Search found 8 matches

by FoulFoot
Thu Jun 15, 2017 11:34 pm
Forum: Resolved Bug Reports
Topic: Bug: Removing 4th weapon upgrade slot
Replies: 4
Views: 20009

Re: Bug: Removing 4th weapon upgrade slot

You know what... cancel this bug report. In my game, this occurred shortly after I lost a Haven on that continent, and that's the reason I lost the continent bonus. Just a coincidence that I used the "remove all weapon upgrades" button at this same time.

Sorry for the panic!

Foul
by FoulFoot
Thu Jun 15, 2017 4:26 pm
Forum: Long War 2
Topic: Skullmining bug
Replies: 5
Views: 9869

Re: Skullmining bug

The problem isn't the 20 points of damage, it's that the graphical error of showing an unconscious trooper who is most definitely not unconscious. And often where you see the unconscious trooper is not the actual tile he's in.

Foul
by FoulFoot
Thu Jun 15, 2017 4:23 pm
Forum: Resolved Bug Reports
Topic: Bug: Removing 4th weapon upgrade slot
Replies: 4
Views: 20009

Re: Bug: Removing 4th weapon upgrade slot

Then you're fine, of course. And since it's something you'll probably notice immediately, there's a low chance you'll save your game in such a state.

Foul
by FoulFoot
Thu Jun 15, 2017 5:02 am
Forum: Resolved Bug Reports
Topic: Bug: Removing 4th weapon upgrade slot
Replies: 4
Views: 20009

Bug: Removing 4th weapon upgrade slot

Using the button to remove all weapon upgrades (from all soldiers) will also permanently remove the 4th upgrade slot (also from all soldiers) granted via continent bonus.

Foul
by FoulFoot
Wed Jun 14, 2017 12:45 pm
Forum: Long War 2
Topic: Skullmining bug
Replies: 5
Views: 9869

Skullmining bug

When skullmining an advent trooper with >20 hit points, the skullmine doesn't kill them, but leaves them with a few hit points (which is fine). However, the alien appears to go unconscious, when in fact it's not. On the following alien turn, the alien is able to move and fire normally, but appears t...
by FoulFoot
Tue Jun 06, 2017 1:37 pm
Forum: Long War 2
Topic: Full Override in 1.4 - which missions let you keep MEC
Replies: 4
Views: 8211

Re: Full Override in 1.4 - which missions let you keep MEC

Full Override is a separate action from normal Hacking. Your normal Hacking will perform as it always did. You can take a mech home on any mission. The catch here, which should probably be mentioned in the skill description, is that you don't actually take the mech home... you get a generic Longbow-...
by FoulFoot
Mon Mar 20, 2017 10:48 pm
Forum: Long War 2
Topic: Are mags better than lasers
Replies: 15
Views: 23934

Re: Are mags better than lasers

As briefly mentioned earlier, you shouldn't skip the techs entirely. Mags are necessary to research Coils, and Lasers (as well as Mags -> Coils) are necessary to research Plasma.

Foul
by FoulFoot
Mon Mar 20, 2017 3:26 am
Forum: Long War 2
Topic: Recruitment Raid Very Difficult
Replies: 31
Views: 41318

Re: Recruitment Raid Very Difficult

I just had a mini-retaliation -- Datatap -- in a region where none of the jobs had more than 4 rebels, and the Advent strength was 3. It was in February, and I've never had more than 4 rebels on a job since the beginning of the campaign. I wonder if the number of Faceless makes this calculation wonk...