Search found 3 matches
- Thu Jan 21, 2016 7:08 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: XCOM 2 SDK
- Replies: 2
- Views: 9431
XCOM 2 SDK
So I saw Leading the Resistance: A Talk on XCOM 2 Design and Setting - Firaxicon 2015 video johnnylump pointed me to. 21:35 is the time guys from Firaxis start to talk about game's modding support. What we are going to get through Steam Workshop is: Visual Studio isolated shell app that can build mo...
- Thu Jan 21, 2016 5:45 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
- Replies: 29
- Views: 42850
Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
Hey Johnny! Nice to see read you too.
Aw, that is another 9-10 days. But thanks for the link, going to watch now.
*presses scan button to speed up the time*
Aw, that is another 9-10 days. But thanks for the link, going to watch now.
*presses scan button to speed up the time*
- Thu Jan 21, 2016 5:25 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
- Replies: 29
- Views: 42850
Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
Hello guys
Stopping by to say wow again and to congratulate you on creating LWS.
Is modding XCOM 2 easy? Can you create new models, textures, maps? Is possible to create new or modify existing scripts and put them to the game?
Stopping by to say wow again and to congratulate you on creating LWS.
Is modding XCOM 2 easy? Can you create new models, textures, maps? Is possible to create new or modify existing scripts and put them to the game?