Search found 14 matches

by Shadow86
Mon Feb 27, 2017 2:26 am
Forum: Long War 2
Topic: How to counter dark events?
Replies: 3
Views: 7460

Re: How to counter dark events?

I'm pretty sure the mission blurb tells you which Dark Event it counters.

Perhaps in this case it was an undiscovered DE that was shut down?
by Shadow86
Fri Feb 24, 2017 3:34 pm
Forum: Long War 2
Topic: Lost my Campaign - No idea why
Replies: 47
Views: 53368

Re: Lost my Campaign - No idea why

Yes. It's a bit counter-intuitive but the first liberation mission has find a lead (don't care about capitals) in the objectives and no intel package as reward. As such it appears less attractive then other guerilla missions when you don't know what to look for while actually it's a requirement for...
by Shadow86
Fri Feb 24, 2017 3:02 pm
Forum: Long War 2
Topic: Lost my Campaign - No idea why
Replies: 47
Views: 53368

Re: Lost my Campaign - No idea why

On a less chastising note, can the war really go on indefinitely if facilities are periodically destroyed, setting back the doom counter? Is there a limit to how powerful the aliens get or can Dark Events stack up endlessly? I heard you can buy time destroying facilities and the like, but that the ...
by Shadow86
Thu Feb 23, 2017 5:37 pm
Forum: Long War 2
Topic: Lost my Campaign - No idea why
Replies: 47
Views: 53368

Re: Lost my Campaign - No idea why

One of the main problems with the Liberation missions is the "Find a lead vs. Find a Lead" nonsense, which is completely confusing unless you've been reading around the forums. The whole Liberation mechanics are thoroughly obscure without external reading, and it's key to advancing the war...
by Shadow86
Sat Feb 18, 2017 10:03 pm
Forum: Long War 2: Strategy
Topic: SPARKS worth it?
Replies: 31
Views: 53171

Re: SPARKS worth it?

Haven't gotten to SPARKs yet in the campaign since getting Shen's Last Gift DLC, but I think I'll follow the overwatch build and employment. ...once you can path Wrecking Ball through most of the enemy pod's covers.... Though once I read the Wrecking Ball description, this is how I imagined a SPARK...
by Shadow86
Wed Feb 15, 2017 6:06 pm
Forum: Long War 2
Topic: Can somebody explain why my crit chances against this Muton are so reduced by "dodge"?
Replies: 6
Views: 9611

Re: Can somebody explain why my crit chances against this Muton are so reduced by "dodge"?

It is not about the topic but I would highly appreciate if you could say me what mods do you use. I noticed a yellow sight indicator (maybe a flanked indicator mod) and several colours on the abilities buttons (guess related with number of actions or cd). The flank indicator is from Gotcha! and the...
by Shadow86
Tue Feb 14, 2017 3:53 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 130053

Re: LW2 needs more "middle class" missions

Not sure why the forum didn't warn me of a new post while i was typing mine. I keep reading this, and some people keep implying these missions are exploitable when in truth it's a risky two-hour slog with proportional rewards. It is an option to infiltrate with a smaller squad, trading rewards for ...
by Shadow86
Tue Feb 14, 2017 2:04 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 130053

Re: LW2 needs more "middle class" missions

2. Rein in the silly hyperbolic rewards of maximum squad size supply raids ( ideas here ). I keep reading this, and some people keep implying these missions are exploitable when in truth it's a risky two-hour slog with proportional rewards. It is an option to infiltrate with a smaller squad, tradin...
by Shadow86
Tue Feb 14, 2017 12:43 pm
Forum: Long War 2
Topic: Coil gun models are incredible
Replies: 10
Views: 18132

Re: Coil gun models are incredible

Try the long war 2 compatible mercenary plasma rifle mod, they look worlds better than the vanilla. Ugh no, that stuff looks like garbage. Seriously people need to learn how to properly texture, those merc plasma weapons completely look out of place in an AAA game. Like some novice threw their sket...
by Shadow86
Mon Feb 13, 2017 11:20 pm
Forum: Resolved Bug Reports
Topic: [Glitch] Pistols not showing up, weapons being switched(?)
Replies: 42
Views: 97235

Re: [Glitch] Pistols not showing up, weapons being switched(?)

I keep getting this bug in LW2 1.1 with both the Shadowkeeper pistol (I don't think I've ever seen it in combat yet) and the laser one, and I've never used Stop Wasting My Time. Mostly on a Sharpshooter of mine, but I did use the special gun with a Shinobi a couple of times, and it was also invisibl...
by Shadow86
Mon Feb 13, 2017 11:06 pm
Forum: Long War 2
Topic: Opinion on Rocketeers
Replies: 70
Views: 81234

Re: Opinion on Rocketeers

Not a bad idea, but possibly complex from a code/inventory standpoint. Make two Gauntlets. Rocket Gauntlet and Flamer Gauntlet. Proving Grounds upgrade provides one of each when built. This. As it was said earlier, a Rocket Gauntlet with two rockets and no flamethrower fuel, and a Flamer Gauntlet w...
by Shadow86
Wed Feb 08, 2017 10:01 pm
Forum: Long War 2
Topic: Sword attack strength
Replies: 28
Views: 35168

Re: Sword attack strength

An officer could technically provide an extra action to a Shinobi who has just run up to an enemy and sliced it, allowing them to perform another attack in the same XCOM turn.
by Shadow86
Sat Feb 04, 2017 9:42 pm
Forum: Long War 2
Topic: [Suggestion] Introduce S.H.I.V.S
Replies: 27
Views: 41637

Re: [Suggestion] Introduce S.H.I.V.S

I understand the pros and cons and my intention is not generate a discussion about if Shivs yes or not, my proposal is that we could have the choice of being able to use them on the battlefield , and if you do not want to create or use them don´t do it! Nobody forces you, However, other people will...
by Shadow86
Sat Feb 04, 2017 3:42 pm
Forum: Long War 2
Topic: [Suggestion] Introduce S.H.I.V.S
Replies: 27
Views: 41637

Re: [Suggestion] Introduce S.H.I.V.S

SHIVs never really fit in the new games, thanks in part to the squad limits. Even though that restriction is lessened in LW1 and 2, truth is they're not quite expendable, as they require a significant investment of time and resources that could otherwise be devoted to soldiers and their gear. And yo...