views: 8669
Re: [Suggestion] More Uses for the Workshop
i do miss those pistol upgrades
- Sun Feb 26, 2017 3:29 am
- Forum: Long War 2
- Topic: L/I post-gampaign report + some feedback
- Replies: 11
- Views: 16878
Re: L/I post-gampaign report + some feedback
i find Technicals very useful for 3 man stealth mission i bring 1 ninja, 1 specialist, and 1 technical. if you are force in to a fight the technical can either wipe or control most of the pod with flamer can best of all it has almost no sounds, then you can proceed to either combat protocol and fles...
- Sat Feb 25, 2017 8:33 pm
- Forum: Long War 2
- Topic: Ideas for balancing Oscar Mike > Command in rescue missions
- Replies: 29
- Views: 36912
Re: Ideas for balancing Oscar Mike > Command in rescue missions
yeah i think we should leave oscar mike as it is the only other time i find it remotely usefull out side extraction is when i double buff my sword ninja with oscar mike and bring them on. even then it is meh lol so yeah other then takeing it compelety out of the game again lets buff other alternatives
- Sat Feb 25, 2017 8:26 pm
- Forum: Long War 2
- Topic: The GREMLIN and Concealment
- Replies: 16
- Views: 22558
Re: The GREMLIN and Concealment
i can confirm that is not an issue in lw2 i had my specialist re enter concealment from hacking a lamp post and his gremlin did not break concealment from other hacking attempt. that would not break concealment, IE disable MEC
- Wed Feb 22, 2017 9:21 am
- Forum: Long War 2
- Topic: Heat Warheads interaction with Rockets
- Replies: 1
- Views: 4572
Re: Heat Warheads interaction with Rockets
of course it does
- Wed Feb 22, 2017 9:19 am
- Forum: Long War 2
- Topic: Serial on ninja
- Replies: 6
- Views: 10720
Re: Serial on ninja
interesting this opens up possibilities
- Wed Feb 22, 2017 9:13 am
- Forum: Long War 2
- Topic: Mission Generation??
- Replies: 5
- Views: 9345
Re: Mission Generation??
- COIN Research (max 2 per world, cannot happen in region already with Dark Event or Research Facility) - COIN Ops (max 1 per world, cannot happen in region already with Dark Event or Research Facility) if these two are mutually exclusive per reason how are they assigned, what i means when it comes...
- Wed Feb 22, 2017 8:58 am
- Forum: Long War 2
- Topic: So what map packs work well with long war 2 (without having to alter timers)
- Replies: 5
- Views: 10535
Re: So what map packs work well with long war 2 (without having to alter timers)
i have more map pack at first i wasn't use it as the have some very large maps but then after i adopted a more stealth ordinate approach i find the timers do able
also rush officers for intervention is almost necessary
also rush officers for intervention is almost necessary
- Tue Feb 21, 2017 9:36 am
- Forum: Long War 2: Strategy
- Topic: Enemy psi attacks?
- Replies: 2
- Views: 5244
Re: Enemy psi attacks?
could be just unlucky i had mind spin missle at a reasonable rate 1/3 ? and none of my guys have near 100 will how did you get 100 btw
- Tue Feb 21, 2017 9:33 am
- Forum: Long War 2
- Topic: Serial on ninja
- Replies: 6
- Views: 10720
Serial on ninja
does ninja serial reaqire you to use smgs? or can you do it with shotgun rifles or bowcaster?
- Mon Feb 20, 2017 11:31 pm
- Forum: Long War 2: Strategy
- Topic: Snap Shot?
- Replies: 33
- Views: 40160
Re: Snap Shot?
yeah two sharpshooter with double tap will kill the relay in 1 turn i don't know why you need the snap shot thought