Search found 129 matches
- Tue Jan 30, 2018 12:46 pm
- Forum: Long War 2
- Topic: Technical Flame Guy
- Replies: 27
- Views: 37721
Re: Technical Flame Guy
I think in future I would build B/C team technicals to be less reliant on rockets (and hence gear). Something like: FitH->Fort->Burnout->Form->Incinerator->Quickburn->BB. I played with this build for a while but ended up using no more than 1 burn on GOP late game but all availabe rockets were alway...
- Tue Jan 30, 2018 8:09 am
- Forum: Long War 2
- Topic: Technical Flame Guy
- Replies: 27
- Views: 37721
Re: Technical Flame Guy
Is the flame route practical/efficient for anything. I always have gone the rocket route with my Technical troops.....I find the rockets too hard to give up. To get close enough to use the flamethrower...I feel Assualt, Shinobi, or even Ranger would be a better choice. Thoughts? Pure flame/rocket p...
- Tue Jan 30, 2018 7:35 am
- Forum: Long War 2
- Topic: Is there a list of hack debuffs?
- Replies: 22
- Views: 27613
Re: Is there a list of hack debuffs?
Full Override makes controlling high hack defense enemies much easier reducing the number of debuffs you need by one or sometimes even two. A 150 Hack Specialist can 100% Full Override a T2 Drone without any debuff, 100% a T2 MEC or a Longbow with only Bluescreen, 99.55% a T3 MEC with Bluescreen an...
- Mon Jan 29, 2018 12:02 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 389126
Re: LW 1.5 Grenadier builds
And to the question of BS being used to answer MECs: a Ranger with AP ammo is by far the most efficient solution to that. Followed by Sharpshooters. Not that it doesn't work but if you have a Ranger with AP on the squad, chances are its better off double shooting a MEC/Drone during that turn. I und...
- Mon Jan 29, 2018 9:55 am
- Forum: Long War 2
- Topic: Disoriented Andromedon shooting his acid bomb?!
- Replies: 1
- Views: 4654
Disoriented Andromedon shooting his acid bomb?!
Could anyone explain if it’s a bug or intended behavior.
A very nasty surprise …
A very nasty surprise …
- Mon Jan 29, 2018 8:58 am
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 389126
Re: LW 1.5 Grenadier builds
Geez I dunno you guys, but I swear by my Sapper Grenadiers. They're basically my key combo piece to make my Rangers (even the OW ones), Gunners and even Sharpshooters be effective on timed missions. It does help that thru trial and error I've basically learned how every piece of terrain behaves aga...
- Fri Jan 26, 2018 1:44 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 389126
Re: LW 1.5 Grenadier builds
CPL: Protector / heavy ordinance Always HO because of 2 fire at the cost of one (both - for cost saving early and slot economy - at TSGT when sting become available). And yes - it's probably the most powerful team class in the game. The best example is the 8-MEC pod which is common after midgame inc...
- Wed Nov 15, 2017 5:58 am
- Forum: Long War 2
- Topic: Two Invasions in less than 10 days - bug or intended
- Replies: 7
- Views: 13638
Re: Two Invasions in less than 10 days - bug or intended
I remember being in a scenario like that where I liberated and raised vigilance so much that I had +100 legions on the map by the end of the 1st year and I couldn't pull off good intel reward missions because every region was strenght 6 and over. I think I just abandoned that campaign; was losing t...
- Tue Nov 14, 2017 5:47 am
- Forum: Long War 2
- Topic: Two Invasions in less than 10 days - bug or intended
- Replies: 7
- Views: 13638
Re: Two Invasions in less than 10 days - bug or intended
Jan 08 - another (4th) Invasion in region that was under invasion on Nov15 - so the cooldown is indeed a regional. And couple of hours later - another Invasion (5th) was spawn in the region that haven't been invaded yet. So it's indeed possible to have multiple invasions at once. And that also means...
- Mon Nov 13, 2017 2:01 pm
- Forum: Long War 2
- Topic: Two Invasions in less than 10 days - bug or intended
- Replies: 7
- Views: 13638
Two Invasions in less than 10 days - bug or intended
LW 1.5, Legend, 5 liberated regions. Dec 18 – Invasion (the second one in this campaign). Done. Dec 28 – yet another Invasion in another region. As far as I have red, there is a cooldown of 30 (?) days between invasions. So it should not be possible and I had to stop the Gate to answer it. Could any...
- Tue Oct 31, 2017 1:59 pm
- Forum: Long War 2
- Topic: Invasion RNF – bug or intended?
- Replies: 1
- Views: 5310
Invasion RNF – bug or intended?
Legend, Nov 15, Invasion, 30 ayys on the map. Turn 3 – rnf indicator is red. Use Jammer to delay rnf. Turn 4 – strangely Jammer is available – use it once more. Turn 5 – Jammer is disable. Turn 6 – suddenly 3 (!) waves of rnf were spawn… Without using Jammer I would have 1 wave of rnf in turn 4 and ...
- Wed Sep 27, 2017 1:51 pm
- Forum: Long War 2
- Topic: Rapid Response + Vigilance = are you serious?!
- Replies: 17
- Views: 34006
Re: Rapid Response + Vigilance = are you serious?!
No more post - I promise.
- Wed Sep 27, 2017 12:12 pm
- Forum: Long War 2
- Topic: Rapid Response + Vigilance = are you serious?!
- Replies: 17
- Views: 34006
Re: Rapid Response + Vigilance = are you serious?!
Going slowly through this. No more jailbreak/rescue this month - my last capture dark VIP even after jammer would cost me a mission/tons of wounds if the last rnf wave spawn upon me but I was lucky and it spawned almost at the edge of LoS. Officer with jammer is a must and luckily I have 3 of them. ...
- Wed Sep 27, 2017 8:49 am
- Forum: Long War 2
- Topic: Some strange things
- Replies: 9
- Views: 15052
Re: Some strange things
shinoby is always an officer ![Wink ;-)](./images/smilies/icon_e_wink.gif)
![Wink ;-)](./images/smilies/icon_e_wink.gif)
- Wed Sep 27, 2017 8:15 am
- Forum: Long War 2
- Topic: Some strange things
- Replies: 9
- Views: 15052
Re: Some strange things
I would suggest to bring a technic with FiTH and mk2 gauntlet for dark VIP missions on high str regions. If VIP spawn in builings it's very difficult for sniper to get a clear vision on him and stay away of ayys at the same time - so blow the wall with the mk2 rocket (25 inv. dmg = guarantee breach ...
- Wed Sep 27, 2017 6:34 am
- Forum: Long War 2
- Topic: Some strange things
- Replies: 9
- Views: 15052
Re: Some strange things
Got it.
Thanks!
Thanks!
- Wed Sep 27, 2017 6:20 am
- Forum: Long War 2
- Topic: Some strange things
- Replies: 9
- Views: 15052
Re: Some strange things
Dark VIP was 105% inf and Lib3 was 192% inf so it's not my case.
- Wed Sep 27, 2017 5:58 am
- Forum: Long War 2
- Topic: Some strange things
- Replies: 9
- Views: 15052
Some strange things
Hello everyone! 1. Faceless in the mission According to one of xwynns vidoe from last season faceless start to show on dark VIP at str 4 and above. Apparently it's not true. Had a dark VIP mission (regular anti DE, not even Lib3) in str3 region - suddenly a civ nearby transformed into a faceless - d...
- Tue Sep 26, 2017 3:03 pm
- Forum: Long War 2: Strategy
- Topic: LW2 1.5 Technical Builds - especially LCpl perk
- Replies: 15
- Views: 28520
Re: LW 1.5 Technical Builds - especially LCpl perk
Napalm is very good for additional chance to CC if burning chance fails and panic is even better then burning as the target doesn't move. As for limitation to a flamer - it's not true. I personally prefer using EXO with +1 rocket ratehr then +2 flame for reliable distant cover destruction. At MSGT w...
- Tue Sep 26, 2017 2:26 pm
- Forum: Long War 2
- Topic: Rapid Response + Vigilance = are you serious?!
- Replies: 17
- Views: 34006
Re: Rapid Response + Vigilance = are you serious?!
If you're finding Legend too difficult, step it down a notch and try again. No thanks. I'm pretty comfortable with what I have and this is not my the frist campaign so I think I know how to handle most of this. I had those DE previously and even rolled RR in april once and survive - but not both of...
- Tue Sep 26, 2017 10:43 am
- Forum: Long War 2
- Topic: Crit against 50+ dodge shinoby?
- Replies: 13
- Views: 20446
Re: Crit against 50+ dodge shinoby?
Ok, understand, thanks!
- Tue Sep 26, 2017 10:10 am
- Forum: Long War 2
- Topic: Crit against 50+ dodge shinoby?
- Replies: 13
- Views: 20446
Re: Crit against 50+ dodge shinoby?
Lets take a heavy turret (70 aim 10 base crit) and shinoby (2 def, 50 dodge) staying in the open (+40 crit to the turret) wearing nano-vest (-25 to crit chance). As far as I understand base turret chance is following 29 crit 39 hit 10 graze 22 miss Then 50 dodge change this into following: 15 crit 3...
- Tue Sep 26, 2017 9:25 am
- Forum: Long War 2
- Topic: Crit against 50+ dodge shinoby?
- Replies: 13
- Views: 20446
Re: Crit against 50+ dodge shinoby?
Heavy turret has 10 to crit not 15 and there is no crit DE yet.
Nano-vest subtract 25 from crit chance so even if it works that way turret still shouldn't crit my shinoby at all.
Nano-vest subtract 25 from crit chance so even if it works that way turret still shouldn't crit my shinoby at all.
- Tue Sep 26, 2017 8:59 am
- Forum: Long War 2
- Topic: Rapid Response + Vigilance = are you serious?!
- Replies: 17
- Views: 34006
- Tue Sep 26, 2017 8:50 am
- Forum: Long War 2
- Topic: Psi Gate Activity?
- Replies: 6
- Views: 12070
Re: Psi Gate Activity?
Expect to fight 40+ ayys in whole and 8-12 at once. Lots of bugs some codices are guarantee. Bring couple of dfa-kubikiri-crit-AMF/DT snipers for s.commander, muton elites and the last pod. Hazmat vest is a must for all those who will move first as it prevent bug's poison to the death. Shinoby scout...