Search found 997 matches

by johnnylump
Tue Mar 17, 2020 1:08 pm
Forum: Long War 2
Topic: Incredibly basic question
Replies: 1
Views: 909

Re: Incredibly basic question

That doesn't sound right. What other mods do you have loaded?
by johnnylump
Fri Mar 13, 2020 4:14 pm
Forum: XCOM: Long War General Discussion
Topic: FLASHBANG GRENADES
Replies: 1
Views: 1319

Re: FLASHBANG GRENADES

When real-world SWAT or special ops teams use flashbangs, they generally aren't affected by them, presumably because they know they're coming. We'll just say that's what's going on in XCOM.
by johnnylump
Wed Feb 12, 2020 11:40 pm
Forum: Long War 2: Bug Reports
Topic: Game redscreens on mission start about 50 hours in
Replies: 6
Views: 3910

Re: Game redscreens on mission start about 50 hours in

Glad you solved it. Legit bug there.
by johnnylump
Wed Feb 12, 2020 4:39 am
Forum: Long War 2: Bug Reports
Topic: Game redscreens on mission start about 50 hours in
Replies: 6
Views: 3910

Re: Game redscreens on mission start about 50 hours in

You might be onto something with the grenade issue. Maybe play around with his gear a bit (or could be a perk issue).

What triggers a redscreen isn't always definitive; it's sometimes a warning.
by johnnylump
Tue Feb 11, 2020 8:14 pm
Forum: Long War 2: Bug Reports
Topic: Game redscreens on mission start about 50 hours in
Replies: 6
Views: 3910

Re: Game redscreens on mission start about 50 hours in

Ugh, that's an ugly one. I don't see anything obvious in the log. Have you tried sending a different group of soldiers? Or skipping the mission and attempting another one?
by johnnylump
Tue Feb 04, 2020 12:19 am
Forum: XCOM: Long War General Discussion
Topic: Looking for some specific function locations in the UPK's to make Patcher GUI Mods.
Replies: 1
Views: 4330

Re: Looking for some specific function locations in the UPK's to make Patcher GUI Mods.

It would be a significant undertaking for me to dig these out, I'm afraid, so you might try the Long War Rebalanced guys.
by johnnylump
Mon Jan 20, 2020 8:50 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #5: Nations, Part 2
Replies: 11
Views: 13253

Re: Terra Invicta Dev Diary #5: Nations, Part 2

As this came up previously, just wanted to add that we've recently added a setup for modeling "federations" which are international associations that tie nations more closely than simple alliances. This is currently applied to the nations of the EU and Russia with some former Soviet states. So Franc...
by johnnylump
Fri Dec 13, 2019 11:19 pm
Forum: General Discussion
Topic: Unique Secondary Weapons available for all soldiers ?
Replies: 2
Views: 2745

Re: Unique Secondary Weapons available for all soldiers ?

Fuzzy memory and no promises, but the first thing I'd try is working in XComClassData.ini to with +AllowedWeapons lines for each class along with the base perk to use the special weapon at the squaddie rank.
by johnnylump
Thu Oct 31, 2019 12:05 am
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Question about strategy layer numbers
Replies: 2
Views: 2985

Re: Question about strategy layer numbers

I would assume those are some AI values we used in Long War.

V for Vigilance -- how worried Advent is about the Resistance in that region. They typically try to match the strength to vigilance.
F for Force -- that's really Advent's tech level; it determines which bad guys can appear.
by johnnylump
Thu Oct 24, 2019 5:40 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Game freeze when meeting templar
Replies: 4
Views: 4047

Re: Game freeze when meeting templar

I moved the three posts over the LWOTC forum.
by johnnylump
Tue Oct 22, 2019 3:39 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Reveal Trailer is live!
Replies: 11
Views: 6073

Re: Terra Invicta Reveal Trailer is live!

The game will simulate large-scale terrestrial warfare (armies) on Earth, and portray small-unit actions at a highly abstracted level. If you're asking whether we're doing squad-based tactical combat, the answer is no, that's outside our scope for this game. TI is a grand strategy / management sim w...
by johnnylump
Tue Oct 22, 2019 1:55 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Game freeze when meeting templar
Replies: 4
Views: 4047

Re: Game freeze when meeting templar

You'll want to post your reports where the LWOTC people can see it -- I don't think they are monitoring this thread (which was intended for Pavonis' LW2). There's an LWOTC thread elsewhere in this forum.
by johnnylump
Sun Oct 13, 2019 9:08 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Reveal Trailer is live!
Replies: 11
Views: 6073

Re: Terra Invicta Reveal Trailer is live!

Yes, that's indeed how kinetic weapons work. Still have some work to do balancing their rate of fire versus that of point defenses.

(And thanks for reading the book!)
by johnnylump
Sun Oct 13, 2019 2:06 pm
Forum: Terra Invicta Development
Topic: Which platforms?
Replies: 4
Views: 5304

Re: Which platforms?

We want to do Linux and Mac. I can't at this stage commit to it.
by johnnylump
Sat Oct 12, 2019 1:21 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Reveal Trailer is live!
Replies: 11
Views: 6073

Re: Terra Invicta Reveal Trailer is live!

The trailer just shows off the ship models close up. This is (VERY roughly) what actually playing the battles will look like: spacebattleview.png We're modeling Newtonian physics in the battles. What that means is you don't get to stop for free, and you can't bank like an airplane because there's no...
by johnnylump
Sat Oct 12, 2019 12:12 am
Forum: Terra Invicta Development
Topic: Kickstarter coming soon!
Replies: 10
Views: 10814

Re: Kickstarter coming soon!

Kickstarter doesn't accept Paypal ... for people without a credit card # (or debit card with credit card functionality), in most countries you can purchase a one-time card and use it on KS. Alternatively, once the campaign hits its goal, we'll see if we can open up Paypal for contributions, using th...
by johnnylump
Fri Oct 11, 2019 9:08 pm
Forum: Terra Invicta Development
Topic: Coop Mode
Replies: 1
Views: 2411

Re: Coop Mode

I'd love to but it depends on how well the Kickstarter does. Anything multiplayer is a significant undertaking.
by johnnylump
Thu Oct 10, 2019 9:52 pm
Forum: Terra Invicta Development
Topic: Kickstarter coming soon!
Replies: 10
Views: 10814

Kickstarter coming soon!

It's time. Stay tuned.
07.jpg
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by johnnylump
Tue Aug 13, 2019 11:25 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #5: Nations, Part 2
Replies: 11
Views: 13253

Re: Terra Invicta Dev Diary #5: Nations, Part 2

I'm not quite sure what you are asking. The game models only large-scale strategic nuclear "barrages" on Earth, and the a nuclear action uses multiple real-world nuclear weapons. So yes, both the USA and Russia have many hundreds of strategic nukes, but the game doesn't model them individually, but ...
by johnnylump
Wed Jul 31, 2019 5:30 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #5: Nations, Part 2
Replies: 11
Views: 13253

Re: Terra Invicta Dev Diary #5: Nations, Part 2

How much can we, as players, pool several nations' resources? Pooling multiple nations' resources is fundamental to gameplay, so much so it's automated-- that is, the resources you accumulate (money, boost, mission control) are drawn from everywhere you have control points. As multiple nations pool...
by johnnylump
Sun Jul 21, 2019 4:41 pm
Forum: Long War 2: Bug Reports
Topic: Crash to desktop with new .NET runtime 4.7.2 (SOLVED - corrupt savegame)
Replies: 10
Views: 4712

Re: Crash to desktop with new .NET runtime 4.7.2 (SOLVED - corrupt savegame)

There's no common thread between these errors. It's a generic error message.

The last part of Launch.log suggests errors in Robojumper's Squad Select.