Search found 319 matches
- Tue Jun 06, 2017 10:59 pm
- Forum: Long War 2
- Topic: Too many MEC's
- Replies: 11
- Views: 22528
Re: Too many MEC's
I just finished my 1.4 Veteran/Non-Ironman campaign and in late game I faced weird ammont of MEC's in combat heavy missions. Last one was command pod (probably) on facility destruction mission, it was 7 various MEC's + sectoid commander. Not long before it was UFO with 5 MEC's + berserker pod. So m...
- Tue Jun 06, 2017 10:16 pm
- Forum: Long War 2
- Topic: The AWC is my favorite building but...
- Replies: 10
- Views: 18078
Re: The AWC is my favorite building but...
On Veteran, I just buy Scientist and Engineer from the get go, GTS after 30~45 days, Psi Lab, and then AWC at the deepest floor (B4 floor, left or right). Faster healing rate is very nice to have, but you never want to get injured the first place. Yeah my build order is pretty similar, I like early...
- Tue Jun 06, 2017 8:50 pm
- Forum: Long War 2
- Topic: The AWC is my favorite building but...
- Replies: 10
- Views: 18078
Re: The AWC is my favorite building but...
- Someone else around here has suggested making scientists continue to contribute to research but that isn't really the point of your request, is it? Scientists in the AWC only contribute to healing time, not AWC perk training. Especially since one of your counter-balancing suggestions is removing ...
- Tue Jun 06, 2017 6:17 pm
- Forum: Long War 2
- Topic: The AWC is my favorite building but...
- Replies: 10
- Views: 18078
The AWC is my favorite building but...
I think the AWC is the one of the funnest things in the game. It, more than anything else, adds a roguelike flavor. It's fun to discover what abilities your troops can get, and it's fun to think about how to change up builds based on what the AWC rolled. And sometimes something special happens, like...
- Mon Jun 05, 2017 10:27 pm
- Forum: Long War 2
- Topic: Where am I going off-track?
- Replies: 29
- Views: 51664
Re: Where am I going off-track?
This is an excellent change, thank you, getting tired of farming reinforcements.chrisb wrote: Don't get too used to this, in 1.5 kill xp will be capped to the same number used for mission xp. If you get a mission schedule with 10 enemies, kill xp will stop after the squad's 10th kill.
- Sun Jun 04, 2017 8:06 pm
- Forum: Long War 2
- Topic: Where am I going off-track?
- Replies: 29
- Views: 51664
Re: Where am I going off-track?
Don't see anything obviously wrong with your strategic play, except maybe I would suggest using Mag Weapons by now. Did you research stiletto rounds? Those are also really strong, and available early. There is a difficulty spike around mid August, where suddenly you're fighting a lot of m3 advent an...
- Sun Jun 04, 2017 8:00 pm
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 94492
Re: I'm getting rocked on legendary o.o
You cannot detect a third mission in your first region on Legendary until the first supply drop. The benefits from the recruit are marginal(maybe about a 50% chance of getting a rookie/rebel) so I would agree that it's questionable if it's worth doing. It depends a lot on how early you detect the m...
- Sun Jun 04, 2017 2:15 am
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Spark Overdrive
- Replies: 7
- Views: 12471
Re: 1.4 Spark Overdrive
This doesn't happen to me.
- Sat Jun 03, 2017 12:52 am
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 94492
Re: I'm getting rocked on legendary o.o
I guess you (OP) and I are doing the same mistake: focusing too much on one region while maybe we should play more with kiting advent: hit a region just a few times and then switch rebels to recruit and supply while advent activity is still low enough to prevent retaliations; and look for missions ...
- Sat Jun 03, 2017 12:29 am
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 72963
Re: What's your views on ammo use?
Your right that the Shadow Chamber doesn't work right, but it's not true that you can't predict what will show up. You can actually see precisely what will show up in the Launch.log file when you click on the mission in the geoscape. The game does an update to the MissionSchedule and picks a new on...
- Fri Jun 02, 2017 9:30 pm
- Forum: Long War 2
- Topic: LW1.4 Hit and Run not triggering after Run & Gun
- Replies: 6
- Views: 10728
Re: LW1.4 Hit and Run not triggering after Run & Gun
I'll add a question here, what counts as "Flanked or Exposed"? In LW1 Mechtoids and Berserkers were "Exposed" and could be hit and run. In LW2, I think MECs are NOT exposed, or at least HitnRun doens't work on them. I'm guessing the same will be true for Sectopods, Drones, Berse...
- Fri Jun 02, 2017 7:21 pm
- Forum: Long War 2
- Topic: LW1.4 Hit and Run not triggering after Run & Gun
- Replies: 6
- Views: 10728
Re: LW1.4 Hit and Run not triggering after Run & Gun
I'll add a question here, what counts as "Flanked or Exposed"? In LW1 Mechtoids and Berserkers were "Exposed" and could be hit and run. In LW2, I think MECs are NOT exposed, or at least HitnRun doens't work on them. I'm guessing the same will be true for Sectopods, Drones, Berser...
- Fri Jun 02, 2017 4:46 pm
- Forum: Long War 2
- Topic: Retaliations
- Replies: 41
- Views: 65493
Re: Retaliations
In the new haven defense with the increasing levels of rnf pods, I found a decent way to handle them. Select 2 shinobis or your fastest guys to tag the rebels. deploy your 6 other soldiers within one full run to the LZ in kinda of a circle around the LZ. With the new mechanic, the rnfs will spawn a...
- Fri Jun 02, 2017 4:17 pm
- Forum: Long War 2
- Topic: Retaliations
- Replies: 41
- Views: 65493
Re: Retaliations
I've done several retals now, in mid august, L/I. I haven't found the difficulty too bad, the worst was a Moderate-Heavy intel retal on an oddly small map, where the entire map activated (22 enemies) on turn 2, and took like 5 yellow alert shots against my squad, surrounded on a rooftop. I've done 1...
- Fri Jun 02, 2017 3:41 pm
- Forum: Long War 2: Strategy
- Topic: Reinforcement Drop Position Mechanics
- Replies: 1
- Views: 4279
Reinforcement Drop Position Mechanics
Has anyone figured out how to manipulate reinforcement drops on various missions? What is taken into account as to where they drop? Things I've noticed: 1) On most misisons, reinforcements drop near you. 2) I think each premade map tile has reinforcement spawn points. I say this because on supply re...
- Thu Jun 01, 2017 8:53 pm
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 94492
Re: I'm getting rocked on legendary o.o
when you've generated two missions in a region, What's the reason for this? The mission cap has been raised. Oh, there can be more than 2 GOPs in a region? I assume there is still some sort of cap though, so once you've detected a couple you're getting diminishing returns on the value of your intel...
- Thu Jun 01, 2017 6:44 pm
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 94492
Re: I'm getting rocked on legendary o.o
Huh, maybe I'm not doing as badly as I thought. Looking at xwynn's run, he's at a later date (July 13th) and just did his first network tower, and has like 20 supply income. I'm July 8th working on my first HQ with +200 income. On Very Lights with 5, how do you do small maps (8 turn timers)? I pull...
- Thu Jun 01, 2017 6:05 am
- Forum: Long War 2
- Topic: how do you use Concussion Rocket?
- Replies: 25
- Views: 39353
Re: how do you use Concussion Rocket?
It's not as deadly as a regular rocket, but it does give you another tool to turn the battle in your favor. I took the perk for 1.3, to try it out again. I just used it on a Smash and Grab, rocket went a little bit wide, disoriented 1 enemy instead of 3, spawned a giant smoke cloud and yellow alert...
- Thu Jun 01, 2017 5:52 am
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 94492
Re: I'm getting rocked on legendary o.o
Hmm I don't know what I'm doing wrong them. Maybe it's just a lot of bad luck because I don't feel like I'm completing enough missions/getting enough wards, and it's the very lights that are rocking my world. I've skipped a lot of valuable missions and lost a lot of time. Beaglerush maneuver isn't ...
- Thu Jun 01, 2017 5:46 am
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 72963
Re: What's your views on ammo use?
Dragon Rounds are the strongest, but are irrelevant for 95% of the game since they unlock at the very end. All of the +1 Damage rounds are really good, Stiletto, Needle, Flechette, Venom. Stiletto and Venom can be unlocked quite early and basically give your weapon an entire tier boost. Ie Laser + S...
- Thu Jun 01, 2017 5:27 am
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 94492
Re: I'm getting rocked on legendary o.o
I think perhaps my biggest issue/question is one I have raised twice now, but I'll raise it again: Do you guys on legendary routinely ignore "very light" missions? I almost always get a squad wipe or deaths when it goes to very light, meaning I skip a lot of missions like that. I seem to ...
- Thu Jun 01, 2017 3:31 am
- Forum: Long War 2: Strategy
- Topic: I'm getting rocked on legendary o.o
- Replies: 37
- Views: 94492
Re: I'm getting rocked on legendary o.o
My opinion is that research is probably your most critical resource, and is easily overlooked. Getting enough research, and spending it wisely is how you get the damage output you need to keep pace with the alien tech. With that in mind: 1) You should almost certainly be purchasing one or two scient...
- Fri May 26, 2017 10:07 pm
- Forum: Long War 2
- Topic: Balance Suggestion
- Replies: 0
- Views: 2875
Balance Suggestion
I'd like to suggest that scientists assigned to the AWC and Psi Lab continue to contribute to research. The reasoning is: 1) Both AWC and Psi Lab really only become truly powerful once you staff scientists in them. That means when comparing them to say a GTS, Proving Ground, Lab etc you should reall...
- Fri May 26, 2017 4:43 pm
- Forum: Long War 2
- Topic: No scientist missions appearing
- Replies: 10
- Views: 15584
Re: No scientist missions appearing
I've replayed the opening of the game a few times to experiment, and I've found that there is a huge amount of RNG. Your first few missions may or may not provide scientists, engineers, haven rebels, or Smash and Grab resources. Objective hacks during those missions may also give you big supply/allo...
- Tue May 23, 2017 5:22 pm
- Forum: Long War 2: Strategy
- Topic: Stealth in 1.3 - tips&tricks
- Replies: 15
- Views: 25985
Re: Stealth in 1.3 - tips&tricks
As someone who stealthed everything in 1.2, I'm basically not stealthing in 1.3, outside of rookie/squaddie suicide missions. Even the suicide missions are a little hairy, though I haven't failed one yet. The primary reason for stealthing in 1.2 for me was that I could do way more missions simultane...