Search found 364 matches

by chrisb
Sun Mar 19, 2017 9:42 pm
Forum: Long War 2
Topic: AWC Balance
Replies: 50
Views: 103693

Re: AWC Balance

I did some analysis of the AWC perks and here are some of the results with some commentary on different parts. I would rank order of priority for training in the AWC to go Defense > Pistol > Offense for most classes. TLDR - Bring back Tac Rigging, make the Offense perks more varied and more exclusiv...
by chrisb
Sat Mar 18, 2017 10:54 pm
Forum: Long War 2
Topic: Perks auto-balancing
Replies: 8
Views: 11955

Re: Perks auto-balancing

currently perks are already "auto-balanced" by random soldier stats, random soldier awcs, and different conditions as the campaign progresses. I pick a hugely more varied set of perks for each roster in my campaigns than I ever did in LW1. I agree with this, but the main issue to picking ...
by chrisb
Sat Mar 18, 2017 3:55 pm
Forum: Long War 2: Strategy
Topic: LW2 Strategic Layer: Managing Strength and Vigilance
Replies: 59
Views: 98905

Re: LW2 Strategic Layer: Managing Strength and Vigilance

The second method is the SuperEmergencyOffworldReinforcements activity. This only happens every 21 days, and only then if global Vigilance is 20 points higher than global strength. It's a catch-up mechanic. It creates 2 legions in the area that it lands in, and another legion in two adjacent region...
by chrisb
Sat Mar 18, 2017 3:35 pm
Forum: Long War 2
Topic: Questions about GTS upgrades.
Replies: 8
Views: 11712

Re: Questions about GTS upgrades.

Wait a moment... Explosives always destroy loots? What I try to do is to use explosives to remove health/cover and then finish aliens with firearms/abilities. I thought that what matters is only the last hit. Maybe is because i give up my first campaign on early/mid so maybe in late aliens drop mor...
by chrisb
Sat Mar 18, 2017 3:31 pm
Forum: Long War 2
Topic: Questionable Perks
Replies: 57
Views: 70538

Re: Questionable Perks

Is Will to Survive good? None of the classes have this perk. The only way to get Will to Survivein is from AWC. Reducing 1 damage from gun while taking cover sound not that useful for me. Its certainly a decent perk. Not the best. It's better to get it on frontline soldiers. As long as you are in c...
by chrisb
Sat Mar 18, 2017 3:21 pm
Forum: Long War 2
Topic: Questionable Perks
Replies: 57
Views: 70538

Re: Questionable Perks

Assaults: hit and run. CE does everything hit and run does +90% of the time only it does it 100x better. It just is really really REALLY lack luster. It is a shame they nerfed this perk, it used to be really good for rifle assaults and scouts. Your first standard shot of each turn against an uncove...
by chrisb
Sat Mar 18, 2017 8:34 am
Forum: Long War 2: Strategy
Topic: Are these early haven strategies good?
Replies: 5
Views: 8451

Re: Are these early haven strategies good?

In a new region, unless I have something else to do, I will run the Avenger + Full Intel + Scientist for about 5 days, then bounce them all to recruit with a high ranking soldier. The initial burst of intel is all that is needed to fish for the jailbreaks. Any more than 5 days is sort of wasted as t...
by chrisb
Sat Mar 18, 2017 7:46 am
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 142405

Re: New and Improved Dark Events Thread

I'm still confused about how all this works. Is it right that dark events occur in contacted regions and regions adjacent to them? If so I don't get the argument that they encourage expansion, as there's always regions you haven't contacted (at least til very late game). So by expanding, don't you ...
by chrisb
Sat Mar 18, 2017 7:33 am
Forum: Long War 2
Topic: Questionable Perks
Replies: 57
Views: 70538

Re: Questionable Perks

failsafe is very very bad. i have no idea why people like that perk. the relevant consequence of failing a hack in any situation where you care about the hack is always that you didn't get the hack success reward, not that you have to suffer the hack failure punishment. I think your missing the poi...
by chrisb
Sat Mar 18, 2017 7:00 am
Forum: Long War 2
Topic: Questions about GTS upgrades.
Replies: 8
Views: 11712

Re: Questions about GTS upgrades.

Vulture is a pretty important pick. But it doesn't really need to be rushed. It's your primary source of Elerium Cores. In the early game your likely just blowing things up anyway, so Vulture feels kind of wasted. Better to spend what little resources you have on better weapons/armor. I'm typically ...
by chrisb
Sat Mar 18, 2017 5:00 am
Forum: Long War 2
Topic: Your current A-Team
Replies: 9
Views: 15311

Re: Your current A-Team

My current campaign I've started trying out a new squad comp. I've always been interested in class stacking. I've done previous campaigns where I'll run something like all gunners or all assaults. It's fun to try out on Veteran but not so much on higher difficulties. You really start to learn about ...
by chrisb
Fri Mar 17, 2017 5:25 am
Forum: Long War 2
Topic: Questionable Perks
Replies: 57
Views: 70538

Re: Questionable Perks

Failsafe does something quite unique and potentially powerful. Consider the situation where you're racing against the AVATAR timer and have to beat a few lategame missions with your best soldiers, but they're taking wounds in the process. Reducing wound time for them can greatly increase of the squ...
by chrisb
Fri Mar 17, 2017 5:05 am
Forum: Long War 2: Strategy
Topic: Usefulness of Plasma Grenades/Medics
Replies: 28
Views: 42095

Re: Usefulness of Plasma Grenades/Medics

Oh yeah, one thing I've been realizing recently is how good exo suits are. If you watch people like xwynns or joinrbs you just get sucked into "build predator/warden" all the time but exos are a little cray cray, allowing you to outright win situations you otherwise wouldn't be able to. I...
by chrisb
Fri Mar 17, 2017 5:01 am
Forum: Long War 2: Strategy
Topic: Usefulness of Plasma Grenades/Medics
Replies: 28
Views: 42095

Re: Usefulness of Plasma Grenades/Medics

Healing in general is pretty useless in the game. Though I'm off the opinion that medics were pretty useless in LW1 as well :) Best way to heal your soldiers is to kill the enemies before they shoot you. With LW1 I felt at least that medics had a place on the squad that didn't make you feel like yo...
by chrisb
Fri Mar 17, 2017 4:26 am
Forum: Long War 2
Topic: Questionable Perks
Replies: 57
Views: 70538

Re: Questionable Perks

Other perks I would pick on.

Concussion Rocket - Really, a smoke grenade for the ayys? Is this a joke?
Field Surgeon - This wasn't good in LW1 and isn't any better here. Especailly up against Failsafe.
by chrisb
Fri Mar 17, 2017 4:04 am
Forum: Long War 2
Topic: Questionable Perks
Replies: 57
Views: 70538

Re: Questionable Perks

Cutthroat is a bit lackluster. But that could really be said for almost the whole right side of the Shinobi tree. If it didn't have the check on mec then it might be somewhat more useful. Also it's position should really be swapped with Blademaster at least. If your going to build a sword shinobi, B...
by chrisb
Thu Mar 16, 2017 5:12 pm
Forum: Long War 2
Topic: Baseline mission activity and XP
Replies: 6
Views: 10125

Re: Baseline mission activity and XP

Thats basically right ya. Infiltrating to 200% can reduce the alien count by around 5-6 down to the minimum of 7-9. As for stealthing at < 100%, especially as low as 50%, your almost guaranteed to be spotted. The detection radius gets rather large, even with SMG + Covert, and you can only Ghostwalke...
by chrisb
Thu Mar 16, 2017 12:10 pm
Forum: Long War 2
Topic: Perks auto-balancing
Replies: 8
Views: 11955

Re: Perks auto-balancing

Something similar was done with certain classes in LW1. For example both the Scout and Engineer class could pick up Holo-Target. But the Engineer would get +1 Aim if they took the perk, where as the Scout wouldn't. There were a few other cases that perks would give aim or will bonus, but it wasn't u...
by chrisb
Thu Mar 16, 2017 11:53 am
Forum: Long War 2
Topic: Baseline mission activity and XP
Replies: 6
Views: 10125

Re: Baseline mission activity and XP

Soldier XP is based on a combination of the number of aliens on the map and the number of aliens killed. Killing an alien gives you 1 xp. This can be increased to 1.33xp with the Wet Work GTS Tactic. If the mission is a failure this will be cut in half. This xp is awarded to the soldier who gets the...
by chrisb
Wed Mar 15, 2017 1:14 am
Forum: Long War 2: Bug Reports
Topic: Nonexistent Cover Still Gives Protection
Replies: 8
Views: 13710

Re: Nonexistent Cover Still Gives Protection

Save and reload fixes a few issues. If some ability appears not to be working right a quick refresh can fix many things up. F5/F9 are helpful here.
by chrisb
Wed Mar 15, 2017 12:57 am
Forum: Long War 2
Topic: Wet Work Balance
Replies: 44
Views: 54651

Re: Wet Work Balance

Easiest way to rebalance wet work is change the ratio of free xp to kill xp. With 85% of the xp being given to you for free, there's not much left for wet work to. Even if you made wet work 100% more kill xp it would hardly be noticable when free xp is already over 500% of kill xp.
by chrisb
Wed Mar 15, 2017 12:49 am
Forum: Long War 2
Topic: Balance of different difficulty levels
Replies: 19
Views: 22013

Re: Balance of different difficulty levels

The reason it's good to stealth missions is that beyond the early game, there are too many missions for full squads to do. You simply don't have enough experienced soldiers with good equipment to be sending 5-6 soldiers out. Stealth missions can be done by cheap rookies and squaddies using zero ite...
by chrisb
Tue Mar 14, 2017 9:18 pm
Forum: Long War 2
Topic: Balance of different difficulty levels
Replies: 19
Views: 22013

Re: Balance of different difficulty levels

I think one aspect that currently unbalances stealth missions is the fact that you are getting most of the XP whether you kill the aliens or not. On most missions there are only 2 reasons to kill aliens, loot drops and xp. Otherwise you want to avoid conflict at all costs, which is very odd to be sa...
by chrisb
Sat Mar 11, 2017 7:18 am
Forum: Long War 2: Strategy
Topic: Sniperino Grenadier?
Replies: 3
Views: 6228

Re: Sniperino Grenadier?

That's a pretty standard Grenadier for me outside of Supports. I like them especially when I have Gunners and Techs that can generally take care of cover. I like Volatile Mix for them as well, especially if they have decent mobility, 2 tiles extra range is useful sometimes, but not as often if they ...
by chrisb
Fri Mar 10, 2017 9:39 pm
Forum: Long War 2
Topic: AWC ??? Perks don't fit the Role
Replies: 6
Views: 13982

Re: AWC ??? Perks don't fit the Role

You can also customize who is able to get what in terms of perks, or even add your own. The settings are in the AWCPack ini. If you want to add/remove perks globally you can add them to the AWCAbilityTree_xxx lists for each of the 3 levels. To remove a perk you can simply add a semi-colon to the beg...