Thanks for the useful information to both of you!
I will use the mod and report any issue to the author but I think this can work perfectly. The .ini change is also a good solution!
Search found 50 matches
- Thu May 11, 2017 10:49 am
- Forum: Modding Long War 2
- Topic: Is there any good mod for armour and healing for LW2?
- Replies: 6
- Views: 10131
- Tue May 09, 2017 10:12 pm
- Forum: Long War 2
- Topic: What gameplay changing mods are you using?
- Replies: 44
- Views: 57313
Re: What gameplay changing mods are you using?
I play with a lot of mods in addition to LW2. UI and cosmetics are certainly great features, I use a bunch of them. The remaining mods are falling into three categories: 1. More realistic tactical options: X4, Tactical Suppressors, True Concealment for LW2 (I may deactivate it with the new reinforce...
- Tue May 09, 2017 6:23 pm
- Forum: Modding Long War 2
- Topic: Is there any good mod for armour and healing for LW2?
- Replies: 6
- Views: 10131
Re: Is there any good mod for armour and healing for LW2?
Thanks for the suggestion. I think this mod is unsupported right now but I will test it when 1.3 hits the road.
- Mon May 08, 2017 3:22 pm
- Forum: Long War 2: Strategy
- Topic: How many regions? Liberate one at a time, or expand continually?
- Replies: 14
- Views: 27838
Re: How many regions? Liberate one at a time, or expand continually?
Antifringe is absolutely right. Liberation is the most useful tool to slow down the Avatar project. Liberation means an open revolution against the ADVENT administration, so the alien government HAS to deal with it somehow. They are gathering forces at the nearby regions, preparing Dark Events to su...
- Mon May 01, 2017 1:25 pm
- Forum: Long War 2
- Topic: Flashbang mk2 and mk3 are needed
- Replies: 9
- Views: 14629
Re: Flashbang mk2 and mk3 are needed
No, we do not need more flashbangs. We need a wide array of solutions and tactical options on missions, not a general "control a few enemies for a while" button. Think about real military and police operations for a moment - they are using flashbangs but this is only one device not the Ult...
- Mon May 01, 2017 1:11 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 146732
Re: 1.3 Changelog got updated.
Any change of fixing the AI-keeps-smashing-through-building bug? Make AI not smash though the environment while at green alert. This is absolutely barbaric in the game... A fix would be very nice. A pair of Drones or a Sectopod can destroy so much ADVENT property during patrol duty... I think this ...
- Mon May 01, 2017 1:03 pm
- Forum: Off-topic
- Topic: Phoenix Point Crowdfunding campaign
- Replies: 12
- Views: 70407
Re: Phoenix Point Crowdfunding campaign
I am from Central Europe. We prefer bank transitions (via the netbanking system) or paying with our regular cards (simple Maestro or Visa bankcards) NOT with credit cards or Paypal.
- Wed Apr 26, 2017 8:43 pm
- Forum: Modding Long War 2
- Topic: Is there any good mod for armour and healing for LW2?
- Replies: 6
- Views: 10131
Is there any good mod for armour and healing for LW2?
Is there any good armour mod for LW2? I like the LW1 solution for armour and health bonuses. Armour gives bonus health to the soldiers but if an operative takes damage equal or less than the armour HP during a mission the soldier won't be wounded after the action. There was a mod for vanilla XCOM 2 ...
- Fri Apr 21, 2017 8:50 pm
- Forum: Long War 2
- Topic: Movies to watch while playing Long War
- Replies: 10
- Views: 16822
Re: Movies to watch while playing Long War
The Expanse is a great show with almost realistic space scenes, good storyline and excellent feeling.
You won't regret it!
You won't regret it!
- Thu Apr 20, 2017 12:34 pm
- Forum: Long War 2
- Topic: So, Xwynns has finished his 1.2 campaign...
- Replies: 7
- Views: 12514
Re: So, Xwynns has finished his 1.2 campaign...
If XWynns has a grotesk sense of humour, he will start an 1.3 campaign now and lose all his rookies on the Gatecrasher mission...
- Sun Apr 16, 2017 4:27 pm
- Forum: Long War 2
- Topic: An absurd ending...
- Replies: 64
- Views: 86044
Re: An absurd ending...
I followed Marbozir's campaign. He did a few missions each month, and had an uber-squad with decent weapons and skills but not an army. He did not liberated a lot of regions and did not fought against the growing ADVENT strenght. In my opinion you have to liberate regions and manage/control ADVENT s...
- Fri Apr 14, 2017 12:04 pm
- Forum: Long War 2
- Topic: Making the war longer
- Replies: 24
- Views: 31139
Re: Making the war longer
MAKING THE WAR LONGER: I posted my suggestion earlier in a different topic but I think it is more relevant here. I suggest a new "game mod" within the Long War 2 - it is an awesome work and I think it has all the tools to make "LIBERATION GREAT AGAIN". A Long War campaign aimed a...
- Fri Apr 14, 2017 7:54 am
- Forum: Long War 2: Strategy
- Topic: Your strategy for missions with strong alien activity.
- Replies: 19
- Views: 26692
Re: Your strategy for missions with strong alien activity.
I think there is a misunderstanding about the game. This is not Long War 1, where you can detect and attempt all missions. Most of the time you do not have to do missions in high-strength areas if you understand the mechanics correctly. The main points are: - You are leading a guerilla platoon (or r...
- Thu Mar 30, 2017 8:54 am
- Forum: Long War 2: Strategy
- Topic: New liberation-themed campaign (wait for 1.3?)
- Replies: 6
- Views: 9829
Re: New liberation-themed campaign (wait for 1.3?)
A Long War aimed at liberating the planet could be awesome, I think. I can imagine a new campaign line where the Avatar project is just a measurement of the alien Force Level, not the base story of the game. The objectives/setup for this campaign: - The main objective is to liberate ALL Regions of t...
- Sat Mar 25, 2017 11:31 pm
- Forum: Long War 2
- Topic: Is this fun? edit: Alien data caches. Avatar project progress.
- Replies: 17
- Views: 24038
Re: Is this fun? edit: Alien data caches. Avatar project progress.
Alien data caches will give you Intel. This can be used to boost infiltration at short infiltration timed liberation missions. You are still not understanding the game mechanics. Please go to the Commanders Quarters on the Avenger, and read all the XCOM Archives about the game! You have to put Rebel...
- Sat Mar 25, 2017 9:11 am
- Forum: Long War 2
- Topic: Is this fun? edit: Alien data caches. Avatar project progress.
- Replies: 17
- Views: 24038
Re: Is this fun?
Nick_abbott: you can't miss the Avatar project if you keep completing objectives. The game clearly asks you to: 1. Build the Resistance 2. Find a Lead 3. LIBERATE a Region from ADVENT control If you do not liberate a Region you will lose your campaign because this is your objective! Please read all ...
- Sat Mar 25, 2017 7:51 am
- Forum: Long War 2: Strategy
- Topic: New liberation-themed campaign (wait for 1.3?)
- Replies: 6
- Views: 9829
Re: New liberation-themed campaign (wait for 1.3?)
Thanks for the answers. So it is incredibly difficult to liberate all regions because of stacking ADVENT strengh. If I manage to liberate all regions, there is a "Final Stand" invasion mission (which can be buggy and happening all over the world). Now I am thinking: - If this is a bug (and...
- Fri Mar 24, 2017 6:48 pm
- Forum: Long War 2: Strategy
- Topic: New liberation-themed campaign (wait for 1.3?)
- Replies: 6
- Views: 9829
New liberation-themed campaign (wait for 1.3?)
Greetings, I would like to start a new heavily modded Long War 2 campaign on Veteran difficulty. The main objective for me is liberation. I know that I can't win this game without countering the Avatar project but I want to liberate the planet from the alien invaders. I have two questions: - Is it w...
- Fri Mar 24, 2017 4:19 pm
- Forum: Long War 2: Strategy
- Topic: Full L/I 1.2 Campaign Spreadsheet + VODs
- Replies: 9
- Views: 15591
Re: Full L/I 1.2 Campaign Spreadsheet + VODs
This is a very useful summary of your campaign. Thanks.
- Fri Mar 24, 2017 8:32 am
- Forum: Long War 2: Strategy
- Topic: Would you think valid a strategy based in one suicide shinobi?
- Replies: 8
- Views: 13447
Re: Would you think valid a strategy based in one suicide shinobi?
I never use any plan that contains "sacrifice". My soldiers are the best of mankind so I treat them like valuable persons, not just quest-machines. I always have a plan to survive the missions (I skip all certain death missions). Every soldier has its own value - even rookies. I try to lib...
- Wed Mar 22, 2017 10:52 am
- Forum: Long War 2
- Topic: Why sometimes I can´t decrease activity with infiltration?
- Replies: 22
- Views: 24078
Re: Why sometimes I can´t decrease activity with infiltration?
Chrisb is right. My basic strategy is to make and gear a squad to deal with the baseline (100% infiltration) enemy activity. If I can overinfiltrate it, they will have an easier assignment but this is a bonus for me. I use infiltration boosts to reach at least 100% if necessary. If I can't deal with...
- Mon Feb 27, 2017 8:19 pm
- Forum: Long War 2
- Topic: Thanks for patch 1.2!
- Replies: 24
- Views: 30142
Re: Thanks for patch 1.2!
Thank You for your great work! We are crying and complaining a lot but we love this mod and we are continously playing it - this is the source of our whining.
This mod is awesome, Pavonis Team - just like the first Long War (I am still palying it now after 2500+ hours!).
This mod is awesome, Pavonis Team - just like the first Long War (I am still palying it now after 2500+ hours!).
- Tue Feb 21, 2017 5:27 am
- Forum: Long War 2: Strategy
- Topic: Snap Shot?
- Replies: 33
- Views: 40446
Re: Snap Shot?
Shinobi and 2 snipers on relay mission, hmm, I've never thought of that. I should try it Snap Shot Snipers are awesome for long-range flanking shots if you use the LW2 Tactical Suppressors mod. Just attach a suppressor to your weapon and take the Phantom perk. You can kill targets from concealment!...
- Mon Feb 20, 2017 11:08 am
- Forum: Long War 2: Strategy
- Topic: Snap Shot?
- Replies: 33
- Views: 40446
Re: Snap Shot?
Snap Shot Snipers are awesome for long-range flanking shots if you use the LW2 Tactical Suppressors mod. Just attach a suppressor to your weapon and take the Phantom perk. You can kill targets from concealment!
- Wed Feb 15, 2017 8:14 pm
- Forum: Long War 2: Strategy
- Topic: Struggling at 2nd lowest difficulty
- Replies: 4
- Views: 9242
Re: Struggling at 2nd lowest difficulty
There are several ways to delay the Avatar project: 1. Story missions (such as Blacksite, The Forge, Psionic gate). Each story mission completion will unmark a few pips on the counter. 2. Story events on regular missions (like skulljacking am ADVENT officer or a codex) can unmark a few pips too. 3. ...