Search found 1198 matches
- Sat Dec 02, 2023 7:46 pm
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.4.1 (preview)
- Replies: 0
- Views: 1549
Patch Notes 0.4.1 (preview)
All subject to change. * Significant update to world map to increase number of regions and disaggregate some previously merged nations. Multiple new breakaways and projects. - Broke up some very large regions in Siberia and the Americas. - Switzerland, Serbia, Belgium, Lebanon, Republic of the Congo...
- Tue Aug 29, 2023 10:19 pm
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.3.108-118
- Replies: 0
- Views: 12215
Patch Notes 0.3.108-118
0.3.118 A - Fix rare crash when negative weights are passed to SelectRandomWeightedItem. Responding to reported crash in AI tech selection. B - fixed how math works in yearly-to-monthly calculation for economy hit from global warming - SingleFleetOperation() : do not undock bombardment fleets from s...
- Tue Aug 22, 2023 2:57 pm
- Forum: Terra Invicta Early Access
- Topic: Suggestion regarding late-game global warming
- Replies: 9
- Views: 1696
Re: Suggestion regarding late-game global warming
Carbon dioxide emitted into the atmosphere lasts 300 to 1000 years before natural uptake, so this phenomenon was generally deemed outside the scope of the game as something to model separately from everything else. Nitrous oxide lasts 121 years, which postdates the 1880 baseline we use for temperatu...
- Tue Aug 08, 2023 1:10 pm
- Forum: Terra Invicta Early Access
- Topic: Game Crash on 3.102
- Replies: 1
- Views: 892
Re: Game Crash on 3.102
How to report a crash and what to send us:
viewtopic.php?f=26&t=29595
Troubleshooting steps:
viewtopic.php?f=26&t=29477
viewtopic.php?f=26&t=29595
Troubleshooting steps:
viewtopic.php?f=26&t=29477
- Sun Jul 30, 2023 7:23 pm
- Forum: Terra Invicta Early Access
- Topic: Alien Hate Loss from Hab Destruction
- Replies: 5
- Views: 1263
Re: Alien Hate Loss from Hab Destruction
I'd still like to see the save. "Hate" isn't supposed to be a variable you can directly manage; it's not reasonably knowable in the game universe with any specificity. I know a lot of players who know about the specifics of the mechanic try to minmax it but the game's intent is you play in...
- Sat Jul 29, 2023 10:42 pm
- Forum: Terra Invicta Early Access
- Topic: Alien Hate Loss from Hab Destruction
- Replies: 5
- Views: 1263
Re: Alien Hate Loss from Hab Destruction
You're welcome to shoot us a save where one of your habs gets popped by the aliens and we can watch what the code does with it.
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support@pavonisinteractive.com
- Fri Jul 21, 2023 4:05 am
- Forum: Terra Invicta Early Access
- Topic: Defeating Alien Ship Before ResearchTheirOrigins
- Replies: 2
- Views: 625
Re: Defeating Alien Ship Before ResearchTheirOrigins
When you unlocked the objective later, were you able to unlock the tech? Or were you denied permanently?
- Mon Jul 17, 2023 10:12 pm
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.3.100-107
- Replies: 0
- Views: 10778
Patch Notes 0.3.100-107
0.3.107 - fix localization errors in French, German and Traditional Chinese that were screwing up the resource display 0.3.106 Balance - Reduced frequency of several narrative events A - Fix crash in player diplomacy UI B - Fix broken antimatter reward for Van Allen antimatter C - 3069 - fixed hidde...
- Sun Jul 16, 2023 3:54 pm
- Forum: Terra Invicta Early Access
- Topic: A strange deployment route
- Replies: 4
- Views: 722
Re: A strange deployment route
Because the only concept of "distance" in TI is the number of regions you have to cross; each region takes the same time (modified by ownership and rough terrain, but not geographic area). In this case, the routes Dallas-Denver-Los Angeles and Dallas-Monterrey-Los Angeles both take two mo...
- Sun Jul 16, 2023 2:22 pm
- Forum: Terra Invicta Early Access
- Topic: Public Campaign Mission 'Successs?'
- Replies: 2
- Views: 600
Re: Public Campaign Mission 'Successs?'
We'd need to see the before and after images of the public opinion pie chart. Public opinion pulls in a particular direction with public campaign, so people can go from anti-alien to undecided on a successful mission from Humanity First, but that won't manifest in this particular report.
- Sun Jul 16, 2023 2:19 pm
- Forum: Terra Invicta Development
- Topic: Czech Translation
- Replies: 1
- Views: 1564
Re: Czech Translation
We know of another volunteer Czech translation effort from someone on our Discord, goes by "Ralph Shephard" on there, in case you'd like to connect. We can't speculate on official support; if we have something to announce, we'll announce it. All you can do for existing saves is rename spac...
- Fri Jul 07, 2023 3:05 pm
- Forum: Terra Invicta Early Access
- Topic: Loving the changes
- Replies: 8
- Views: 5271
Re: Loving the changes
I don't recall nerfing the moon recently, so it's possible you're just having a run of bad RNG. Hab site variation is one of the ways we try to vary playthroughs.
- Wed Jul 05, 2023 7:06 pm
- Forum: Terra Invicta Early Access
- Topic: Power efficiency in drive specs
- Replies: 2
- Views: 3960
Re: Power efficiency in drive specs
Right now efficiency is used to determine waste heat and thus radiator size. But you're correct in that the power plant isn't "charged" that extra amount in its requirements, which I suppose I oughta look at 

- Mon Jul 03, 2023 2:23 pm
- Forum: Terra Invicta Early Access
- Topic: Latest patch broke my economy
- Replies: 7
- Views: 4460
Re: Latest patch broke my economy
last patch on validation addressed this
- Thu Jun 29, 2023 1:02 pm
- Forum: Terra Invicta Early Access
- Topic: Latest patch broke my economy
- Replies: 7
- Views: 4460
Re: Latest patch broke my economy
I'm afraid you're the victim of a bugfix. Those techs had been far stronger than intended (and far stronger than their associated text would indicate), and the formula was corrected. Baseline metals cost at campaign start is 0.5 spacebucks per unit, so .89 is a meaningful increase. (Those values are...
- Thu Jun 22, 2023 11:37 pm
- Forum: Terra Invicta Early Access
- Topic: Orbital Bombment Insane in 3.89?
- Replies: 3
- Views: 3842
Re: Orbital Bombment Insane in 3.89?
Thanks for the report. Bombardment of Earth was intended to be toned down a bit for for .89, so this is strange to see. I've never seen a 400-ship alien force above Earth, so this is really interesting behavior. We'd really like it if you'd post a save in the Discord balance channel so we can take a...
- Tue Jun 13, 2023 10:43 pm
- Forum: Terra Invicta Early Access
- Topic: How many platforms do servants need?
- Replies: 3
- Views: 2066
Re: How many platforms do servants need?
Thanks! It helps to remind us every new thread so we know what we're looking at.
- Tue Jun 13, 2023 12:31 pm
- Forum: Terra Invicta Early Access
- Topic: How many platforms do servants need?
- Replies: 3
- Views: 2066
Re: How many platforms do servants need?
It would be helpful if you would note down which build you are playing.
- Tue Jun 13, 2023 1:10 am
- Forum: Terra Invicta Early Access
- Topic: Patch Notes 0.3.88-.99
- Replies: 0
- Views: 12386
Patch Notes 0.3.88-.99
0.3.99 A - fix crash when AI tries to design ships before it has developed any hull-granting projects. This appears to be the cause of the random-seeming crashing people reported today. - 3528 - fixed crash caused by combat fleetcontrollers not removing destroyed ships from activeshipcontrollers B -...
- Thu May 18, 2023 3:42 am
- Forum: Terra Invicta Early Access
- Topic: Terra Taking 16-20 gb Of Ram
- Replies: 5
- Views: 2784
Re: Terra Taking 16-20 gb Of Ram
Thanks. There's a significant issue in .80 where logs are being retained and not cleaned up, leading to large save games and some bloat in memory. Can't promise that's what's up here but it's possible. (We had a 2080s campaign with 212,000 bombardment log entries, which is like 5 novels worth of text)
- Wed May 17, 2023 4:54 pm
- Forum: Terra Invicta Early Access
- Topic: Terra Taking 16-20 gb Of Ram
- Replies: 5
- Views: 2784
Re: Terra Taking 16-20 gb Of Ram
What is your game version?
What is the campaign status? Would need solar system size, number of factions, current year?
Does this appear after a long session or immediately on load?
Does this go away on restarting the application?
What is the campaign status? Would need solar system size, number of factions, current year?
Does this appear after a long session or immediately on load?
Does this go away on restarting the application?
- Sun May 07, 2023 6:34 pm
- Forum: Terra Invicta Early Access
- Topic: build 78 - first thoughts
- Replies: 2
- Views: 1705
Re: build 78 - first thoughts
You bet.
- Thu Apr 20, 2023 3:07 pm
- Forum: Terra Invicta Early Access
- Topic: Invalid Retrofit
- Replies: 1
- Views: 1637
Re: Invalid Retrofit
We're planning to add some mod-ability to refit rules in a future patch. The reason why the rules are tight is that (in the designer's opinion) spaceships aren't made of Lego and refitting certain systems would cost more and take longer than just building a ship from scratch. You can look at the U.S...
- Mon Apr 17, 2023 10:20 pm
- Forum: Long War 2: Bug Reports
- Topic: Constant Crashes on the finishing the HQ Assault
- Replies: 2
- Views: 53667
Re: Constant Crashes on the finishing the HQ Assault
LWOTC isn't a Pavonis product and it's unlikely the devs frequent this forum. Best bet is their Discord: https://discord.gg/K26NhgBX
- Sun Apr 09, 2023 1:48 pm
- Forum: Terra Invicta Early Access
- Topic: Players need more feedback
- Replies: 4
- Views: 2167
Re: Players need more feedback
@OP I just saw your posted save on the Discord. I was able to load and play your save on our internal build. I used the docked Resistance fleet in Extreme Mars orbit to capture the Servants' Brandenburg Station. (It takes a few days for the assault to complete.) So I can't find a bug or a feedback i...