Any of these commands can change the advent strength in a region?
EDIT: Just tested, LWSetAlertLevel Number does (need to use the region code)
Search found 5 matches
- Sun Feb 12, 2017 7:50 pm
- Forum: Long War 201
- Topic: Long War 2 Console Commands
- Replies: 35
- Views: 241310
- Wed Feb 01, 2017 10:45 pm
- Forum: Modding Long War 2
- Topic: Editing permanent Dark Events
- Replies: 6
- Views: 14816
Re: Editing permanent Dark Events
RealityMachina created a mod for this: https://steamcommunity.com/sharedfiles/ ... =854420428
- Tue Jan 31, 2017 4:23 am
- Forum: Modding Long War 2
- Topic: Editing permanent Dark Events
- Replies: 6
- Views: 14816
Re: Editing permanent Dark Events
I tested changing: Then I scanned for a month. All tactical events I got, including new ones, were still there by the end of the month. Didn't feel like the code did anything :/ Yeah. Maybe did not work on running campaigns, or there are other place to change. Thanks for the test, so I dont need to...
- Tue Jan 31, 2017 3:53 am
- Forum: Modding Long War 2
- Topic: Editing permanent Dark Events
- Replies: 6
- Views: 14816
Re: Editing permanent Dark Events
Well, I tested here and did not worked after the next Supply Drop.
Not sure if I need to wait the number of days I put on the file (20 to 30) to take effect or cant change active dark events.
Not sure if I need to wait the number of days I put on the file (20 to 30) to take effect or cant change active dark events.
- Mon Jan 30, 2017 7:27 pm
- Forum: Modding Long War 2
- Topic: Editing permanent Dark Events
- Replies: 6
- Views: 14816
Editing permanent Dark Events
I would to like to remove the permanent dark events, but keep it like vanilla. I found the file X2StrategyElement_DarkEvents_LW.uc on 'Src\LW_Overhaul\Classes' folder. Looks like that events are calling this template below: static function GenericSettings (out X2DarkEventTemplate Template) { Templat...