Search found 5 matches

by Bluescreen
Mon Feb 20, 2017 5:50 pm
Forum: Long War 2
Topic: Display Graze Chance
Replies: 16
Views: 22208

Re: Display Graze Chance

You can use a mod such as " show me more buffs details " to actually see which trooper had a bonus perk added so you know who you should focus. Well, i tend to focus gunners due to their high damage anyway but it's good to know. Navigators in LW1 were easy to identify, this mod gives you ...
by Bluescreen
Mon Feb 20, 2017 3:09 pm
Forum: Long War 2
Topic: Display Graze Chance
Replies: 16
Views: 22208

Re: Display Graze Chance

Do you know anything about how PI is coded? I haven't modded XCOM2 before, but I'm a programmer by trade and if I delve into the code I should be able to modify it to work for Long War... Unfortunately no. I'm not a programmer thought i dabbed into scripting languages at occasions and never modded ...
by Bluescreen
Mon Feb 20, 2017 7:50 am
Forum: Long War 2
Topic: Display Graze Chance
Replies: 16
Views: 22208

Re: Display Graze Chance

How the Dark Event Grazing Fire works exactly? The ufopaedia states that its chance is 33%. It means every third misses of the relevant enemy units become a graze? Its insane in that case.
by Bluescreen
Wed Feb 15, 2017 4:06 pm
Forum: Long War 2: Strategy
Topic: Whats your plans?
Replies: 9
Views: 14100

Re: Whats your plans?

What' next in this situation: veteran diff, june. I have two liberated region, and another contact. I have a black site location, i have to expand to reach it. Have codex brain too. Should i set everyone to supply in liberated region + put engineer to it? Expand and scan the new region(s)+ set to in...
by Bluescreen
Sat Feb 04, 2017 8:21 am
Forum: Long War 2: Strategy
Topic: LW2 General Tips we provided press reviewers
Replies: 16
Views: 71274

Re: LW2 General Tips we provided press reviewers

Its my first LW2 playthrough, veteran diff. Needless to say i lack resources. Which are main priorities among proving ground projects? Plasma grenade, incendinary grenade? Flames and burning effect got a buff, and burning enemies do mainly nothing, so it seems very good for me.