Search found 33 matches

by CasualGamer
Wed Mar 22, 2017 12:11 pm
Forum: Long War 2
Topic: I love my loot grenadier!
Replies: 26
Views: 38417

Re: I love my loot grenadier!

LordYanaek wrote:
Nibelung44 wrote: Added bonus... EXO armor... Did you know that killing with a needle grenadier with the shredder cannon preserves loot :lol:
OK, Shredder Cannon was already beyond broken, what does that make it :shock:
Shredded ...
by CasualGamer
Sun Mar 19, 2017 10:05 am
Forum: Long War 2
Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
Replies: 45
Views: 54088

Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)

(IIRC wounds are based on lowest HP value, so getting healed up then shot again effectively reduces the timer) and keeping soldiers alive. Is that the case? So if you get hit for say 4 and healed, then hit for 3 damage, your recovery time is identical to having been hit once for 4 damage? I hope it...
by CasualGamer
Mon Mar 13, 2017 9:07 am
Forum: Long War 2
Topic: So 0%/low% supply raids are getting nerfed....
Replies: 29
Views: 45853

Re: So 0%/low% supply raids are getting nerfed....

Better would be to swap the infiltration vale so that a low infiltration gives an easy mission (you strike before the enemy has had time to bring supplies in) while a long means it's hard. This really seems like the best way to deal with 0% infiltration issues - simply remove the primary reason for...
by CasualGamer
Thu Mar 09, 2017 5:00 pm
Forum: Long War 2
Topic: Soldier stunned infinitely after broken mind control
Replies: 2
Views: 6880

Re: Soldier stunned infinitely after broken mind control

I had exactly the same sequence of events when playing vanilla. Evac all was how I avoided losing my soldier (as the last poster suggested). Just move him and any other into evac, use the other to evac all. If your in 1.2 you may be able to sedate him with a med pack - i was in vanilla so couldn't t...
by CasualGamer
Thu Mar 09, 2017 1:06 pm
Forum: Long War 2
Topic: Can we predict when we will lose control of a bot?
Replies: 2
Views: 5815

Re: Can we predict when we will lose control of a bot?

Ah, great answer. Thanks.
by CasualGamer
Thu Mar 09, 2017 9:51 am
Forum: Long War 2
Topic: Can we predict when we will lose control of a bot?
Replies: 2
Views: 5815

Can we predict when we will lose control of a bot?

If we take control of an enemy bot, it would be great to reliably know or estimate when we will lose control. How does it work?
by CasualGamer
Wed Mar 08, 2017 11:42 am
Forum: Long War 2
Topic: List of what do you want to see so much
Replies: 46
Views: 60182

Re: List of what do you want to see so much

I think that the ability to carry off a dead enemy as a soldier evacs (like the mod, but without the harness) would be a great addition, it adds an incentive to engage in combat rather than pure stealth missions.
by CasualGamer
Wed Mar 08, 2017 5:27 am
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 43023

Re: Early missions with short timers, a failing strategy

So does this bug arise for any rookie on any mission with any higher rank? (i.e. match rookies xp to higher soldier, all be it one level up per mission given) or does it only arise under some conditions, say failing a mission?

It's a pretty big bug ☺
by CasualGamer
Tue Mar 07, 2017 7:15 am
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 43023

Re: Early missions with short timers, a failing strategy

Nice work Chrisb.

I see it is resolved for 1.3.
(So i must have only ever taken squadies as my higher rank troops as I never noticed them gain more than a level.)
by CasualGamer
Mon Mar 06, 2017 5:13 pm
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 43023

Re: Early missions with short timers, a failing strategy

Well, after some testing l have figured out what is happening in my game. I would like some other player(s) to see if these results can be replicated. In summary (counter intuitively) rookies level up from non-contact failed missions ONLY when accompanied by one or more experienced soldiers. Results...
by CasualGamer
Mon Mar 06, 2017 6:07 am
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 43023

Re: Early missions with short timers, a failing strategy

Ok Chrisb, I'll try do that this afternoon after work. I didn't check logs, just what happened after the mission. As I was playing ironman my testing options were limited, but I'm now on honestman as I often have 'help' from the kids which leads to misclicks and causes me stress! I am not going to s...
by CasualGamer
Mon Mar 06, 2017 4:12 am
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 43023

Re: Early missions with short timers, a failing strategy

What difficulty level are you playing on? ... (Sorry I missed that question earlier). I have done this on veteran and commander levels, not the hardest level legendary (which I have not played yet). Having tried a few different versions what I find is that a larger team (say 6 or 7) won't level up ...
by CasualGamer
Sun Mar 05, 2017 9:36 am
Forum: Long War 2
Topic: PSA on Haywire and Trojan
Replies: 5
Views: 8992

Re: PSA on Haywire and Trojan

Just to clarify for me, do you need to be in visual range when you first do the hack or at the time the hack ends (and Trojan takes effect)?

Thanks.
by CasualGamer
Sun Mar 05, 2017 3:57 am
Forum: Long War 2: Strategy
Topic: Manipulate the black market.
Replies: 7
Views: 14068

Re: Manipulate the black market.

LeaderEnemyBoss wrote:Creator of that mod here.
...
I would suggest making the "very interested" multiplier lower in higher difficulties (down from 2 to say 1.5).
Thanks for the mod, it does indeed just remove the clicks to do it manually.
Yes, I think lowering the multiplier would be a good thing.
by CasualGamer
Sun Mar 05, 2017 3:46 am
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 43023

Re: Early missions with short timers, a failing strategy

Devon_v wrote:
I would argue that there's no exploit here. You can promote rookies for free in the GTS and actually pick a good/needed class for them. Doing this just rolls the dice.
Only when combined with commanders choice does it seem dodgy, as the choice is not random.
by CasualGamer
Fri Mar 03, 2017 4:10 am
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 43023

Re: Early missions with short timers, a failing strategy

With respect, it doesn't seem that way - just before I posted I did a mission where I didn't fire a shot and 5 rookies got squadie levels from the plane ride. Although it has only been one time I have been absolutly sure i have not killed anything, but for sure I didn't make any kills on that missio...
by CasualGamer
Thu Mar 02, 2017 7:22 pm
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 43023

Re: Early missions with short timers, a failing strategy

I didn't even know you get XP if you fail the mission. That seems like an easy oversight to rectify. You do get xp, and it's a game design not an oversight. I read it in the very early days when I started playing LW2. Obviously you get more for success in a mission, but currently the game is balanc...
by CasualGamer
Thu Mar 02, 2017 7:15 pm
Forum: Long War 2: Strategy
Topic: Manipulate the black market.
Replies: 7
Views: 14068

Re: Manipulate the black market.

Actually that mod looks pretty good. Thanks for the link.
by CasualGamer
Thu Mar 02, 2017 6:58 pm
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 43023

Early missions with short timers, a failing strategy

So a few times very early in the campaign I have found missions with a day or less of time to infiltrate. Rather than ignore them I sent in a team with a gang of rookies and a couple of squadies. The plan is not to try succeed but just move to a safe point and pop the evac flair and gtfo. All the ro...
by CasualGamer
Thu Mar 02, 2017 6:40 pm
Forum: Long War 2: Strategy
Topic: Manipulate the black market.
Replies: 7
Views: 14068

Re: Manipulate the black market.

Thanks for the reply. I don't fancy a mod if it basically fiddles the economy to make the game too easy. maybe if it just did what i could do manually but saved me a few pain-in-the-butt clicks. I was just wondering if there was a standard way of getting an early boost from say the first troop or su...
by CasualGamer
Thu Mar 02, 2017 5:52 am
Forum: Long War 2: Strategy
Topic: Manipulate the black market.
Replies: 7
Views: 14068

Manipulate the black market.

I was wondering just how much we can influence what they want to buy at premium price, and how exactly we could do it. Say when we have a pile of corpses after a raid. They only want things we have, (I think), so equipping all weapon mods and combat Sims could reduce the options and increase probabi...
by CasualGamer
Tue Feb 28, 2017 10:21 am
Forum: Long War 2: Strategy
Topic: Viewing AWC skills before training in 1.2
Replies: 5
Views: 9463

Re: Viewing AWC skills before training in 1.2

Ah, of course.
Thanks.
by CasualGamer
Tue Feb 28, 2017 9:59 am
Forum: Long War 2: Strategy
Topic: Viewing AWC skills before training in 1.2
Replies: 5
Views: 9463

Viewing AWC skills before training in 1.2

Before the update to 1.2 I had the AWC skills visible - just let me see the second and higher tiers and decide who to train, so I was less subject to RNG. Now after the update I don't see them anymore. I'm probably missing something obvious, I don't remember what I did to make them visible. I think ...
by CasualGamer
Wed Feb 22, 2017 3:47 am
Forum: Long War 2: Strategy
Topic: Overwatch-specific builds
Replies: 29
Views: 70621

Re: Overwatch-specific builds

And btw killzone is a little bit better than I thought since you can create some nice conceal ambushes with it. However, it does require both actions to activate so you better set up really nicely. Killzone sharpshooter is a pod deleter(for up to 6 targets with elite extended mag). Really quite inc...
by CasualGamer
Mon Feb 20, 2017 5:52 am
Forum: Long War 2: Strategy
Topic: Ranger builds
Replies: 49
Views: 68214

Re: Ranger builds

If you do a regular shot first, you can then walk fire. Ah, I see. It finishes the turn if done first. Thanks. That makes it altogether more desirable. Planning ahead, on the non-over watch build who later gets rapid fire, how do rapid fire and walk shot work together? Normally I have used normal s...