Search found 1198 matches

by johnnylump
Sat Dec 02, 2023 7:46 pm
Forum: Terra Invicta Early Access
Topic: Patch Notes 0.4.1 (preview)
Replies: 0
Views: 1549

Patch Notes 0.4.1 (preview)

All subject to change. * Significant update to world map to increase number of regions and disaggregate some previously merged nations. Multiple new breakaways and projects. - Broke up some very large regions in Siberia and the Americas. - Switzerland, Serbia, Belgium, Lebanon, Republic of the Congo...
by johnnylump
Tue Aug 29, 2023 10:19 pm
Forum: Terra Invicta Early Access
Topic: Patch Notes 0.3.108-118
Replies: 0
Views: 12215

Patch Notes 0.3.108-118

0.3.118 A - Fix rare crash when negative weights are passed to SelectRandomWeightedItem. Responding to reported crash in AI tech selection. B - fixed how math works in yearly-to-monthly calculation for economy hit from global warming - SingleFleetOperation() : do not undock bombardment fleets from s...
by johnnylump
Tue Aug 22, 2023 2:57 pm
Forum: Terra Invicta Early Access
Topic: Suggestion regarding late-game global warming
Replies: 9
Views: 1696

Re: Suggestion regarding late-game global warming

Carbon dioxide emitted into the atmosphere lasts 300 to 1000 years before natural uptake, so this phenomenon was generally deemed outside the scope of the game as something to model separately from everything else. Nitrous oxide lasts 121 years, which postdates the 1880 baseline we use for temperatu...
by johnnylump
Tue Aug 08, 2023 1:10 pm
Forum: Terra Invicta Early Access
Topic: Game Crash on 3.102
Replies: 1
Views: 892

Re: Game Crash on 3.102

How to report a crash and what to send us:
viewtopic.php?f=26&t=29595

Troubleshooting steps:
viewtopic.php?f=26&t=29477
by johnnylump
Sun Jul 30, 2023 7:23 pm
Forum: Terra Invicta Early Access
Topic: Alien Hate Loss from Hab Destruction
Replies: 5
Views: 1263

Re: Alien Hate Loss from Hab Destruction

I'd still like to see the save. "Hate" isn't supposed to be a variable you can directly manage; it's not reasonably knowable in the game universe with any specificity. I know a lot of players who know about the specifics of the mechanic try to minmax it but the game's intent is you play in...
by johnnylump
Sat Jul 29, 2023 10:42 pm
Forum: Terra Invicta Early Access
Topic: Alien Hate Loss from Hab Destruction
Replies: 5
Views: 1263

Re: Alien Hate Loss from Hab Destruction

You're welcome to shoot us a save where one of your habs gets popped by the aliens and we can watch what the code does with it.

support@pavonisinteractive.com
by johnnylump
Fri Jul 21, 2023 4:05 am
Forum: Terra Invicta Early Access
Topic: Defeating Alien Ship Before ResearchTheirOrigins
Replies: 2
Views: 625

Re: Defeating Alien Ship Before ResearchTheirOrigins

When you unlocked the objective later, were you able to unlock the tech? Or were you denied permanently?
by johnnylump
Mon Jul 17, 2023 10:12 pm
Forum: Terra Invicta Early Access
Topic: Patch Notes 0.3.100-107
Replies: 0
Views: 10778

Patch Notes 0.3.100-107

0.3.107 - fix localization errors in French, German and Traditional Chinese that were screwing up the resource display 0.3.106 Balance - Reduced frequency of several narrative events A - Fix crash in player diplomacy UI B - Fix broken antimatter reward for Van Allen antimatter C - 3069 - fixed hidde...
by johnnylump
Sun Jul 16, 2023 3:54 pm
Forum: Terra Invicta Early Access
Topic: A strange deployment route
Replies: 4
Views: 722

Re: A strange deployment route

Because the only concept of "distance" in TI is the number of regions you have to cross; each region takes the same time (modified by ownership and rough terrain, but not geographic area). In this case, the routes Dallas-Denver-Los Angeles and Dallas-Monterrey-Los Angeles both take two mo...
by johnnylump
Sun Jul 16, 2023 2:22 pm
Forum: Terra Invicta Early Access
Topic: Public Campaign Mission 'Successs?'
Replies: 2
Views: 600

Re: Public Campaign Mission 'Successs?'

We'd need to see the before and after images of the public opinion pie chart. Public opinion pulls in a particular direction with public campaign, so people can go from anti-alien to undecided on a successful mission from Humanity First, but that won't manifest in this particular report.
by johnnylump
Sun Jul 16, 2023 2:19 pm
Forum: Terra Invicta Development
Topic: Czech Translation
Replies: 1
Views: 1564

Re: Czech Translation

We know of another volunteer Czech translation effort from someone on our Discord, goes by "Ralph Shephard" on there, in case you'd like to connect. We can't speculate on official support; if we have something to announce, we'll announce it. All you can do for existing saves is rename spac...
by johnnylump
Fri Jul 07, 2023 3:05 pm
Forum: Terra Invicta Early Access
Topic: Loving the changes
Replies: 8
Views: 5271

Re: Loving the changes

I don't recall nerfing the moon recently, so it's possible you're just having a run of bad RNG. Hab site variation is one of the ways we try to vary playthroughs.
by johnnylump
Wed Jul 05, 2023 7:06 pm
Forum: Terra Invicta Early Access
Topic: Power efficiency in drive specs
Replies: 2
Views: 3960

Re: Power efficiency in drive specs

Right now efficiency is used to determine waste heat and thus radiator size. But you're correct in that the power plant isn't "charged" that extra amount in its requirements, which I suppose I oughta look at :)
by johnnylump
Mon Jul 03, 2023 2:23 pm
Forum: Terra Invicta Early Access
Topic: Latest patch broke my economy
Replies: 7
Views: 4460

Re: Latest patch broke my economy

last patch on validation addressed this
by johnnylump
Thu Jun 29, 2023 1:02 pm
Forum: Terra Invicta Early Access
Topic: Latest patch broke my economy
Replies: 7
Views: 4460

Re: Latest patch broke my economy

I'm afraid you're the victim of a bugfix. Those techs had been far stronger than intended (and far stronger than their associated text would indicate), and the formula was corrected. Baseline metals cost at campaign start is 0.5 spacebucks per unit, so .89 is a meaningful increase. (Those values are...
by johnnylump
Thu Jun 22, 2023 11:37 pm
Forum: Terra Invicta Early Access
Topic: Orbital Bombment Insane in 3.89?
Replies: 3
Views: 3842

Re: Orbital Bombment Insane in 3.89?

Thanks for the report. Bombardment of Earth was intended to be toned down a bit for for .89, so this is strange to see. I've never seen a 400-ship alien force above Earth, so this is really interesting behavior. We'd really like it if you'd post a save in the Discord balance channel so we can take a...
by johnnylump
Tue Jun 13, 2023 10:43 pm
Forum: Terra Invicta Early Access
Topic: How many platforms do servants need?
Replies: 3
Views: 2066

Re: How many platforms do servants need?

Thanks! It helps to remind us every new thread so we know what we're looking at.
by johnnylump
Tue Jun 13, 2023 12:31 pm
Forum: Terra Invicta Early Access
Topic: How many platforms do servants need?
Replies: 3
Views: 2066

Re: How many platforms do servants need?

It would be helpful if you would note down which build you are playing.
by johnnylump
Tue Jun 13, 2023 1:10 am
Forum: Terra Invicta Early Access
Topic: Patch Notes 0.3.88-.99
Replies: 0
Views: 12386

Patch Notes 0.3.88-.99

0.3.99 A - fix crash when AI tries to design ships before it has developed any hull-granting projects. This appears to be the cause of the random-seeming crashing people reported today. - 3528 - fixed crash caused by combat fleetcontrollers not removing destroyed ships from activeshipcontrollers B -...
by johnnylump
Thu May 18, 2023 3:42 am
Forum: Terra Invicta Early Access
Topic: Terra Taking 16-20 gb Of Ram
Replies: 5
Views: 2784

Re: Terra Taking 16-20 gb Of Ram

Thanks. There's a significant issue in .80 where logs are being retained and not cleaned up, leading to large save games and some bloat in memory. Can't promise that's what's up here but it's possible. (We had a 2080s campaign with 212,000 bombardment log entries, which is like 5 novels worth of text)
by johnnylump
Wed May 17, 2023 4:54 pm
Forum: Terra Invicta Early Access
Topic: Terra Taking 16-20 gb Of Ram
Replies: 5
Views: 2784

Re: Terra Taking 16-20 gb Of Ram

What is your game version?
What is the campaign status? Would need solar system size, number of factions, current year?
Does this appear after a long session or immediately on load?
Does this go away on restarting the application?
by johnnylump
Sun May 07, 2023 6:34 pm
Forum: Terra Invicta Early Access
Topic: build 78 - first thoughts
Replies: 2
Views: 1705

Re: build 78 - first thoughts

You bet.
by johnnylump
Thu Apr 20, 2023 3:07 pm
Forum: Terra Invicta Early Access
Topic: Invalid Retrofit
Replies: 1
Views: 1637

Re: Invalid Retrofit

We're planning to add some mod-ability to refit rules in a future patch. The reason why the rules are tight is that (in the designer's opinion) spaceships aren't made of Lego and refitting certain systems would cost more and take longer than just building a ship from scratch. You can look at the U.S...
by johnnylump
Mon Apr 17, 2023 10:20 pm
Forum: Long War 2: Bug Reports
Topic: Constant Crashes on the finishing the HQ Assault
Replies: 2
Views: 53667

Re: Constant Crashes on the finishing the HQ Assault

LWOTC isn't a Pavonis product and it's unlikely the devs frequent this forum. Best bet is their Discord: https://discord.gg/K26NhgBX
by johnnylump
Sun Apr 09, 2023 1:48 pm
Forum: Terra Invicta Early Access
Topic: Players need more feedback
Replies: 4
Views: 2167

Re: Players need more feedback

@OP I just saw your posted save on the Discord. I was able to load and play your save on our internal build. I used the docked Resistance fleet in Extreme Mars orbit to capture the Servants' Brandenburg Station. (It takes a few days for the assault to complete.) So I can't find a bug or a feedback i...