Search found 3 matches

by Drakous79
Thu Jan 21, 2016 7:08 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: XCOM 2 SDK
Replies: 2
Views: 9431

XCOM 2 SDK

So I saw Leading the Resistance: A Talk on XCOM 2 Design and Setting - Firaxicon 2015 video johnnylump pointed me to. 21:35 is the time guys from Firaxis start to talk about game's modding support. What we are going to get through Steam Workshop is: Visual Studio isolated shell app that can build mo...
by Drakous79
Thu Jan 21, 2016 5:45 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
Replies: 29
Views: 42850

Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods

Hey Johnny! Nice to see read you too.

Aw, that is another 9-10 days. But thanks for the link, going to watch now.

*presses scan button to speed up the time*
by Drakous79
Thu Jan 21, 2016 5:25 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
Replies: 29
Views: 42850

Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods

Hello guys :)

Stopping by to say wow again and to congratulate you on creating LWS.

Is modding XCOM 2 easy? Can you create new models, textures, maps? Is possible to create new or modify existing scripts and put them to the game?